2023-04-25 15:04:29 +02:00
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[pixel shader]
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static const float4 array_st[(2 + 1) * 2] = {
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2024-12-18 00:22:07 -06:00
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.11, .12, .13, .14,
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.21, .22, .23, .24,
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.31, .32, .33, .34,
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.41, .42, .43, .44,
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.51, .52, .53, .54,
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.61, .62, .63, .64,
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2023-04-25 15:04:29 +02:00
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};
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float4 main() : SV_TARGET
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{
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return array_st[1];
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}
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[test]
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2024-11-22 15:45:54 +08:00
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draw quad
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2024-12-18 00:22:07 -06:00
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probe (0, 0) rgba (.21, .22, .23, .24)
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2023-04-25 15:04:29 +02:00
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[pixel shader]
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static const float4 array_st[2*2][1+1] = {
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2024-12-18 00:22:07 -06:00
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.11, .12, .13, .14,
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.21, .22, .23, .24,
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.31, .32, .33, .34,
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.41, .42, .43, .44,
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.51, .52, .53, .54,
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.61, .62, .63, .64,
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.71, .72, .73, .74,
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.81, .82, .83, .84,
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2023-04-25 15:04:29 +02:00
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};
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float4 main() : SV_TARGET
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{
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return array_st[2][1];
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}
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[test]
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2024-11-22 15:45:54 +08:00
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draw quad
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2024-12-18 00:22:07 -06:00
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probe (0, 0) rgba (.61, .62, .63, .64)
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2023-06-09 15:33:18 +02:00
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2023-06-09 15:39:38 +02:00
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[pixel shader]
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2023-06-09 15:33:18 +02:00
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static const int size = 8;
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2024-12-18 00:22:07 -06:00
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static const float array[size] = {.1, .2, .3, .4, .5, .6, .7, .8};
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2023-06-09 15:33:18 +02:00
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float4 main() : sv_target
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{
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return float4(array[1], array[2], array[5], array[0]);
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}
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[test]
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2024-11-22 15:45:54 +08:00
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draw quad
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2024-12-18 00:22:07 -06:00
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probe (0, 0) rgba (.2, .3, .6, .1)
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2023-06-28 11:57:54 +02:00
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% Additional level of indirection
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2024-04-26 14:46:56 -04:00
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[pixel shader fail(sm>=6)]
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2024-12-18 00:22:07 -06:00
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static const float array[8] = {.1, .2, 3, .4, .5, .6, .7, .8};
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2023-06-28 11:57:54 +02:00
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static const int idx = 2;
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2024-12-18 00:22:07 -06:00
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static const float array2[array[idx]] = {1, 2, .3};
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2023-06-28 11:57:54 +02:00
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float4 main() : sv_target
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{
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return float4(array[1], array2[2], array[5], array[0]);
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}
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[test]
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2024-11-22 15:45:54 +08:00
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draw quad
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2024-12-18 00:22:07 -06:00
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probe (0, 0) rgba (.2, .3, .6, .1)
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2024-04-26 20:40:27 -04:00
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2024-04-26 14:46:56 -04:00
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[pixel shader fail(sm>=6)]
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2024-04-26 20:40:27 -04:00
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static const struct
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{
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float f;
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float2x3 m[2];
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} a = {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1};
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float arr[a.m[1]._13_22_21.zxy.z]; // Fails on SM6 because size is float.
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float4 main() : sv_target
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{
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return arr[4];
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}
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[test]
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uniform 0 float 0.0
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uniform 4 float 0.0
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uniform 8 float 0.0
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uniform 12 float 0.0
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2024-12-18 00:22:07 -06:00
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uniform 16 float 0.42
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2024-11-04 18:54:30 +08:00
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draw quad
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2024-12-18 00:22:07 -06:00
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probe (0, 0) rgba (0.42, 0.42, 0.42, 0.42)
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