2023-10-17 15:08:02 -07:00
|
|
|
[pixel shader]
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return floor(float4(-0.5, 6.5, 7.5, 3.4));
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
2021-08-19 13:00:58 -07:00
|
|
|
draw quad
|
2024-02-10 11:16:22 -08:00
|
|
|
probe (0, 0) rgba (-1.0, 6.0, 7.0, 3.0) 4
|
2023-10-17 15:08:02 -07:00
|
|
|
|
2022-02-02 04:46:15 -08:00
|
|
|
[pixel shader]
|
2023-09-14 02:29:24 -07:00
|
|
|
uniform float4 u;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
2022-02-02 04:46:15 -08:00
|
|
|
{
|
|
|
|
return floor(u);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 float4 -0.5 6.5 7.5 3.4
|
2024-05-03 04:33:28 -07:00
|
|
|
draw quad
|
2024-02-10 11:16:22 -08:00
|
|
|
probe (0, 0) rgba (-1.0, 6.0, 7.0, 3.0) 4
|
2022-02-02 04:46:15 -08:00
|
|
|
|
2023-10-20 19:23:46 -07:00
|
|
|
[pixel shader]
|
2023-09-14 02:29:24 -07:00
|
|
|
uniform float4 u;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
2022-02-02 04:46:15 -08:00
|
|
|
{
|
|
|
|
float a = floor(u.r);
|
|
|
|
int2 b = floor(u.gb);
|
|
|
|
float4 res = float4(b, a, u.a);
|
|
|
|
return floor(res);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 float4 -0.5 6.5 7.5 3.4
|
2024-05-03 04:33:28 -07:00
|
|
|
draw quad
|
2024-02-10 11:16:22 -08:00
|
|
|
probe (0, 0) rgba (6.0, 7.0, -1.0, 3.0) 4
|
2022-02-02 04:46:15 -08:00
|
|
|
|
2022-03-07 17:55:44 -08:00
|
|
|
|
2023-10-20 19:23:46 -07:00
|
|
|
[pixel shader]
|
2023-09-14 02:29:24 -07:00
|
|
|
uniform int4 u;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
2022-02-02 04:46:15 -08:00
|
|
|
{
|
|
|
|
float a = floor(u.r);
|
|
|
|
int2 b = floor(u.gb);
|
|
|
|
float4 res = float4(b, a, u.a);
|
|
|
|
return floor(res);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
2024-01-31 12:10:29 -08:00
|
|
|
if(sm<4) uniform 0 float4 -1 6 7 3
|
|
|
|
if(sm>=4) uniform 0 int4 -1 6 7 3
|
2024-05-03 04:33:28 -07:00
|
|
|
draw quad
|
2024-02-10 11:16:22 -08:00
|
|
|
probe (0, 0) rgba (6.0, 7.0, -1.0, 3.0) 4
|