vkd3d/tests/max.shader_test

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[pixel shader]
float4 main(uniform float u, uniform float v) : sv_target
{
return float4(max(u, v), max(2, 2.1), max(true, 2), max(-1, -1));
}
[test]
uniform 0 float4 0.7 -0.1 0.0 0.0
draw quad
probe all rgba (0.7, 2.1, 2.0, -1.0)
[pixel shader]
float4 main(uniform float2 u, uniform float2 v) : sv_target
{
float3 a = float3(-0.1, 0.2, 0.3);
return float4(max(u, v), max(a, u));
}
[test]
uniform 0 float4 0.7 -0.1 0.4 0.8
draw quad
probe all rgba (0.7, 0.8, 0.7, 0.2)