| 
									
										
										
										
											2022-06-24 09:41:24 +02:00
										 |  |  | [pixel shader] | 
					
						
							|  |  |  | uniform float4 x; | 
					
						
							|  |  |  | uniform float4 y; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : SV_TARGET | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return dot(x, y); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float4 2.0 3.0 4.0 5.0 | 
					
						
							|  |  |  | uniform 4 float4 10.0 11.0 12.0 13.0 | 
					
						
							| 
									
										
										
										
											2023-09-14 19:29:24 +10:00
										 |  |  | todo(sm>=6) draw quad | 
					
						
							| 
									
										
										
										
											2022-06-24 09:41:24 +02:00
										 |  |  | probe all rgba (166.0, 166.0, 166.0, 166.0) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | uniform float2 x; | 
					
						
							|  |  |  | uniform float4 y; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : SV_TARGET | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return dot(x, y); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float4 2.0 3.0 0.0 0.0 | 
					
						
							|  |  |  | uniform 4 float4 10.0 11.0 12.0 13.0 | 
					
						
							| 
									
										
										
										
											2023-11-15 17:41:33 -03:00
										 |  |  | todo(sm<4 | sm>=6) draw quad | 
					
						
							| 
									
										
										
										
											2022-06-24 09:41:24 +02:00
										 |  |  | probe all rgba (53.0, 53.0, 53.0, 53.0) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | uniform float x; | 
					
						
							|  |  |  | uniform float4 y; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : SV_TARGET | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return dot(x, y); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float4 2.0 0.0 0.0 0.0 | 
					
						
							|  |  |  | uniform 4 float4 10.0 11.0 12.0 13.0 | 
					
						
							| 
									
										
										
										
											2023-09-14 19:29:24 +10:00
										 |  |  | todo(sm>=6) draw quad | 
					
						
							| 
									
										
										
										
											2022-06-24 09:41:24 +02:00
										 |  |  | probe all rgba (92.0, 92.0, 92.0, 92.0) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-02-12 21:53:28 +01:00
										 |  |  | [pixel shader] | 
					
						
							|  |  |  | uniform float4 x; | 
					
						
							|  |  |  | uniform float y; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : SV_TARGET | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return dot(x, y); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float4 10.0 11.0 12.0 13.0 | 
					
						
							|  |  |  | uniform 4 float4 2.0 0.0 0.0 0.0 | 
					
						
							| 
									
										
										
										
											2023-09-14 19:29:24 +10:00
										 |  |  | todo(sm>=6) draw quad | 
					
						
							| 
									
										
										
										
											2023-11-15 17:41:33 -03:00
										 |  |  |  probe all rgba (92.0, 92.0, 92.0, 92.0) | 
					
						
							| 
									
										
										
										
											2023-02-12 21:53:28 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-06-24 09:41:24 +02:00
										 |  |  | [pixel shader] | 
					
						
							|  |  |  | uniform float x; | 
					
						
							|  |  |  | uniform float y; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : SV_TARGET | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return dot(x, y); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | % Account for both the SM1 and SM4 uniform layout | 
					
						
							|  |  |  | uniform 0 float4 2.0 3.0 0.0 0.0 | 
					
						
							|  |  |  | uniform 4 float4 3.0 0.0 0.0 0.0 | 
					
						
							| 
									
										
										
										
											2023-10-16 15:41:17 +10:00
										 |  |  | draw quad | 
					
						
							| 
									
										
										
										
											2022-06-24 09:41:24 +02:00
										 |  |  | probe all rgba (6.0, 6.0, 6.0, 6.0) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-06-18 20:46:51 +02:00
										 |  |  | [pixel shader] | 
					
						
							|  |  |  | static const float4 x = float4(2.0, 3.0, 4.0, 5.0); | 
					
						
							|  |  |  | static const float4 y = float4(6.0, 7.0, 8.0, 9.0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return dot(x, y); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | draw quad | 
					
						
							|  |  |  | probe all rgba (110.0, 110.0, 110.0, 110.0) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-06-24 09:41:24 +02:00
										 |  |  | [pixel shader fail] | 
					
						
							|  |  |  | uniform float1x1 x; | 
					
						
							|  |  |  | uniform float4 y; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : SV_TARGET | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return dot(x, y); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | uniform float1x4 x; | 
					
						
							|  |  |  | uniform float4 y; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : SV_TARGET | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return dot(x, y); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | uniform float4x1 x; | 
					
						
							|  |  |  | uniform float4 y; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : SV_TARGET | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return dot(x, y); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | uniform float4x4 x; | 
					
						
							|  |  |  | uniform float4 y; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : SV_TARGET | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return dot(x, y); | 
					
						
							|  |  |  | } |