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68d7470fc22b738e60e980bfff0fcf0525b6c1d5
vkd3d/tests/hlsl/writemask-assignop-3.shader_test

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tests: Add some tests for fused assignment operations with writemasks. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-09 19:42:50 -06:00
[pixel shader]
float4 main() : SV_target
{
float4 ret = float4(2, 2, 2, 2);
ret.xyzw.xyzw -= float4(0.1, 0.2, 0.3, 0.4);
return ret;
}
[test]
tests/shader_runner: Introduce a Metal shader runner.
2024-10-21 22:23:27 +08:00
todo(msl) draw quad
tests: Stop probing all pixels when drawing a uniform colour. This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
2024-02-10 13:16:22 -06:00
probe (0, 0) rgba (1.9, 1.8, 1.7, 1.6)
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