vkd3d/tests/hlsl/struct-array.shader_test

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% In SM4, array elements are always aligned to the next vec4, although structs are not.
[require]
shader model >= 4.0
[pixel shader]
uniform struct
{
float p, q;
} colours[3];
float4 main() : sv_target
{
return float4(colours[0].q, colours[1].p, colours[2].q, colours[2].p);
}
[test]
uniform 0 float4 0.1 0.2 0.0 0.0
uniform 4 float4 0.3 0.4 0.0 0.0
uniform 8 float4 0.5 0.6 0.0 0.0
todo(glsl) draw quad
probe all rgba (0.2, 0.3, 0.6, 0.5)