2020-09-30 19:01:22 -07:00
|
|
|
[pixel shader]
|
|
|
|
float4 main() : SV_TARGET
|
|
|
|
{
|
|
|
|
float4 color;
|
|
|
|
color[0] = 0.020;
|
|
|
|
color[1] = 0.245;
|
|
|
|
color[2] = 0.351;
|
|
|
|
color[3] = 1.0;
|
|
|
|
return color;
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
2022-04-17 23:34:01 -07:00
|
|
|
draw quad
|
2020-09-30 19:01:22 -07:00
|
|
|
probe all rgba (0.02, 0.245, 0.351, 1.0)
|
2022-04-14 03:52:42 -07:00
|
|
|
|
|
|
|
[pixel shader]
|
|
|
|
uniform float4 m;
|
|
|
|
|
|
|
|
float4 main() : SV_TARGET
|
|
|
|
{
|
|
|
|
return float4(m[0], m[1], m[1], m[2]);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 float4 1.0 2.0 3.0 4.0
|
2023-10-10 21:33:27 -07:00
|
|
|
draw quad
|
2022-04-14 03:52:42 -07:00
|
|
|
probe all rgba (1.0, 2.0, 2.0, 3.0)
|
2023-01-24 15:37:38 -08:00
|
|
|
|
|
|
|
|
2023-09-14 02:29:24 -07:00
|
|
|
[pixel shader fail(sm<6)]
|
2023-01-24 15:37:38 -08:00
|
|
|
float4 main() : SV_TARGET
|
|
|
|
{
|
|
|
|
float4 vec = {0, 1, 2, 3};
|
|
|
|
int1 idx = {3};
|
|
|
|
|
|
|
|
return vec[idx];
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2023-01-05 07:13:46 -08:00
|
|
|
[pixel shader]
|
2023-01-24 15:37:38 -08:00
|
|
|
float4 main() : SV_TARGET
|
|
|
|
{
|
|
|
|
float4 vec = {0, 1, 2, 3};
|
|
|
|
int2 idx = {1, 2};
|
|
|
|
|
|
|
|
return vec[idx.y];
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
2023-01-05 07:13:46 -08:00
|
|
|
draw quad
|
|
|
|
probe all rgba (2.0, 2.0, 2.0, 2.0)
|
2024-01-11 11:54:20 -08:00
|
|
|
|
|
|
|
|
|
|
|
[pixel shader fail(sm<6) todo]
|
|
|
|
float4 v;
|
|
|
|
float i;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
float4 p = v;
|
|
|
|
p[i] = 2.0;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|