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											2022-01-26 15:35:33 +01:00
										 |  |  | [require] | 
					
						
							|  |  |  | shader model >= 4.1 | 
					
						
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							|  |  |  | [sampler 0] | 
					
						
							|  |  |  | filter linear linear linear | 
					
						
							|  |  |  | address clamp clamp clamp | 
					
						
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											2024-01-24 16:11:17 -03:00
										 |  |  | [srv 0] | 
					
						
							|  |  |  | size (2d, 3, 3) | 
					
						
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										 |  |  | 0.0 0.0 0.0 0.4     0.1 0.0 0.5 0.0     0.2 0.0 0.0 0.4 | 
					
						
							|  |  |  | 0.0 0.1 0.5 0.0     0.1 0.1 0.0 0.4     0.2 0.1 0.5 0.0 | 
					
						
							|  |  |  | 0.0 0.2 0.0 0.4     0.1 0.2 0.5 0.0     0.2 0.2 0.0 0.4 | 
					
						
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							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | sampler s; | 
					
						
							|  |  |  | Texture2D t; | 
					
						
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							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return t.Gather(s, float2(0.2, 0.2)); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
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										 |  |  | draw quad | 
					
						
							| 
									
										
										
										
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										 |  |  | probe all rgba (0.0, 0.1, 0.1, 0.0) | 
					
						
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							|  |  |  | 
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							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | sampler s; | 
					
						
							|  |  |  | Texture2D t; | 
					
						
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							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return t.GatherRed(s, float2(0.6, 0.6), int2(0, 0)); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-02-26 15:26:40 +10:00
										 |  |  | draw quad | 
					
						
							| 
									
										
										
										
											2022-01-26 15:35:33 +01:00
										 |  |  | probe all rgba (0.1, 0.2, 0.2, 0.1) | 
					
						
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							|  |  |  | [require] | 
					
						
							|  |  |  | shader model >= 5.0 | 
					
						
							|  |  |  | 
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							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | SamplerState s; | 
					
						
							|  |  |  | Texture2D t; | 
					
						
							|  |  |  | 
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							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return t.GatherGreen(s, float2(0.2, 0.2), int2(0, 0)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-02-26 15:26:40 +10:00
										 |  |  | draw quad | 
					
						
							| 
									
										
										
										
											2022-01-26 15:35:33 +01:00
										 |  |  | probe all rgba (0.1, 0.1, 0.0, 0.0) | 
					
						
							|  |  |  | 
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							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | SamplerState s; | 
					
						
							|  |  |  | Texture2D t; | 
					
						
							|  |  |  | 
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							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return t.GatherGreen(s, float2(0.8, 0.8)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
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										 |  |  | draw quad | 
					
						
							| 
									
										
										
										
											2022-01-26 15:35:33 +01:00
										 |  |  | probe all rgba (0.2, 0.2, 0.1, 0.1) | 
					
						
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							| 
									
										
										
										
											2022-10-30 17:21:12 -05:00
										 |  |  | [pixel shader todo] | 
					
						
							| 
									
										
										
										
											2022-01-26 15:35:33 +01:00
										 |  |  | SamplerState s; | 
					
						
							|  |  |  | Texture2D t; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return t.GatherGreen(s, float2(0.2, 0.2), int2(0, 0), int2(0, 0), int2(0, 0), int2(0, 0)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-02-26 15:26:40 +10:00
										 |  |  | todo(sm<6) draw quad | 
					
						
							| 
									
										
										
										
											2022-01-26 15:35:33 +01:00
										 |  |  | probe all rgba (0.1, 0.1, 0.0, 0.0) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | SamplerState s; | 
					
						
							|  |  |  | Texture2D t; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return t.GatherBlue(s, float2(0.2, 0.8), int2(0, 0)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-02-26 15:26:40 +10:00
										 |  |  | draw quad | 
					
						
							| 
									
										
										
										
											2022-01-26 15:35:33 +01:00
										 |  |  | probe all rgba (0.0, 0.5, 0.0, 0.5) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | SamplerState s; | 
					
						
							|  |  |  | Texture2D t; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return t.GatherAlpha(s, float2(0.2, 0.8), int2(0, 0)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-02-26 15:26:40 +10:00
										 |  |  | draw quad | 
					
						
							| 
									
										
										
										
											2022-01-26 15:35:33 +01:00
										 |  |  | probe all rgba (0.4, 0.0, 0.4, 0.0) |