| 
									
										
										
										
											2024-04-15 10:33:15 +10:00
										 |  |  | [require] | 
					
						
							|  |  |  | shader model >= 4.0 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [dsv] | 
					
						
							|  |  |  | size (2d, 640, 480) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | float depth; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float main() : SV_Depth | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return depth; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float 0.0 | 
					
						
							|  |  |  | clear dsv 1.0 | 
					
						
							|  |  |  | depth less | 
					
						
							| 
									
										
										
										
											2024-11-22 15:45:54 +08:00
										 |  |  | draw quad | 
					
						
							| 
									
										
										
										
											2024-02-10 13:16:22 -06:00
										 |  |  | probe dsv (0,0) r (0.0) | 
					
						
							| 
									
										
										
										
											2024-04-15 10:33:15 +10:00
										 |  |  | 
 | 
					
						
							|  |  |  | uniform 0 float 0.75 | 
					
						
							|  |  |  | clear dsv 1.0 | 
					
						
							| 
									
										
										
										
											2024-11-22 15:45:54 +08:00
										 |  |  | draw quad | 
					
						
							| 
									
										
										
										
											2024-02-10 13:16:22 -06:00
										 |  |  | probe dsv (0,0) r (0.75) | 
					
						
							| 
									
										
										
										
											2024-04-15 10:33:15 +10:00
										 |  |  | 
 | 
					
						
							|  |  |  | clear dsv 0.5 | 
					
						
							|  |  |  | depth greater | 
					
						
							| 
									
										
										
										
											2024-11-22 15:45:54 +08:00
										 |  |  | draw quad | 
					
						
							| 
									
										
										
										
											2024-02-10 13:16:22 -06:00
										 |  |  | probe dsv (0,0) r (0.75) | 
					
						
							| 
									
										
										
										
											2024-04-15 10:33:15 +10:00
										 |  |  | 
 | 
					
						
							|  |  |  | depth less | 
					
						
							|  |  |  | clear dsv 0.5 | 
					
						
							| 
									
										
										
										
											2024-11-22 15:45:54 +08:00
										 |  |  | draw quad | 
					
						
							| 
									
										
										
										
											2024-02-10 13:16:22 -06:00
										 |  |  | probe dsv (0,0) r (0.5) | 
					
						
							| 
									
										
										
										
											2024-04-15 10:37:37 +10:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [require] | 
					
						
							|  |  |  | shader model >= 5.0 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [rtv 0] | 
					
						
							| 
									
										
										
										
											2024-08-01 21:03:46 -04:00
										 |  |  | format r32g32b32a32-float | 
					
						
							| 
									
										
										
										
											2024-04-15 10:37:37 +10:00
										 |  |  | size (2d, 640, 480) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [vertex shader] | 
					
						
							|  |  |  | float2 depth; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void main(float4 in_position : POSITION, out float4 out_position : SV_Position) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     out_position = in_position; | 
					
						
							|  |  |  |     out_position.z = depth.x; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader todo] | 
					
						
							|  |  |  | float2 depth; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main(out float out_depth : SV_DepthLessEqual) : SV_Target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     out_depth = depth.y; | 
					
						
							|  |  |  |     return float4(0.0f, 1.0f, 0.0f, 1.0f); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float4 0.75 0.75 0.0 0.0 | 
					
						
							|  |  |  | clear rtv 0 1.0 1.0 1.0 1.0 | 
					
						
							|  |  |  | clear dsv 0.5 | 
					
						
							|  |  |  | depth greater equal | 
					
						
							| 
									
										
										
										
											2024-05-02 17:11:57 +02:00
										 |  |  | todo(sm<6) draw quad | 
					
						
							| 
									
										
										
										
											2024-02-10 13:16:22 -06:00
										 |  |  | probe (0, 0) rgba (0.0, 1.0, 0.0, 1.0) | 
					
						
							|  |  |  | probe dsv (0,0) r (0.75) | 
					
						
							| 
									
										
										
										
											2024-04-15 10:37:37 +10:00
										 |  |  | 
 | 
					
						
							|  |  |  | uniform 0 float4 0.75 0.375 0.0 0.0 | 
					
						
							|  |  |  | clear rtv 0 1.0 1.0 1.0 1.0 | 
					
						
							|  |  |  | clear dsv 0.5 | 
					
						
							| 
									
										
										
										
											2024-05-02 17:11:57 +02:00
										 |  |  | todo(sm<6) draw quad | 
					
						
							| 
									
										
										
										
											2024-02-10 13:16:22 -06:00
										 |  |  | probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0) | 
					
						
							|  |  |  | probe dsv (0,0) r (0.5) | 
					
						
							| 
									
										
										
										
											2024-04-15 10:37:37 +10:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader todo] | 
					
						
							|  |  |  | float2 depth; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main(out float out_depth : SV_DepthGreaterEqual) : SV_Target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     out_depth = depth.y; | 
					
						
							|  |  |  |     return float4(0.0f, 1.0f, 0.0f, 1.0f); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float4 0.75 0.75 0.0 0.0 | 
					
						
							|  |  |  | clear rtv 0 1.0 1.0 1.0 1.0 | 
					
						
							|  |  |  | clear dsv 0.5 | 
					
						
							|  |  |  | depth greater equal | 
					
						
							| 
									
										
										
										
											2024-05-02 17:11:57 +02:00
										 |  |  | todo(sm<6) draw quad | 
					
						
							| 
									
										
										
										
											2024-02-10 13:16:22 -06:00
										 |  |  | probe (0, 0) rgba (0.0, 1.0, 0.0, 1.0) | 
					
						
							|  |  |  | probe dsv (0,0) r (0.75) | 
					
						
							| 
									
										
										
										
											2024-04-15 10:37:37 +10:00
										 |  |  | 
 | 
					
						
							|  |  |  | uniform 0 float4 0.375 0.625 0.0 0.0 | 
					
						
							|  |  |  | clear rtv 0 1.0 1.0 1.0 1.0 | 
					
						
							|  |  |  | clear dsv 0.5 | 
					
						
							| 
									
										
										
										
											2024-05-02 17:11:57 +02:00
										 |  |  | todo(sm<6) draw quad | 
					
						
							| 
									
										
										
										
											2024-02-10 13:16:22 -06:00
										 |  |  | probe (0, 0) rgba (0.0, 1.0, 0.0, 1.0) | 
					
						
							|  |  |  | probe dsv (0,0) r (0.625) | 
					
						
							| 
									
										
										
										
											2024-04-15 10:37:37 +10:00
										 |  |  | 
 | 
					
						
							|  |  |  | uniform 0 float4 0.375 0.375 0.0 0.0 | 
					
						
							|  |  |  | clear rtv 0 1.0 1.0 1.0 1.0 | 
					
						
							|  |  |  | clear dsv 0.5 | 
					
						
							| 
									
										
										
										
											2024-05-02 17:11:57 +02:00
										 |  |  | todo(sm<6) draw quad | 
					
						
							| 
									
										
										
										
											2024-02-10 13:16:22 -06:00
										 |  |  | probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0) | 
					
						
							|  |  |  | probe dsv (0,0) r (0.5) |