vkd3d/tests/hlsl/array-size-expr.shader_test

93 lines
1.6 KiB
Plaintext
Raw Normal View History

[pixel shader]
static const float4 array_st[(2 + 1) * 2] = {
11, 12, 13, 14,
21, 22, 23, 24,
31, 32, 33, 34,
41, 42, 43, 44,
51, 52, 53, 54,
61, 62, 63, 64,
};
float4 main() : SV_TARGET
{
return array_st[1];
}
[test]
todo(glsl) draw quad
probe (0, 0) rgba (21, 22, 23, 24)
[pixel shader]
static const float4 array_st[2*2][1+1] = {
11, 12, 13, 14,
21, 22, 23, 24,
31, 32, 33, 34,
41, 42, 43, 44,
51, 52, 53, 54,
61, 62, 63, 64,
71, 72, 73, 74,
81, 82, 83, 84,
};
float4 main() : SV_TARGET
{
return array_st[2][1];
}
[test]
todo(glsl) draw quad
probe (0, 0) rgba (61, 62, 63, 64)
[pixel shader]
static const int size = 8;
static const float array[size] = {1, 2, 3, 4, 5, 6, 7, 8};
float4 main() : sv_target
{
return float4(array[1], array[2], array[5], array[0]);
}
[test]
todo(glsl) draw quad
probe (0, 0) rgba (2, 3, 6, 1)
% Additional level of indirection
[pixel shader fail(sm>=6)]
static const float array[8] = {1, 2, 3, 4, 5, 6, 7, 8};
static const int idx = 2;
static const float array2[array[idx]] = {1, 2, 3};
float4 main() : sv_target
{
return float4(array[1], array2[2], array[5], array[0]);
}
[test]
todo(glsl) draw quad
probe (0, 0) rgba (2, 3, 6, 1)
[pixel shader fail(sm>=6)]
static const struct
{
float f;
float2x3 m[2];
} a = {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1};
float arr[a.m[1]._13_22_21.zxy.z]; // Fails on SM6 because size is float.
float4 main() : sv_target
{
return arr[4];
}
[test]
uniform 0 float 0.0
uniform 4 float 0.0
uniform 8 float 0.0
uniform 12 float 0.0
uniform 16 float 42.0
todo(glsl) draw quad
probe (0, 0) rgba (42, 42, 42, 42)