vkd3d/tests/register-reservations.shader_test

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[require]
shader model >= 4.0
[texture 0]
size (1, 1)
0.0 0.0 0.0 99.0
[texture 1]
size (1, 1)
1.0 1.0 1.0 99.0
[texture 2]
size (1, 1)
2.0 2.0 2.0 99.0
[texture 3]
size (1, 1)
3.0 3.0 3.0 99.0
[texture 4]
size (1, 1)
4.0 4.0 4.0 99.0
[pixel shader]
Texture2D unused : register(t0);
Texture2D tex;
float4 main() : sv_target
{
return tex.Load(int3(0, 0, 0));
}
[test]
draw quad
todo probe all rgba (1.0, 1.0, 1.0, 99.0)
[pixel shader]
Texture2D unused[2][2] : register(t0);
Texture2D tex;
float4 main() : sv_target
{
return tex.Load(int3(0, 0, 0));
}
[test]
draw quad
todo probe all rgba (4.0, 4.0, 4.0, 99.0)