vkd3d/tests/entry-point-semantics.shader_test

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% Test how semantics are determined when spread across the entry point's
% definition and its declarations.
[vertex shader]
void main(out float tex : texcoord, inout float4 pos : sv_position)
{
tex = 0.2;
}
[pixel shader fail]
float4 main(float tex : texcoord) : sv_target;
float4 main(float tex)
{
return tex;
}
[pixel shader fail]
float4 main(float tex)
{
return tex;
}
float4 main(float tex : texcoord) : sv_target;
[pixel shader]
float4 main(float tex : bogus) : bogus;
float4 main(float tex : texcoord) : sv_target
{
return tex;
}
[test]
draw quad
probe (0, 0) rgba (0.2, 0.2, 0.2, 0.2)
[pixel shader]
float4 main(float tex : texcoord) : sv_target
{
return tex;
}
float4 main(float tex : bogus) : bogus;
[test]
draw quad
probe (0, 0) rgba (0.2, 0.2, 0.2, 0.2)