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vkd3d/tests/hlsl/compute.shader_test

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tests: Add a basic shader test for compute shaders.
2021-08-13 16:37:31 -05:00
[require]
shader model >= 5.0
[uav 0]
format r32 float
tests/shader-runner: Change resource declaration syntax on shader_test files. On shader_test files, now resources should be declared this way: [texture n] -> [srv n] [srv buffer n] -> [srv n] [uav n] -> [uav n] [uav buffer n] -> [uav n] [vertex buffer n] -> [vb n] [render target n] -> [rtv n] The dimension (buffer or 2D) is now specified as an additional parameter in the "size" directive: For 2D resources: size (n, m) -> size (2d, n, m) For buffers: size (n, 1) -> size (buffer, n)
2024-01-24 16:11:17 -03:00
size (2d, 1, 1)
tests: Add a basic shader test for compute shaders.
2021-08-13 16:37:31 -05:00
0.1
vkd3d-shader/hlsl: Write SM4 dcl_thread_group instructions.
2021-08-16 17:49:09 -05:00
[compute shader]
tests: Add a basic shader test for compute shaders.
2021-08-13 16:37:31 -05:00
RWTexture2D<float> u;
[numthreads(1, 1, 1)]
void main()
{
u[uint2(0, 0)] = -123.0;
}
[test]
tests/shader_runner: Add GLSL support to the GL runner.
2024-03-19 12:36:23 +01:00
todo(glsl) dispatch 1 1 1
vkd3d-shader/hlsl: Write SM4 dcl_thread_group instructions.
2021-08-16 17:49:09 -05:00
probe uav 0 (0, 0) r (-123.0)
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