2024-05-28 05:43:36 -07:00
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[pixel shader fail]
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|
float4 var = NULL;
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|
|
|
|
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|
float4 main() : sv_target
|
|
|
|
{
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|
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|
return 0;
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|
|
|
}
|
|
|
|
|
|
|
|
[pixel shader fail]
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|
|
|
float4x4 var = NULL;
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|
|
float4 main() : sv_target
|
|
|
|
{
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|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
[pixel shader fail]
|
|
|
|
struct s
|
|
|
|
{
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|
|
float4 f;
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|
};
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|
|
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|
|
float4 main() : sv_target
|
|
|
|
{
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|
|
|
s var = (s)NULL;
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|
return s.f;
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|
|
|
}
|
|
|
|
|
|
|
|
[pixel shader fail(sm<6)]
|
|
|
|
Texture var = null;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2024-07-23 06:30:27 -07:00
|
|
|
[pixel shader]
|
2024-05-28 05:43:36 -07:00
|
|
|
SamplerState s
|
|
|
|
{
|
|
|
|
UnknownField = NULL;
|
|
|
|
};
|
|
|
|
|
|
|
|
Texture t = NULL;
|
|
|
|
PixelShader ps = NULL;
|
|
|
|
VertexShader vs = NULL;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
[require]
|
|
|
|
shader model >= 4.0
|
|
|
|
|
2024-07-23 06:30:27 -07:00
|
|
|
[pixel shader fail(sm>=6)]
|
2024-05-28 05:43:36 -07:00
|
|
|
Texture2DMS<float4> t = NULL;
|
|
|
|
|
|
|
|
RWTexture1D<float4> u1 = NULL;
|
|
|
|
RWTexture2D<float4> u2 = NULL;
|
|
|
|
RWTexture3D<float4> u3 = NULL;
|
|
|
|
|
|
|
|
RWTexture1DArray<float4> ua1 = NULL;
|
|
|
|
RWTexture2DArray<float4> ua2 = NULL;
|
|
|
|
|
|
|
|
RWBuffer<float4> b1 = NULL;
|
|
|
|
|
2024-08-03 15:50:02 -07:00
|
|
|
DepthStencilView dsv = NULL;
|
|
|
|
RenderTargetView rtv = NULL;
|
|
|
|
|
2024-05-28 05:43:36 -07:00
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
[require]
|
|
|
|
shader model >= 5.0
|
|
|
|
|
2024-07-23 06:30:27 -07:00
|
|
|
[pixel shader fail(sm>=6)]
|
2024-05-28 05:43:36 -07:00
|
|
|
RasterizerOrderedTexture2D<uint4> t1 = NULL;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|