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vkd3d/tests/hlsl/writemask-assignop-1.shader_test

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tests: Add some tests for fused assignment operations with writemasks. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-09 19:42:50 -06:00
[pixel shader]
uniform float4 color;
float4 main() : SV_target
{
float4 ret = color;
ret.zwx.yzx.xz += float2(0.4, 0.2);
ret.xzyw.wzx.xz.y.x -= 0.6;
ret.yxwz.yxwz *= -1;
return ret;
}
[test]
uniform 0 float4 0.0303 0.08 0.07 0.0202
vkd3d-shader/glsl: Implement VKD3DSIH_MUL.
2024-04-26 23:38:20 +02:00
draw quad
tests: Stop probing all pixels when drawing a uniform colour. This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
2024-02-10 13:16:22 -06:00
probe (0, 0) rgba (0.5697, -0.08, -0.27, -0.4202)
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