2023-03-23 11:47:55 -07:00
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[pixel shader]
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float4 main() : sv_target
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{
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float x[3] = {0, 2, 3};
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return x[x[1] = 1];
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}
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[test]
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draw quad
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probe all rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader]
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uint4 func(uint t)
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{
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return uint4(t + 0, t + 1, t + 2, t + 3);
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}
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float4 main() : sv_target
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{
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return func(10)[func(0).y];
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}
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[test]
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draw quad
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2023-03-10 17:09:58 -08:00
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probe all rgba (11.0, 11.0, 11.0, 11.0)
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2023-03-23 11:47:55 -07:00
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[pixel shader]
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float4 func(void)
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{
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static uint i;
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i += 1;
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return float4(0.1, 0.2, 0.3, 0.4) + i;
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}
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float4 main() : sv_target
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{
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return func()[func().x];
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}
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[test]
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draw quad
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2023-03-24 16:19:39 -07:00
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probe all rgba (2.2, 2.2, 2.2, 2.2)
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