vkd3d/include/vkd3d_d3dcompiler.h

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/*
* Copyright 2010 Matteo Bruni for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __VKD3D_D3DCOMPILER_H
#define __VKD3D_D3DCOMPILER_H
#ifndef __D3DCOMPILER_H__
#define D3DCOMPILE_DEBUG 0x00000001
#define D3DCOMPILE_SKIP_VALIDATION 0x00000002
#define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004
#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008
#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010
#define D3DCOMPILE_PARTIAL_PRECISION 0x00000020
#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040
#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080
#define D3DCOMPILE_NO_PRESHADER 0x00000100
#define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200
#define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400
#define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800
#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000
#define D3DCOMPILE_IEEE_STRICTNESS 0x00002000
#define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000
#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000
#define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000
#define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000
#define D3DCOMPILE_RESERVED16 0x00010000
#define D3DCOMPILE_RESERVED17 0x00020000
#define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000
#define D3DCOMPILE_RESOURCES_MAY_ALIAS 0x00080000
#define D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES 0x00100000
#define D3DCOMPILE_ALL_RESOURCES_BOUND 0x00200000
#define D3DCOMPILE_DEBUG_NAME_FOR_SOURCE 0x00400000
#define D3DCOMPILE_DEBUG_NAME_FOR_BINARY 0x00800000
#define D3DCOMPILE_EFFECT_CHILD_EFFECT 0x00000001
#define D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS 0x00000002
#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST 0x00000000
#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 0x00000010
#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 0x00000020
#define D3DCOMPILE_SECDATA_MERGE_UAV_SLOTS 0x00000001
#define D3DCOMPILE_SECDATA_PRESERVE_TEMPLATE_SLOTS 0x00000002
#define D3DCOMPILE_SECDATA_REQUIRE_TEMPLATE_MATCH 0x00000004
HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
const D3D_SHADER_MACRO *macros, ID3DInclude *include, const char *entrypoint,
const char *profile, UINT flags, UINT effect_flags, ID3DBlob **shader, ID3DBlob **error_messages);
HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
const D3D_SHADER_MACRO *macros, ID3DInclude *include, const char *entrypoint,
const char *profile, UINT flags, UINT effect_flags, UINT secondary_flags,
const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
ID3DBlob **error_messages);
HRESULT WINAPI D3DCreateBlob(SIZE_T size, ID3D10Blob **blob);
HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, const D3D_SHADER_MACRO *macros,
ID3DInclude *include, ID3DBlob **shader, ID3DBlob **error_messages);
#endif /* __D3DCOMPILER_H__ */
#endif /* __VKD3D_D3DCOMPILER_H */