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vkd3d/tests/conditional.shader_test

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[vertex shader]
void main(out float tex : texcoord, inout float4 pos : sv_position)
{
tex = pos.x;
}
[pixel shader]
float4 main(float tex : texcoord) : SV_TARGET
{
if (tex > 0.0)
return float4(0.1, 0.2, 0.3, 0.4);
else
return float4(0.9, 0.8, 0.7, 0.6);
}
[test]
draw quad
probe ( 0, 0, 319, 480) rgba (0.9, 0.8, 0.7, 0.6)
probe (321, 0, 640, 480) rgba (0.1, 0.2, 0.3, 0.4)