2022-04-06 14:05:37 -07:00
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[require]
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shader model >= 4.0
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2021-10-03 17:19:09 -07:00
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[pixel shader fail]
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texture<float> t;
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float4 main() : sv_target
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{
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return float4(0, 0, 0, 0);
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}
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[pixel shader fail]
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typedef Texture2D mytex_t;
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mytex_t<float> t;
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float4 main() : sv_target
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{
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return float4(0, 0, 0, 0);
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}
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[texture 0]
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format r32 float
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size (1, 1)
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0.8
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[texture 1]
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format r32 sint
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size (1, 1)
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-3
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[texture 2]
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format r32g32 uint
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size (1, 1)
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4294967295 123
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[pixel shader]
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typedef int myint_t;
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texture2D<float> f1;
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Texture2D<myint_t> i1;
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Texture2D<uint2> u2;
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float4 main() : sv_target
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{
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const float3 pos = float3(0.5, 0.5, 0);
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return float4(f1.Load(pos), i1.Load(pos), u2.Load(pos));
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}
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[test]
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draw quad
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probe all rgba (0.8, -3.0, 4294967295.0, 123.0)
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