2023-02-28 17:59:28 -08:00
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/*
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* Copyright 2023 Conor McCarthy for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "vkd3d_shader_private.h"
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static inline bool shader_register_is_phase_instance_id(const struct vkd3d_shader_register *reg)
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{
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return reg->type == VKD3DSPR_FORKINSTID || reg->type == VKD3DSPR_JOININSTID;
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}
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static bool shader_instruction_is_dcl(const struct vkd3d_shader_instruction *ins)
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{
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return (VKD3DSIH_DCL <= ins->handler_idx && ins->handler_idx <= VKD3DSIH_DCL_VERTICES_OUT)
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|| ins->handler_idx == VKD3DSIH_HS_DECLS;
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}
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static void vkd3d_shader_instruction_make_nop(struct vkd3d_shader_instruction *ins)
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{
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ins->handler_idx = VKD3DSIH_NOP;
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ins->dst_count = 0;
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ins->src_count = 0;
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ins->dst = NULL;
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ins->src = NULL;
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}
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static void shader_register_eliminate_phase_addressing(struct vkd3d_shader_register *reg,
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unsigned int instance_id)
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{
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unsigned int i;
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2023-05-03 00:10:37 -07:00
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for (i = 0; i < reg->idx_count; ++i)
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2023-02-28 17:59:28 -08:00
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{
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if (reg->idx[i].rel_addr && shader_register_is_phase_instance_id(®->idx[i].rel_addr->reg))
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{
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reg->idx[i].rel_addr = NULL;
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reg->idx[i].offset += instance_id;
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}
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}
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}
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static void shader_instruction_eliminate_phase_instance_id(struct vkd3d_shader_instruction *ins,
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unsigned int instance_id)
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{
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struct vkd3d_shader_register *reg;
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unsigned int i;
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for (i = 0; i < ins->src_count; ++i)
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{
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reg = (struct vkd3d_shader_register *)&ins->src[i].reg;
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if (shader_register_is_phase_instance_id(reg))
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{
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reg->type = VKD3DSPR_IMMCONST;
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reg->precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT;
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reg->non_uniform = false;
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reg->idx[0].offset = ~0u;
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reg->idx[0].rel_addr = NULL;
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reg->idx[1].offset = ~0u;
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reg->idx[1].rel_addr = NULL;
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reg->idx[2].offset = ~0u;
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reg->idx[2].rel_addr = NULL;
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reg->idx_count = 0;
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2023-02-28 17:59:28 -08:00
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reg->immconst_type = VKD3D_IMMCONST_SCALAR;
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reg->u.immconst_uint[0] = instance_id;
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continue;
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}
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shader_register_eliminate_phase_addressing(reg, instance_id);
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}
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for (i = 0; i < ins->dst_count; ++i)
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shader_register_eliminate_phase_addressing((struct vkd3d_shader_register *)&ins->dst[i].reg, instance_id);
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}
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2023-05-05 00:23:56 -07:00
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struct hull_flattener
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{
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struct vkd3d_shader_instruction_array instructions;
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unsigned int max_temp_count;
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unsigned int temp_dcl_idx;
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unsigned int instance_count;
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unsigned int phase_body_idx;
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enum vkd3d_shader_opcode phase;
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};
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2023-05-05 00:23:56 -07:00
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static bool flattener_is_in_fork_or_join_phase(const struct hull_flattener *flattener)
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{
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return flattener->phase == VKD3DSIH_HS_FORK_PHASE || flattener->phase == VKD3DSIH_HS_JOIN_PHASE;
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2023-02-28 17:59:28 -08:00
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}
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struct shader_phase_location
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{
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unsigned int index;
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unsigned int instance_count;
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unsigned int instruction_count;
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};
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struct shader_phase_location_array
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{
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/* Unlikely worst case: one phase for each component of each output register. */
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struct shader_phase_location locations[MAX_REG_OUTPUT * VKD3D_VEC4_SIZE];
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unsigned int count;
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};
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2023-05-05 00:23:56 -07:00
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static void flattener_eliminate_phase_related_dcls(struct hull_flattener *normaliser,
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2023-02-28 17:59:28 -08:00
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unsigned int index, struct shader_phase_location_array *locations)
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{
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struct vkd3d_shader_instruction *ins = &normaliser->instructions.elements[index];
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struct shader_phase_location *loc;
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bool b;
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if (ins->handler_idx == VKD3DSIH_HS_FORK_PHASE || ins->handler_idx == VKD3DSIH_HS_JOIN_PHASE)
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{
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b = flattener_is_in_fork_or_join_phase(normaliser);
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/* Reset the phase info. */
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normaliser->phase_body_idx = ~0u;
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normaliser->phase = ins->handler_idx;
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normaliser->instance_count = 1;
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/* Leave the first occurrence and delete the rest. */
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if (b)
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vkd3d_shader_instruction_make_nop(ins);
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return;
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}
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else if (ins->handler_idx == VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT
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|| ins->handler_idx == VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT)
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{
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normaliser->instance_count = ins->declaration.count + !ins->declaration.count;
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vkd3d_shader_instruction_make_nop(ins);
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return;
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}
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else if (ins->handler_idx == VKD3DSIH_DCL_INPUT && shader_register_is_phase_instance_id(
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&ins->declaration.dst.reg))
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{
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vkd3d_shader_instruction_make_nop(ins);
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return;
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}
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else if (ins->handler_idx == VKD3DSIH_DCL_TEMPS && normaliser->phase != VKD3DSIH_INVALID)
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{
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/* Leave only the first temp declaration and set it to the max count later. */
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if (!normaliser->max_temp_count)
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normaliser->temp_dcl_idx = index;
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else
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vkd3d_shader_instruction_make_nop(ins);
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normaliser->max_temp_count = max(normaliser->max_temp_count, ins->declaration.count);
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return;
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}
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if (normaliser->phase == VKD3DSIH_INVALID || shader_instruction_is_dcl(ins))
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return;
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if (normaliser->phase_body_idx == ~0u)
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normaliser->phase_body_idx = index;
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if (ins->handler_idx == VKD3DSIH_RET)
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{
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vkd3d_shader_instruction_make_nop(ins);
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if (locations->count >= ARRAY_SIZE(locations->locations))
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{
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FIXME("Insufficient space for phase location.\n");
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return;
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}
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loc = &locations->locations[locations->count++];
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loc->index = normaliser->phase_body_idx;
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loc->instance_count = normaliser->instance_count;
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loc->instruction_count = index - normaliser->phase_body_idx;
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}
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}
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2023-05-05 00:23:56 -07:00
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static enum vkd3d_result flattener_flatten_phases(struct hull_flattener *normaliser,
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struct shader_phase_location_array *locations)
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{
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struct shader_phase_location *loc;
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unsigned int i, j, k, end, count;
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for (i = 0, count = 0; i < locations->count; ++i)
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count += (locations->locations[i].instance_count - 1) * locations->locations[i].instruction_count;
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if (!shader_instruction_array_reserve(&normaliser->instructions, normaliser->instructions.count + count))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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end = normaliser->instructions.count;
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normaliser->instructions.count += count;
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for (i = locations->count; i > 0; --i)
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{
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loc = &locations->locations[i - 1];
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j = loc->index + loc->instruction_count;
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memmove(&normaliser->instructions.elements[j + count], &normaliser->instructions.elements[j],
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(end - j) * sizeof(*normaliser->instructions.elements));
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end = j;
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count -= (loc->instance_count - 1) * loc->instruction_count;
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loc->index += count;
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}
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for (i = 0, count = 0; i < locations->count; ++i)
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{
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loc = &locations->locations[i];
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/* Make a copy of the non-dcl instructions for each instance. */
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for (j = 1; j < loc->instance_count; ++j)
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{
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for (k = 0; k < loc->instruction_count; ++k)
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{
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if (!shader_instruction_array_clone_instruction(&normaliser->instructions,
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loc->index + loc->instruction_count * j + k, loc->index + k))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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}
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/* Replace each reference to the instance id with a constant instance id. */
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for (j = 0; j < loc->instance_count; ++j)
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{
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for (k = 0; k < loc->instruction_count; ++k)
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shader_instruction_eliminate_phase_instance_id(
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&normaliser->instructions.elements[loc->index + loc->instruction_count * j + k], j);
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}
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}
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return VKD3D_OK;
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}
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2023-05-03 00:10:37 -07:00
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static void shader_register_init(struct vkd3d_shader_register *reg, enum vkd3d_shader_register_type reg_type,
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enum vkd3d_data_type data_type, unsigned int idx_count)
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{
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reg->type = reg_type;
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reg->precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT;
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reg->non_uniform = false;
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reg->data_type = data_type;
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reg->idx[0].offset = ~0u;
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reg->idx[0].rel_addr = NULL;
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reg->idx[1].offset = ~0u;
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reg->idx[1].rel_addr = NULL;
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reg->idx[2].offset = ~0u;
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reg->idx[2].rel_addr = NULL;
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reg->idx_count = idx_count;
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reg->immconst_type = VKD3D_IMMCONST_SCALAR;
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}
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2023-05-21 23:21:46 -07:00
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void shader_instruction_init(struct vkd3d_shader_instruction *ins, enum vkd3d_shader_opcode handler_idx)
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{
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memset(ins, 0, sizeof(*ins));
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ins->handler_idx = handler_idx;
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}
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2023-07-02 18:23:07 -07:00
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static enum vkd3d_result instruction_array_flatten_hull_shader_phases(struct vkd3d_shader_instruction_array *src_instructions)
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{
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struct hull_flattener flattener = {*src_instructions};
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struct vkd3d_shader_instruction_array *instructions;
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2023-02-28 17:59:28 -08:00
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struct shader_phase_location_array locations;
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enum vkd3d_result result = VKD3D_OK;
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unsigned int i;
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2023-05-05 00:23:56 -07:00
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instructions = &flattener.instructions;
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flattener.phase = VKD3DSIH_INVALID;
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for (i = 0, locations.count = 0; i < instructions->count; ++i)
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2023-05-05 00:23:56 -07:00
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flattener_eliminate_phase_related_dcls(&flattener, i, &locations);
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2023-02-28 17:59:28 -08:00
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2023-05-05 00:23:56 -07:00
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if ((result = flattener_flatten_phases(&flattener, &locations)) < 0)
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return result;
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2023-05-05 00:23:56 -07:00
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if (flattener.phase != VKD3DSIH_INVALID)
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{
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if (flattener.temp_dcl_idx)
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instructions->elements[flattener.temp_dcl_idx].declaration.count = flattener.max_temp_count;
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2023-05-05 00:23:56 -07:00
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if (!shader_instruction_array_reserve(&flattener.instructions, flattener.instructions.count + 1))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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shader_instruction_init(&instructions->elements[instructions->count++], VKD3DSIH_RET);
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}
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2023-05-05 00:23:56 -07:00
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*src_instructions = flattener.instructions;
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2023-02-28 17:59:28 -08:00
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return result;
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}
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2023-05-05 00:23:56 -07:00
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struct control_point_normaliser
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{
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struct vkd3d_shader_instruction_array instructions;
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enum vkd3d_shader_opcode phase;
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struct vkd3d_shader_src_param *outpointid_param;
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};
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static bool control_point_normaliser_is_in_control_point_phase(const struct control_point_normaliser *normaliser)
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{
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return normaliser->phase == VKD3DSIH_HS_CONTROL_POINT_PHASE;
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}
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static struct vkd3d_shader_src_param *instruction_array_create_outpointid_param(
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struct vkd3d_shader_instruction_array *instructions)
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{
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struct vkd3d_shader_src_param *rel_addr;
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2023-05-05 00:23:56 -07:00
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if (!(rel_addr = shader_src_param_allocator_get(&instructions->src_params, 1)))
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return NULL;
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2023-05-03 00:10:37 -07:00
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shader_register_init(&rel_addr->reg, VKD3DSPR_OUTPOINTID, VKD3D_DATA_UINT, 0);
|
2023-04-04 00:55:05 -07:00
|
|
|
rel_addr->swizzle = 0;
|
|
|
|
rel_addr->modifiers = 0;
|
|
|
|
|
|
|
|
return rel_addr;
|
|
|
|
}
|
|
|
|
|
2023-05-03 00:10:37 -07:00
|
|
|
static void shader_dst_param_normalise_outpointid(struct vkd3d_shader_dst_param *dst_param,
|
2023-05-05 00:23:56 -07:00
|
|
|
struct control_point_normaliser *normaliser)
|
2023-04-04 00:55:05 -07:00
|
|
|
{
|
|
|
|
struct vkd3d_shader_register *reg = &dst_param->reg;
|
|
|
|
|
2023-05-05 00:23:56 -07:00
|
|
|
if (control_point_normaliser_is_in_control_point_phase(normaliser) && reg->type == VKD3DSPR_OUTPUT)
|
2023-04-04 00:55:05 -07:00
|
|
|
{
|
2023-05-03 00:10:37 -07:00
|
|
|
/* The TPF reader validates idx_count. */
|
|
|
|
assert(reg->idx_count == 1);
|
2023-04-04 00:55:05 -07:00
|
|
|
reg->idx[1] = reg->idx[0];
|
|
|
|
/* The control point id param is implicit here. Avoid later complications by inserting it. */
|
|
|
|
reg->idx[0].offset = 0;
|
|
|
|
reg->idx[0].rel_addr = normaliser->outpointid_param;
|
2023-05-03 00:10:37 -07:00
|
|
|
++reg->idx_count;
|
2023-04-04 00:55:05 -07:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-05-03 00:10:37 -07:00
|
|
|
static void shader_dst_param_io_init(struct vkd3d_shader_dst_param *param, const struct signature_element *e,
|
|
|
|
enum vkd3d_shader_register_type reg_type, unsigned int idx_count)
|
2023-04-04 00:28:48 -07:00
|
|
|
{
|
|
|
|
param->write_mask = e->mask;
|
|
|
|
param->modifiers = 0;
|
|
|
|
param->shift = 0;
|
2023-05-03 00:10:37 -07:00
|
|
|
shader_register_init(¶m->reg, reg_type, vkd3d_data_type_from_component_type(e->component_type), idx_count);
|
2023-04-04 00:28:48 -07:00
|
|
|
}
|
|
|
|
|
2023-05-05 00:23:56 -07:00
|
|
|
static enum vkd3d_result control_point_normaliser_emit_hs_input(struct control_point_normaliser *normaliser,
|
2023-04-03 23:22:57 -07:00
|
|
|
const struct shader_signature *s, unsigned int input_control_point_count, unsigned int dst)
|
2023-04-04 00:28:48 -07:00
|
|
|
{
|
|
|
|
struct vkd3d_shader_instruction *ins;
|
|
|
|
struct vkd3d_shader_dst_param *param;
|
2023-04-03 23:22:57 -07:00
|
|
|
const struct signature_element *e;
|
2023-04-04 00:28:48 -07:00
|
|
|
unsigned int i, count;
|
|
|
|
|
|
|
|
for (i = 0, count = 1; i < s->element_count; ++i)
|
|
|
|
count += !!s->elements[i].used_mask;
|
|
|
|
|
|
|
|
if (!shader_instruction_array_reserve(&normaliser->instructions, normaliser->instructions.count + count))
|
|
|
|
return VKD3D_ERROR_OUT_OF_MEMORY;
|
|
|
|
|
|
|
|
memmove(&normaliser->instructions.elements[dst + count], &normaliser->instructions.elements[dst],
|
|
|
|
(normaliser->instructions.count - dst) * sizeof(*normaliser->instructions.elements));
|
|
|
|
normaliser->instructions.count += count;
|
|
|
|
|
|
|
|
ins = &normaliser->instructions.elements[dst];
|
|
|
|
shader_instruction_init(ins, VKD3DSIH_HS_CONTROL_POINT_PHASE);
|
|
|
|
ins->flags = 1;
|
|
|
|
++ins;
|
|
|
|
|
|
|
|
for (i = 0; i < s->element_count; ++i)
|
|
|
|
{
|
|
|
|
e = &s->elements[i];
|
|
|
|
if (!e->used_mask)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (e->sysval_semantic != VKD3D_SHADER_SV_NONE)
|
|
|
|
{
|
|
|
|
shader_instruction_init(ins, VKD3DSIH_DCL_INPUT_SIV);
|
|
|
|
param = &ins->declaration.register_semantic.reg;
|
|
|
|
ins->declaration.register_semantic.sysval_semantic = vkd3d_siv_from_sysval(e->sysval_semantic);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
shader_instruction_init(ins, VKD3DSIH_DCL_INPUT);
|
|
|
|
param = &ins->declaration.dst;
|
|
|
|
}
|
|
|
|
|
2023-05-03 00:10:37 -07:00
|
|
|
shader_dst_param_io_init(param, e, VKD3DSPR_INPUT, 2);
|
2023-04-04 00:28:48 -07:00
|
|
|
param->reg.idx[0].offset = input_control_point_count;
|
|
|
|
param->reg.idx[1].offset = i;
|
|
|
|
|
|
|
|
++ins;
|
|
|
|
}
|
|
|
|
|
|
|
|
return VKD3D_OK;
|
|
|
|
}
|
|
|
|
|
2023-07-02 18:23:07 -07:00
|
|
|
static enum vkd3d_result instruction_array_normalise_hull_shader_control_point_io(
|
2023-05-05 00:23:56 -07:00
|
|
|
struct vkd3d_shader_instruction_array *src_instructions, const struct shader_signature *input_signature)
|
2023-04-04 00:55:05 -07:00
|
|
|
{
|
2023-05-05 00:23:56 -07:00
|
|
|
struct vkd3d_shader_instruction_array *instructions;
|
|
|
|
struct control_point_normaliser normaliser;
|
2023-04-04 00:28:48 -07:00
|
|
|
unsigned int input_control_point_count;
|
2023-04-04 00:55:05 -07:00
|
|
|
struct vkd3d_shader_instruction *ins;
|
2023-05-05 00:23:56 -07:00
|
|
|
enum vkd3d_result ret;
|
2023-04-04 00:55:05 -07:00
|
|
|
unsigned int i, j;
|
|
|
|
|
2023-05-05 00:23:56 -07:00
|
|
|
if (!(normaliser.outpointid_param = instruction_array_create_outpointid_param(src_instructions)))
|
2023-04-04 00:55:05 -07:00
|
|
|
{
|
|
|
|
ERR("Failed to allocate src param.\n");
|
|
|
|
return VKD3D_ERROR_OUT_OF_MEMORY;
|
|
|
|
}
|
2023-05-05 00:23:56 -07:00
|
|
|
normaliser.instructions = *src_instructions;
|
|
|
|
instructions = &normaliser.instructions;
|
|
|
|
normaliser.phase = VKD3DSIH_INVALID;
|
2023-04-04 00:55:05 -07:00
|
|
|
|
2023-05-05 00:23:56 -07:00
|
|
|
for (i = 0; i < normaliser.instructions.count; ++i)
|
2023-04-04 00:55:05 -07:00
|
|
|
{
|
|
|
|
ins = &instructions->elements[i];
|
|
|
|
|
|
|
|
switch (ins->handler_idx)
|
|
|
|
{
|
|
|
|
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
|
|
|
|
case VKD3DSIH_HS_FORK_PHASE:
|
|
|
|
case VKD3DSIH_HS_JOIN_PHASE:
|
2023-05-05 00:23:56 -07:00
|
|
|
normaliser.phase = ins->handler_idx;
|
2023-04-04 00:55:05 -07:00
|
|
|
break;
|
|
|
|
default:
|
|
|
|
if (shader_instruction_is_dcl(ins))
|
|
|
|
break;
|
|
|
|
for (j = 0; j < ins->dst_count; ++j)
|
2023-05-05 00:23:56 -07:00
|
|
|
shader_dst_param_normalise_outpointid((struct vkd3d_shader_dst_param *)&ins->dst[j], &normaliser);
|
2023-04-04 00:55:05 -07:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-05-05 00:23:56 -07:00
|
|
|
normaliser.phase = VKD3DSIH_INVALID;
|
2023-04-04 00:28:48 -07:00
|
|
|
input_control_point_count = 1;
|
|
|
|
|
|
|
|
for (i = 0; i < instructions->count; ++i)
|
|
|
|
{
|
|
|
|
ins = &instructions->elements[i];
|
|
|
|
|
|
|
|
switch (ins->handler_idx)
|
|
|
|
{
|
|
|
|
case VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT:
|
|
|
|
input_control_point_count = ins->declaration.count;
|
|
|
|
break;
|
|
|
|
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
|
2023-05-05 00:23:56 -07:00
|
|
|
*src_instructions = normaliser.instructions;
|
2023-04-04 00:28:48 -07:00
|
|
|
return VKD3D_OK;
|
|
|
|
case VKD3DSIH_HS_FORK_PHASE:
|
|
|
|
case VKD3DSIH_HS_JOIN_PHASE:
|
2023-05-05 00:23:56 -07:00
|
|
|
ret = control_point_normaliser_emit_hs_input(&normaliser, input_signature,
|
|
|
|
input_control_point_count, i);
|
|
|
|
*src_instructions = normaliser.instructions;
|
|
|
|
return ret;
|
2023-04-04 00:28:48 -07:00
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-05-05 00:23:56 -07:00
|
|
|
*src_instructions = normaliser.instructions;
|
2023-04-04 00:55:05 -07:00
|
|
|
return VKD3D_OK;
|
|
|
|
}
|
2023-04-25 22:27:08 -07:00
|
|
|
|
|
|
|
struct io_normaliser
|
|
|
|
{
|
|
|
|
struct vkd3d_shader_instruction_array instructions;
|
|
|
|
enum vkd3d_shader_type shader_type;
|
|
|
|
struct shader_signature *input_signature;
|
|
|
|
struct shader_signature *output_signature;
|
|
|
|
struct shader_signature *patch_constant_signature;
|
|
|
|
|
|
|
|
unsigned int max_temp_count;
|
|
|
|
unsigned int temp_dcl_idx;
|
|
|
|
|
|
|
|
unsigned int instance_count;
|
|
|
|
unsigned int phase_body_idx;
|
|
|
|
enum vkd3d_shader_opcode phase;
|
|
|
|
unsigned int output_control_point_count;
|
|
|
|
|
|
|
|
struct vkd3d_shader_src_param *outpointid_param;
|
|
|
|
|
|
|
|
struct vkd3d_shader_dst_param *input_dcl_params[MAX_REG_OUTPUT];
|
|
|
|
struct vkd3d_shader_dst_param *output_dcl_params[MAX_REG_OUTPUT];
|
|
|
|
struct vkd3d_shader_dst_param *pc_dcl_params[MAX_REG_OUTPUT];
|
|
|
|
uint8_t input_range_map[MAX_REG_OUTPUT][VKD3D_VEC4_SIZE];
|
|
|
|
uint8_t output_range_map[MAX_REG_OUTPUT][VKD3D_VEC4_SIZE];
|
|
|
|
uint8_t pc_range_map[MAX_REG_OUTPUT][VKD3D_VEC4_SIZE];
|
|
|
|
};
|
|
|
|
|
|
|
|
static bool io_normaliser_is_in_fork_or_join_phase(const struct io_normaliser *normaliser)
|
|
|
|
{
|
|
|
|
return normaliser->phase == VKD3DSIH_HS_FORK_PHASE || normaliser->phase == VKD3DSIH_HS_JOIN_PHASE;
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool io_normaliser_is_in_control_point_phase(const struct io_normaliser *normaliser)
|
|
|
|
{
|
|
|
|
return normaliser->phase == VKD3DSIH_HS_CONTROL_POINT_PHASE;
|
|
|
|
}
|
|
|
|
|
|
|
|
static unsigned int shader_signature_find_element_for_reg(const struct shader_signature *signature,
|
|
|
|
unsigned int reg_idx, unsigned int write_mask)
|
|
|
|
{
|
|
|
|
unsigned int i;
|
|
|
|
|
|
|
|
for (i = 0; i < signature->element_count; ++i)
|
|
|
|
{
|
|
|
|
struct signature_element *e = &signature->elements[i];
|
|
|
|
if (e->register_index <= reg_idx && e->register_index + e->register_count > reg_idx
|
|
|
|
&& (e->mask & write_mask) == write_mask)
|
|
|
|
{
|
|
|
|
return i;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Validated in the TPF reader. */
|
|
|
|
vkd3d_unreachable();
|
|
|
|
}
|
|
|
|
|
|
|
|
static unsigned int range_map_get_register_count(uint8_t range_map[][VKD3D_VEC4_SIZE],
|
|
|
|
unsigned int register_idx, unsigned int write_mask)
|
|
|
|
{
|
|
|
|
return range_map[register_idx][vkd3d_write_mask_get_component_idx(write_mask)];
|
|
|
|
}
|
|
|
|
|
|
|
|
static void range_map_set_register_range(uint8_t range_map[][VKD3D_VEC4_SIZE], unsigned int register_idx,
|
|
|
|
unsigned int register_count, unsigned int write_mask, bool is_dcl_indexrange)
|
|
|
|
{
|
|
|
|
unsigned int i, j, r, c, component_idx, component_count;
|
|
|
|
|
|
|
|
assert(write_mask <= VKD3DSP_WRITEMASK_ALL);
|
|
|
|
component_idx = vkd3d_write_mask_get_component_idx(write_mask);
|
|
|
|
component_count = vkd3d_write_mask_component_count(write_mask);
|
|
|
|
|
|
|
|
assert(register_idx < MAX_REG_OUTPUT && MAX_REG_OUTPUT - register_idx >= register_count);
|
|
|
|
|
|
|
|
if (range_map[register_idx][component_idx] > register_count && is_dcl_indexrange)
|
|
|
|
{
|
|
|
|
/* Validated in the TPF reader. */
|
|
|
|
assert(range_map[register_idx][component_idx] != UINT8_MAX);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (range_map[register_idx][component_idx] == register_count)
|
|
|
|
{
|
|
|
|
/* Already done. This happens when fxc splits a register declaration by
|
|
|
|
* component(s). The dcl_indexrange instructions are split too. */
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
range_map[register_idx][component_idx] = register_count;
|
|
|
|
|
|
|
|
for (i = 0; i < register_count; ++i)
|
|
|
|
{
|
|
|
|
r = register_idx + i;
|
|
|
|
for (j = !i; j < component_count; ++j)
|
|
|
|
{
|
|
|
|
c = component_idx + j;
|
|
|
|
/* A synthetic patch constant range which overlaps an existing range can start upstream of it
|
|
|
|
* for fork/join phase instancing, but ranges declared by dcl_indexrange should not overlap.
|
|
|
|
* The latter is validated in the TPF reader. */
|
|
|
|
assert(!range_map[r][c] || !is_dcl_indexrange);
|
|
|
|
range_map[r][c] = UINT8_MAX;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void io_normaliser_add_index_range(struct io_normaliser *normaliser,
|
|
|
|
const struct vkd3d_shader_instruction *ins)
|
|
|
|
{
|
|
|
|
const struct vkd3d_shader_index_range *range = &ins->declaration.index_range;
|
|
|
|
const struct vkd3d_shader_register *reg = &range->dst.reg;
|
|
|
|
unsigned int reg_idx, write_mask, element_idx;
|
|
|
|
const struct shader_signature *signature;
|
|
|
|
uint8_t (*range_map)[VKD3D_VEC4_SIZE];
|
|
|
|
|
|
|
|
switch (reg->type)
|
|
|
|
{
|
|
|
|
case VKD3DSPR_INPUT:
|
|
|
|
case VKD3DSPR_INCONTROLPOINT:
|
|
|
|
range_map = normaliser->input_range_map;
|
|
|
|
signature = normaliser->input_signature;
|
|
|
|
break;
|
|
|
|
case VKD3DSPR_OUTCONTROLPOINT:
|
|
|
|
range_map = normaliser->output_range_map;
|
|
|
|
signature = normaliser->output_signature;
|
|
|
|
break;
|
|
|
|
case VKD3DSPR_OUTPUT:
|
|
|
|
if (!io_normaliser_is_in_fork_or_join_phase(normaliser))
|
|
|
|
{
|
|
|
|
range_map = normaliser->output_range_map;
|
|
|
|
signature = normaliser->output_signature;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
/* fall through */
|
|
|
|
case VKD3DSPR_PATCHCONST:
|
|
|
|
range_map = normaliser->pc_range_map;
|
|
|
|
signature = normaliser->patch_constant_signature;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
/* Validated in the TPF reader. */
|
|
|
|
vkd3d_unreachable();
|
|
|
|
}
|
|
|
|
|
|
|
|
reg_idx = reg->idx[reg->idx_count - 1].offset;
|
|
|
|
write_mask = range->dst.write_mask;
|
|
|
|
element_idx = shader_signature_find_element_for_reg(signature, reg_idx, write_mask);
|
|
|
|
range_map_set_register_range(range_map, reg_idx, range->register_count,
|
|
|
|
signature->elements[element_idx].mask, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
static int signature_element_mask_compare(const void *a, const void *b)
|
|
|
|
{
|
|
|
|
const struct signature_element *e = a, *f = b;
|
|
|
|
int ret;
|
|
|
|
|
|
|
|
return (ret = vkd3d_u32_compare(e->mask, f->mask)) ? ret : vkd3d_u32_compare(e->register_index, f->register_index);
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool sysval_semantics_should_merge(const struct signature_element *e, const struct signature_element *f)
|
|
|
|
{
|
|
|
|
if (e->sysval_semantic < VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE
|
|
|
|
|| e->sysval_semantic > VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
return e->sysval_semantic == f->sysval_semantic
|
|
|
|
/* Line detail and density must be merged together to match the SPIR-V array.
|
|
|
|
* This deletes one of the two sysvals, but these are not used. */
|
|
|
|
|| (e->sysval_semantic == VKD3D_SHADER_SV_TESS_FACTOR_LINEDET
|
|
|
|
&& f->sysval_semantic == VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN)
|
|
|
|
|| (e->sysval_semantic == VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN
|
|
|
|
&& f->sysval_semantic == VKD3D_SHADER_SV_TESS_FACTOR_LINEDET);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Merge tess factor sysvals because they are an array in SPIR-V. */
|
|
|
|
static void shader_signature_map_patch_constant_index_ranges(struct shader_signature *s,
|
|
|
|
uint8_t range_map[][VKD3D_VEC4_SIZE])
|
|
|
|
{
|
|
|
|
struct signature_element *e, *f;
|
|
|
|
unsigned int i, j, register_count;
|
|
|
|
|
|
|
|
qsort(s->elements, s->element_count, sizeof(s->elements[0]), signature_element_mask_compare);
|
|
|
|
|
|
|
|
for (i = 0; i < s->element_count; i += register_count)
|
|
|
|
{
|
|
|
|
e = &s->elements[i];
|
|
|
|
register_count = 1;
|
|
|
|
|
|
|
|
if (!e->sysval_semantic)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
for (j = i + 1; j < s->element_count; ++j, ++register_count)
|
|
|
|
{
|
|
|
|
f = &s->elements[j];
|
|
|
|
if (f->register_index != e->register_index + register_count || !sysval_semantics_should_merge(e, f))
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (register_count < 2)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
range_map_set_register_range(range_map, e->register_index, register_count, e->mask, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static int signature_element_register_compare(const void *a, const void *b)
|
|
|
|
{
|
|
|
|
const struct signature_element *e = a, *f = b;
|
|
|
|
|
|
|
|
return vkd3d_u32_compare(e->register_index, f->register_index);
|
|
|
|
}
|
|
|
|
|
|
|
|
static int signature_element_index_compare(const void *a, const void *b)
|
|
|
|
{
|
|
|
|
const struct signature_element *e = a, *f = b;
|
|
|
|
|
|
|
|
return vkd3d_u32_compare(e->sort_index, f->sort_index);
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool shader_signature_merge(struct shader_signature *s, uint8_t range_map[][VKD3D_VEC4_SIZE],
|
|
|
|
bool is_patch_constant)
|
|
|
|
{
|
|
|
|
unsigned int i, j, element_count, new_count, register_count;
|
|
|
|
struct signature_element *elements;
|
|
|
|
struct signature_element *e, *f;
|
|
|
|
|
|
|
|
element_count = s->element_count;
|
|
|
|
if (!(elements = vkd3d_malloc(element_count * sizeof(*elements))))
|
|
|
|
return false;
|
|
|
|
memcpy(elements, s->elements, element_count * sizeof(*elements));
|
|
|
|
|
|
|
|
qsort(elements, element_count, sizeof(elements[0]), signature_element_register_compare);
|
|
|
|
|
|
|
|
for (i = 0, new_count = 0; i < element_count; i = j, elements[new_count++] = *e)
|
|
|
|
{
|
|
|
|
e = &elements[i];
|
|
|
|
j = i + 1;
|
|
|
|
|
|
|
|
if (e->register_index == ~0u)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
/* Do not merge if the register index will be relative-addressed. */
|
|
|
|
if (range_map_get_register_count(range_map, e->register_index, e->mask) > 1)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
for (; j < element_count; ++j)
|
|
|
|
{
|
|
|
|
f = &elements[j];
|
|
|
|
|
|
|
|
/* Merge different components of the same register unless sysvals are different,
|
|
|
|
* or it will be relative-addressed. */
|
|
|
|
if (f->register_index != e->register_index || f->sysval_semantic != e->sysval_semantic
|
|
|
|
|| range_map_get_register_count(range_map, f->register_index, f->mask) > 1)
|
|
|
|
break;
|
|
|
|
|
|
|
|
TRACE("Merging %s, reg %u, mask %#x, sysval %#x with %s, mask %#x, sysval %#x.\n", e->semantic_name,
|
|
|
|
e->register_index, e->mask, e->sysval_semantic, f->semantic_name, f->mask, f->sysval_semantic);
|
|
|
|
assert(!(e->mask & f->mask));
|
|
|
|
|
|
|
|
e->mask |= f->mask;
|
|
|
|
e->used_mask |= f->used_mask;
|
|
|
|
e->semantic_index = min(e->semantic_index, f->semantic_index);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
element_count = new_count;
|
2023-06-16 04:44:50 -07:00
|
|
|
vkd3d_free(s->elements);
|
2023-04-25 22:27:08 -07:00
|
|
|
s->elements = elements;
|
|
|
|
s->element_count = element_count;
|
|
|
|
|
|
|
|
if (is_patch_constant)
|
|
|
|
shader_signature_map_patch_constant_index_ranges(s, range_map);
|
|
|
|
|
|
|
|
for (i = 0, new_count = 0; i < element_count; i += register_count, elements[new_count++] = *e)
|
|
|
|
{
|
|
|
|
e = &elements[i];
|
|
|
|
register_count = 1;
|
|
|
|
|
|
|
|
if (e->register_index >= MAX_REG_OUTPUT)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
register_count = range_map_get_register_count(range_map, e->register_index, e->mask);
|
|
|
|
assert(register_count != UINT8_MAX);
|
|
|
|
register_count += !register_count;
|
|
|
|
|
|
|
|
if (register_count > 1)
|
|
|
|
{
|
|
|
|
TRACE("Merging %s, base reg %u, count %u.\n", e->semantic_name, e->register_index, register_count);
|
|
|
|
e->register_count = register_count;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
element_count = new_count;
|
|
|
|
|
|
|
|
/* Restoring the original order is required for sensible trace output. */
|
|
|
|
qsort(elements, element_count, sizeof(elements[0]), signature_element_index_compare);
|
|
|
|
|
|
|
|
s->element_count = element_count;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool sysval_semantic_is_tess_factor(enum vkd3d_shader_sysval_semantic sysval_semantic)
|
|
|
|
{
|
|
|
|
return sysval_semantic >= VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE
|
|
|
|
&& sysval_semantic <= VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN;
|
|
|
|
}
|
|
|
|
|
|
|
|
static unsigned int shader_register_normalise_arrayed_addressing(struct vkd3d_shader_register *reg,
|
|
|
|
unsigned int id_idx, unsigned int register_index)
|
|
|
|
{
|
|
|
|
assert(id_idx < ARRAY_SIZE(reg->idx) - 1);
|
|
|
|
|
|
|
|
/* For a relative-addressed register index, move the id up a slot to separate it from the address,
|
|
|
|
* because rel_addr can be replaced with a constant offset in some cases. */
|
|
|
|
if (reg->idx[id_idx].rel_addr)
|
|
|
|
{
|
|
|
|
reg->idx[id_idx + 1].rel_addr = NULL;
|
|
|
|
reg->idx[id_idx + 1].offset = reg->idx[id_idx].offset;
|
|
|
|
reg->idx[id_idx].offset -= register_index;
|
|
|
|
++id_idx;
|
|
|
|
}
|
|
|
|
/* Otherwise we have no address for the arrayed register, so insert one. This happens e.g. where
|
|
|
|
* tessellation level registers are merged into an array because they're an array in SPIR-V. */
|
|
|
|
else
|
|
|
|
{
|
|
|
|
++id_idx;
|
|
|
|
memmove(®->idx[1], ®->idx[0], id_idx * sizeof(reg->idx[0]));
|
|
|
|
reg->idx[0].rel_addr = NULL;
|
|
|
|
reg->idx[0].offset = reg->idx[id_idx].offset - register_index;
|
|
|
|
}
|
|
|
|
|
|
|
|
return id_idx;
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool shader_dst_param_io_normalise(struct vkd3d_shader_dst_param *dst_param, bool is_io_dcl,
|
|
|
|
struct io_normaliser *normaliser)
|
|
|
|
{
|
|
|
|
unsigned int id_idx, reg_idx, write_mask, element_idx;
|
|
|
|
struct vkd3d_shader_register *reg = &dst_param->reg;
|
|
|
|
struct vkd3d_shader_dst_param **dcl_params;
|
|
|
|
const struct shader_signature *signature;
|
|
|
|
const struct signature_element *e;
|
|
|
|
|
|
|
|
if ((reg->type == VKD3DSPR_OUTPUT && io_normaliser_is_in_fork_or_join_phase(normaliser))
|
|
|
|
|| reg->type == VKD3DSPR_PATCHCONST)
|
|
|
|
{
|
|
|
|
signature = normaliser->patch_constant_signature;
|
|
|
|
/* Convert patch constant outputs to the patch constant register type to avoid the need
|
|
|
|
* to convert compiler symbols when accessed as inputs in a later stage. */
|
|
|
|
reg->type = VKD3DSPR_PATCHCONST;
|
|
|
|
dcl_params = normaliser->pc_dcl_params;
|
|
|
|
}
|
|
|
|
else if (reg->type == VKD3DSPR_OUTPUT || dst_param->reg.type == VKD3DSPR_COLOROUT)
|
|
|
|
{
|
|
|
|
signature = normaliser->output_signature;
|
|
|
|
dcl_params = normaliser->output_dcl_params;
|
|
|
|
}
|
|
|
|
else if (dst_param->reg.type == VKD3DSPR_INCONTROLPOINT || dst_param->reg.type == VKD3DSPR_INPUT)
|
|
|
|
{
|
|
|
|
signature = normaliser->input_signature;
|
|
|
|
dcl_params = normaliser->input_dcl_params;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
id_idx = reg->idx_count - 1;
|
|
|
|
reg_idx = reg->idx[id_idx].offset;
|
|
|
|
write_mask = dst_param->write_mask;
|
|
|
|
element_idx = shader_signature_find_element_for_reg(signature, reg_idx, write_mask);
|
|
|
|
e = &signature->elements[element_idx];
|
|
|
|
|
|
|
|
dst_param->write_mask >>= vkd3d_write_mask_get_component_idx(e->mask);
|
|
|
|
if (is_io_dcl)
|
|
|
|
{
|
|
|
|
/* Validated in the TPF reader. */
|
|
|
|
assert(element_idx < ARRAY_SIZE(normaliser->input_dcl_params));
|
|
|
|
|
|
|
|
if (dcl_params[element_idx])
|
|
|
|
{
|
|
|
|
/* Merge split declarations into a single one. */
|
|
|
|
dcl_params[element_idx]->write_mask |= dst_param->write_mask;
|
|
|
|
/* Turn this into a nop. */
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
dcl_params[element_idx] = dst_param;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (io_normaliser_is_in_control_point_phase(normaliser) && reg->type == VKD3DSPR_OUTPUT)
|
|
|
|
{
|
|
|
|
if (is_io_dcl)
|
|
|
|
{
|
|
|
|
/* Emit an array size for the control points for consistency with inputs. */
|
|
|
|
reg->idx[0].offset = normaliser->output_control_point_count;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
/* The control point id param. */
|
|
|
|
assert(reg->idx[0].rel_addr);
|
|
|
|
}
|
|
|
|
id_idx = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((e->register_count > 1 || sysval_semantic_is_tess_factor(e->sysval_semantic)))
|
|
|
|
{
|
|
|
|
if (is_io_dcl)
|
|
|
|
{
|
|
|
|
/* For control point I/O, idx 0 contains the control point count.
|
|
|
|
* Ensure it is moved up to the next slot. */
|
|
|
|
reg->idx[id_idx].offset = reg->idx[0].offset;
|
|
|
|
reg->idx[0].offset = e->register_count;
|
|
|
|
++id_idx;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
id_idx = shader_register_normalise_arrayed_addressing(reg, id_idx, e->register_index);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Replace the register index with the signature element index */
|
|
|
|
reg->idx[id_idx].offset = element_idx;
|
|
|
|
reg->idx_count = id_idx + 1;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void shader_src_param_io_normalise(struct vkd3d_shader_src_param *src_param,
|
|
|
|
struct io_normaliser *normaliser)
|
|
|
|
{
|
|
|
|
unsigned int i, id_idx, reg_idx, write_mask, element_idx, component_idx;
|
|
|
|
struct vkd3d_shader_register *reg = &src_param->reg;
|
|
|
|
const struct shader_signature *signature;
|
|
|
|
const struct signature_element *e;
|
|
|
|
|
|
|
|
/* Input/output registers from one phase can be used as inputs in
|
|
|
|
* subsequent phases. Specifically:
|
|
|
|
*
|
|
|
|
* - Control phase inputs are available as "vicp" in fork and join
|
|
|
|
* phases.
|
|
|
|
* - Control phase outputs are available as "vocp" in fork and join
|
|
|
|
* phases.
|
|
|
|
* - Fork phase patch constants are available as "vpc" in join
|
|
|
|
* phases.
|
|
|
|
*
|
|
|
|
* We handle "vicp" here by converting INCONTROLPOINT src registers to
|
|
|
|
* type INPUT so they match the control phase declarations. We handle
|
|
|
|
* "vocp" by converting OUTCONTROLPOINT registers to type OUTPUT.
|
|
|
|
* Merging fork and join phases handles "vpc". */
|
|
|
|
|
|
|
|
switch (reg->type)
|
|
|
|
{
|
|
|
|
case VKD3DSPR_PATCHCONST:
|
|
|
|
signature = normaliser->patch_constant_signature;
|
|
|
|
break;
|
|
|
|
case VKD3DSPR_INCONTROLPOINT:
|
|
|
|
if (normaliser->shader_type == VKD3D_SHADER_TYPE_HULL)
|
|
|
|
reg->type = VKD3DSPR_INPUT;
|
|
|
|
/* fall through */
|
|
|
|
case VKD3DSPR_INPUT:
|
|
|
|
signature = normaliser->input_signature;
|
|
|
|
break;
|
|
|
|
case VKD3DSPR_OUTCONTROLPOINT:
|
|
|
|
if (normaliser->shader_type == VKD3D_SHADER_TYPE_HULL)
|
|
|
|
reg->type = VKD3DSPR_OUTPUT;
|
|
|
|
/* fall through */
|
|
|
|
case VKD3DSPR_OUTPUT:
|
|
|
|
signature = normaliser->output_signature;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
id_idx = reg->idx_count - 1;
|
|
|
|
reg_idx = reg->idx[id_idx].offset;
|
|
|
|
write_mask = VKD3DSP_WRITEMASK_0 << vkd3d_swizzle_get_component(src_param->swizzle, 0);
|
|
|
|
element_idx = shader_signature_find_element_for_reg(signature, reg_idx, write_mask);
|
|
|
|
|
|
|
|
e = &signature->elements[element_idx];
|
|
|
|
if ((e->register_count > 1 || sysval_semantic_is_tess_factor(e->sysval_semantic)))
|
|
|
|
id_idx = shader_register_normalise_arrayed_addressing(reg, id_idx, e->register_index);
|
|
|
|
reg->idx[id_idx].offset = element_idx;
|
|
|
|
reg->idx_count = id_idx + 1;
|
|
|
|
|
|
|
|
if ((component_idx = vkd3d_write_mask_get_component_idx(e->mask)))
|
|
|
|
{
|
|
|
|
for (i = 0; i < VKD3D_VEC4_SIZE; ++i)
|
|
|
|
if (vkd3d_swizzle_get_component(src_param->swizzle, i))
|
|
|
|
src_param->swizzle -= component_idx << VKD3D_SHADER_SWIZZLE_SHIFT(i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void shader_instruction_normalise_io_params(struct vkd3d_shader_instruction *ins,
|
|
|
|
struct io_normaliser *normaliser)
|
|
|
|
{
|
|
|
|
struct vkd3d_shader_register *reg;
|
|
|
|
bool keep = true;
|
|
|
|
unsigned int i;
|
|
|
|
|
|
|
|
switch (ins->handler_idx)
|
|
|
|
{
|
|
|
|
case VKD3DSIH_DCL_INPUT:
|
|
|
|
if (normaliser->shader_type == VKD3D_SHADER_TYPE_HULL)
|
|
|
|
{
|
|
|
|
reg = &ins->declaration.dst.reg;
|
|
|
|
/* We don't need to keep OUTCONTROLPOINT or PATCHCONST input declarations since their
|
|
|
|
* equivalents were declared earlier, but INCONTROLPOINT may be the first occurrence. */
|
|
|
|
if (reg->type == VKD3DSPR_OUTCONTROLPOINT || reg->type == VKD3DSPR_PATCHCONST)
|
|
|
|
vkd3d_shader_instruction_make_nop(ins);
|
|
|
|
else if (reg->type == VKD3DSPR_INCONTROLPOINT)
|
|
|
|
reg->type = VKD3DSPR_INPUT;
|
|
|
|
}
|
|
|
|
/* fall through */
|
|
|
|
case VKD3DSIH_DCL_INPUT_PS:
|
|
|
|
case VKD3DSIH_DCL_OUTPUT:
|
|
|
|
keep = shader_dst_param_io_normalise(&ins->declaration.dst, true, normaliser);
|
|
|
|
break;
|
|
|
|
case VKD3DSIH_DCL_INPUT_SGV:
|
|
|
|
case VKD3DSIH_DCL_INPUT_SIV:
|
|
|
|
case VKD3DSIH_DCL_INPUT_PS_SGV:
|
|
|
|
case VKD3DSIH_DCL_INPUT_PS_SIV:
|
|
|
|
case VKD3DSIH_DCL_OUTPUT_SIV:
|
|
|
|
keep = shader_dst_param_io_normalise(&ins->declaration.register_semantic.reg, true,
|
|
|
|
normaliser);
|
|
|
|
break;
|
|
|
|
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
|
|
|
|
case VKD3DSIH_HS_FORK_PHASE:
|
|
|
|
case VKD3DSIH_HS_JOIN_PHASE:
|
|
|
|
normaliser->phase = ins->handler_idx;
|
|
|
|
memset(normaliser->input_dcl_params, 0, sizeof(normaliser->input_dcl_params));
|
|
|
|
memset(normaliser->output_dcl_params, 0, sizeof(normaliser->output_dcl_params));
|
|
|
|
memset(normaliser->pc_dcl_params, 0, sizeof(normaliser->pc_dcl_params));
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
if (shader_instruction_is_dcl(ins))
|
|
|
|
break;
|
|
|
|
for (i = 0; i < ins->dst_count; ++i)
|
|
|
|
shader_dst_param_io_normalise((struct vkd3d_shader_dst_param *)&ins->dst[i], false, normaliser);
|
|
|
|
for (i = 0; i < ins->src_count; ++i)
|
|
|
|
shader_src_param_io_normalise((struct vkd3d_shader_src_param *)&ins->src[i], normaliser);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!keep)
|
|
|
|
shader_instruction_init(ins, VKD3DSIH_NOP);
|
|
|
|
}
|
|
|
|
|
2023-07-02 18:23:07 -07:00
|
|
|
static enum vkd3d_result instruction_array_normalise_io_registers(struct vkd3d_shader_instruction_array *instructions,
|
2023-04-25 22:27:08 -07:00
|
|
|
enum vkd3d_shader_type shader_type, struct shader_signature *input_signature,
|
|
|
|
struct shader_signature *output_signature, struct shader_signature *patch_constant_signature)
|
|
|
|
{
|
|
|
|
struct io_normaliser normaliser = {*instructions};
|
|
|
|
struct vkd3d_shader_instruction *ins;
|
|
|
|
bool has_control_point_phase;
|
|
|
|
unsigned int i, j;
|
|
|
|
|
|
|
|
normaliser.phase = VKD3DSIH_INVALID;
|
|
|
|
normaliser.shader_type = shader_type;
|
|
|
|
normaliser.input_signature = input_signature;
|
|
|
|
normaliser.output_signature = output_signature;
|
|
|
|
normaliser.patch_constant_signature = patch_constant_signature;
|
|
|
|
|
|
|
|
for (i = 0, has_control_point_phase = false; i < instructions->count; ++i)
|
|
|
|
{
|
|
|
|
ins = &instructions->elements[i];
|
|
|
|
|
|
|
|
switch (ins->handler_idx)
|
|
|
|
{
|
|
|
|
case VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT:
|
|
|
|
normaliser.output_control_point_count = ins->declaration.count;
|
|
|
|
break;
|
|
|
|
case VKD3DSIH_DCL_INDEX_RANGE:
|
|
|
|
io_normaliser_add_index_range(&normaliser, ins);
|
|
|
|
vkd3d_shader_instruction_make_nop(ins);
|
|
|
|
break;
|
|
|
|
case VKD3DSIH_HS_CONTROL_POINT_PHASE:
|
|
|
|
has_control_point_phase = true;
|
|
|
|
/* fall through */
|
|
|
|
case VKD3DSIH_HS_FORK_PHASE:
|
|
|
|
case VKD3DSIH_HS_JOIN_PHASE:
|
|
|
|
normaliser.phase = ins->handler_idx;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (normaliser.shader_type == VKD3D_SHADER_TYPE_HULL && !has_control_point_phase)
|
|
|
|
{
|
|
|
|
/* Inputs and outputs must match for the default phase, so merge ranges must match too. */
|
|
|
|
for (i = 0; i < MAX_REG_OUTPUT; ++i)
|
|
|
|
{
|
|
|
|
for (j = 0; j < VKD3D_VEC4_SIZE; ++j)
|
|
|
|
{
|
|
|
|
if (!normaliser.input_range_map[i][j] && normaliser.output_range_map[i][j])
|
|
|
|
normaliser.input_range_map[i][j] = normaliser.output_range_map[i][j];
|
|
|
|
else if (normaliser.input_range_map[i][j] && !normaliser.output_range_map[i][j])
|
|
|
|
normaliser.output_range_map[i][j] = normaliser.input_range_map[i][j];
|
|
|
|
else assert(normaliser.input_range_map[i][j] == normaliser.output_range_map[i][j]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!shader_signature_merge(input_signature, normaliser.input_range_map, false)
|
|
|
|
|| !shader_signature_merge(output_signature, normaliser.output_range_map, false)
|
|
|
|
|| !shader_signature_merge(patch_constant_signature, normaliser.pc_range_map, true))
|
|
|
|
{
|
|
|
|
*instructions = normaliser.instructions;
|
|
|
|
return VKD3D_ERROR_OUT_OF_MEMORY;
|
|
|
|
}
|
|
|
|
|
|
|
|
normaliser.phase = VKD3DSIH_INVALID;
|
|
|
|
for (i = 0; i < normaliser.instructions.count; ++i)
|
|
|
|
shader_instruction_normalise_io_params(&normaliser.instructions.elements[i], &normaliser);
|
|
|
|
|
|
|
|
*instructions = normaliser.instructions;
|
|
|
|
return VKD3D_OK;
|
|
|
|
}
|
2023-07-02 18:23:07 -07:00
|
|
|
|
2023-07-09 15:46:04 -07:00
|
|
|
struct flat_constant_def
|
|
|
|
{
|
|
|
|
enum vkd3d_shader_d3dbc_constant_register set;
|
|
|
|
uint32_t index;
|
|
|
|
uint32_t value[4];
|
|
|
|
};
|
|
|
|
|
|
|
|
struct flat_constants_normaliser
|
|
|
|
{
|
|
|
|
struct vkd3d_shader_parser *parser;
|
|
|
|
struct flat_constant_def *defs;
|
|
|
|
size_t def_count, defs_capacity;
|
|
|
|
};
|
|
|
|
|
|
|
|
static bool get_flat_constant_register_type(const struct vkd3d_shader_register *reg,
|
|
|
|
enum vkd3d_shader_d3dbc_constant_register *set, uint32_t *index)
|
|
|
|
{
|
|
|
|
static const struct
|
|
|
|
{
|
|
|
|
enum vkd3d_shader_register_type type;
|
|
|
|
enum vkd3d_shader_d3dbc_constant_register set;
|
|
|
|
uint32_t offset;
|
|
|
|
}
|
|
|
|
regs[] =
|
|
|
|
{
|
|
|
|
{VKD3DSPR_CONST, VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER, 0},
|
|
|
|
{VKD3DSPR_CONST2, VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER, 2048},
|
|
|
|
{VKD3DSPR_CONST3, VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER, 4096},
|
|
|
|
{VKD3DSPR_CONST4, VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER, 6144},
|
|
|
|
{VKD3DSPR_CONSTINT, VKD3D_SHADER_D3DBC_INT_CONSTANT_REGISTER, 0},
|
|
|
|
{VKD3DSPR_CONSTBOOL, VKD3D_SHADER_D3DBC_BOOL_CONSTANT_REGISTER, 0},
|
|
|
|
};
|
|
|
|
|
|
|
|
unsigned int i;
|
|
|
|
|
|
|
|
for (i = 0; i < ARRAY_SIZE(regs); ++i)
|
|
|
|
{
|
|
|
|
if (reg->type == regs[i].type)
|
|
|
|
{
|
|
|
|
if (reg->idx[0].rel_addr)
|
|
|
|
{
|
|
|
|
FIXME("Unhandled relative address.\n");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
*set = regs[i].set;
|
|
|
|
*index = regs[i].offset + reg->idx[0].offset;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void shader_register_normalise_flat_constants(struct vkd3d_shader_src_param *param,
|
|
|
|
const struct flat_constants_normaliser *normaliser)
|
|
|
|
{
|
|
|
|
enum vkd3d_shader_d3dbc_constant_register set;
|
|
|
|
uint32_t index;
|
|
|
|
size_t i, j;
|
|
|
|
|
|
|
|
if (!get_flat_constant_register_type(¶m->reg, &set, &index))
|
|
|
|
return;
|
|
|
|
|
|
|
|
for (i = 0; i < normaliser->def_count; ++i)
|
|
|
|
{
|
|
|
|
if (normaliser->defs[i].set == set && normaliser->defs[i].index == index)
|
|
|
|
{
|
|
|
|
param->reg.type = VKD3DSPR_IMMCONST;
|
|
|
|
param->reg.idx_count = 0;
|
|
|
|
param->reg.immconst_type = VKD3D_IMMCONST_VEC4;
|
|
|
|
for (j = 0; j < 4; ++j)
|
|
|
|
param->reg.u.immconst_uint[j] = normaliser->defs[i].value[j];
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
param->reg.type = VKD3DSPR_CONSTBUFFER;
|
|
|
|
param->reg.idx[0].offset = set; /* register ID */
|
|
|
|
param->reg.idx[1].offset = set; /* register index */
|
|
|
|
param->reg.idx[2].offset = index; /* buffer index */
|
|
|
|
param->reg.idx_count = 3;
|
|
|
|
}
|
|
|
|
|
|
|
|
static enum vkd3d_result instruction_array_normalise_flat_constants(struct vkd3d_shader_parser *parser)
|
|
|
|
{
|
|
|
|
struct flat_constants_normaliser normaliser = {.parser = parser};
|
|
|
|
unsigned int i, j;
|
|
|
|
|
|
|
|
for (i = 0; i < parser->instructions.count; ++i)
|
|
|
|
{
|
|
|
|
struct vkd3d_shader_instruction *ins = &parser->instructions.elements[i];
|
|
|
|
|
|
|
|
if (ins->handler_idx == VKD3DSIH_DEF || ins->handler_idx == VKD3DSIH_DEFI || ins->handler_idx == VKD3DSIH_DEFB)
|
|
|
|
{
|
|
|
|
struct flat_constant_def *def;
|
|
|
|
|
|
|
|
if (!vkd3d_array_reserve((void **)&normaliser.defs, &normaliser.defs_capacity,
|
|
|
|
normaliser.def_count + 1, sizeof(*normaliser.defs)))
|
|
|
|
{
|
|
|
|
vkd3d_free(normaliser.defs);
|
|
|
|
return VKD3D_ERROR_OUT_OF_MEMORY;
|
|
|
|
}
|
|
|
|
|
|
|
|
def = &normaliser.defs[normaliser.def_count++];
|
|
|
|
|
|
|
|
get_flat_constant_register_type((struct vkd3d_shader_register *)&ins->dst[0].reg, &def->set, &def->index);
|
|
|
|
for (j = 0; j < 4; ++j)
|
|
|
|
def->value[j] = ins->src[0].reg.u.immconst_uint[j];
|
|
|
|
|
|
|
|
vkd3d_shader_instruction_make_nop(ins);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for (j = 0; j < ins->src_count; ++j)
|
|
|
|
shader_register_normalise_flat_constants((struct vkd3d_shader_src_param *)&ins->src[j], &normaliser);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
vkd3d_free(normaliser.defs);
|
|
|
|
return VKD3D_OK;
|
|
|
|
}
|
|
|
|
|
2023-07-02 18:23:07 -07:00
|
|
|
enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser)
|
|
|
|
{
|
|
|
|
struct vkd3d_shader_instruction_array *instructions = &parser->instructions;
|
|
|
|
enum vkd3d_result result = VKD3D_OK;
|
|
|
|
|
2023-06-02 07:23:49 -07:00
|
|
|
if (parser->shader_desc.is_dxil)
|
|
|
|
return result;
|
|
|
|
|
2023-07-02 18:23:07 -07:00
|
|
|
if (parser->shader_version.type == VKD3D_SHADER_TYPE_HULL
|
|
|
|
&& (result = instruction_array_flatten_hull_shader_phases(instructions)) >= 0)
|
|
|
|
{
|
|
|
|
result = instruction_array_normalise_hull_shader_control_point_io(instructions,
|
|
|
|
&parser->shader_desc.input_signature);
|
|
|
|
}
|
|
|
|
if (result >= 0)
|
|
|
|
result = instruction_array_normalise_io_registers(instructions, parser->shader_version.type,
|
|
|
|
&parser->shader_desc.input_signature, &parser->shader_desc.output_signature,
|
|
|
|
&parser->shader_desc.patch_constant_signature);
|
|
|
|
|
2023-07-09 15:46:04 -07:00
|
|
|
if (result >= 0)
|
|
|
|
result = instruction_array_normalise_flat_constants(parser);
|
|
|
|
|
2023-07-02 18:23:07 -07:00
|
|
|
if (result >= 0 && TRACE_ON())
|
|
|
|
vkd3d_shader_trace(instructions, &parser->shader_version);
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|