2023-04-10 11:46:25 -07:00
|
|
|
[require]
|
|
|
|
shader model >= 4.0
|
|
|
|
|
|
|
|
[input layout]
|
|
|
|
0 r32g32 float sv_position
|
|
|
|
|
|
|
|
[vertex buffer 0]
|
|
|
|
-2.0 -2.0
|
|
|
|
2.0 -2.0
|
|
|
|
-2.0 2.0
|
|
|
|
2.0 2.0
|
|
|
|
|
|
|
|
[vertex shader]
|
|
|
|
void main(inout float4 pos : sv_position)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
[pixel shader]
|
|
|
|
float4 main(bool face : sv_isfrontface) : sv_target
|
|
|
|
{
|
|
|
|
return face ? float4(1.0f, 2.0f, 1.0f, 2.0f) : float4(0.0f, 1.0f, 0.0f, 1.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
2023-09-14 02:29:24 -07:00
|
|
|
todo(sm>=6) draw triangle strip 4
|
2023-04-10 11:46:25 -07:00
|
|
|
probe all rgba (0.0, 1.0, 0.0, 1.0)
|
|
|
|
|
|
|
|
[vertex buffer 0]
|
|
|
|
-2.0 -2.0
|
|
|
|
-2.0 2.0
|
|
|
|
2.0 -2.0
|
|
|
|
2.0 2.0
|
|
|
|
|
|
|
|
[test]
|
2023-09-14 02:29:24 -07:00
|
|
|
todo(sm>=6) draw triangle strip 4
|
2023-04-10 11:46:25 -07:00
|
|
|
probe all rgba (1.0, 2.0, 1.0, 2.0)
|