2024-01-31 17:10:29 -03:00
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% On SM1, uints can only be used with known-positive values.
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2022-03-07 19:55:44 -06:00
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[require]
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shader model >= 4.0
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2024-01-31 17:10:29 -03:00
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2021-09-09 21:11:35 -05:00
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[pixel shader]
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2023-09-14 19:29:24 +10:00
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uniform float f;
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uniform int i;
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uniform bool b;
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2023-10-13 16:55:50 +02:00
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uniform float h;
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2021-09-09 21:11:35 -05:00
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2023-09-14 19:29:24 +10:00
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float4 main() : sv_target
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2021-09-09 21:11:35 -05:00
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{
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float4 ret;
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ret.x = ((float)(uint)f) - 1.5;
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ret.y = ((float)(uint)i) - 1.5;
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ret.z = ((float)(uint)b) / 2;
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2023-10-13 16:55:50 +02:00
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ret.w = ((float)(uint)(half)h) + 0.5;
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2021-09-09 21:11:35 -05:00
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return ret;
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}
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[test]
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uniform 0 float 2.6
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uniform 1 int 2
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uniform 2 int -2
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uniform 3 float -3.6
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2024-05-01 23:58:20 +02:00
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draw quad
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2024-02-10 13:16:22 -06:00
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probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)
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2021-09-09 21:11:35 -05:00
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2024-01-31 17:10:29 -03:00
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[pixel shader]
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2021-09-09 21:11:35 -05:00
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float4 main() : sv_target
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{
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float f = 2.6;
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int i = 2;
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bool b = true;
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half h = -3.6;
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float4 ret;
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ret.x = ((float)(uint)f) - 1.5;
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ret.y = ((float)(uint)i) - 1.5;
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ret.z = ((float)(uint)b) / 2;
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ret.w = ((float)(uint)h) + 0.5;
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return ret;
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}
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[test]
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2021-08-20 01:30:58 +05:30
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draw quad
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2024-02-10 13:16:22 -06:00
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probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)
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