2022-09-28 04:59:49 -07:00
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[pixel shader]
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uniform float4 x;
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float4 main() : SV_TARGET
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{
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return normalize(x);
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}
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[test]
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uniform 0 float4 2.0 3.0 4.0 5.0
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2022-09-28 04:49:03 -07:00
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draw quad
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2022-09-28 04:59:49 -07:00
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probe all rgba (0.272165537, 0.408248305, 0.544331074, 0.680413842) 1
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[pixel shader]
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uniform float3 x;
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float4 main() : SV_TARGET
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{
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return float4(normalize(x), 0.0);
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}
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[test]
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uniform 0 float4 2.0 3.0 4.0 0.0
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2022-09-28 04:49:03 -07:00
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draw quad
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2022-09-28 04:59:49 -07:00
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probe all rgba (0.371390700, 0.557086051, 0.742781401, 0.0) 1
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[pixel shader]
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uniform float2 x;
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float4 main() : SV_TARGET
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{
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return float4(normalize(x), 0.0, 0.0);
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}
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[test]
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uniform 0 float4 2.0 3.0 0.0 0.0
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2022-09-28 04:49:03 -07:00
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draw quad
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2022-09-28 04:59:49 -07:00
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probe all rgba (0.554700196, 0.832050323, 0.0, 0.0) 1
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[pixel shader]
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uniform float1 x;
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float4 main() : SV_TARGET
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{
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return normalize(x);
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}
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[test]
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uniform 0 float4 2.0 0.0 0.0 0.0
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2022-09-28 04:49:03 -07:00
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draw quad
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2022-09-28 04:59:49 -07:00
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader]
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uniform float x;
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float4 main() : SV_TARGET
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{
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return normalize(x);
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}
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[test]
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uniform 0 float4 2.0 0.0 0.0 0.0
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2022-09-28 04:49:03 -07:00
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draw quad
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2022-09-28 04:59:49 -07:00
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader fail]
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uniform float1x3 x;
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float4 main() : SV_TARGET
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{
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return normalize(x);
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}
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[pixel shader fail]
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uniform float4x1 x;
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float4 main() : SV_TARGET
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{
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return normalize(x);
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}
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