2024-04-22 05:18:18 -07:00
|
|
|
[pixel shader todo fail(sm>=6)]
|
|
|
|
String s = "text";
|
|
|
|
string s2 = "text2";
|
|
|
|
sTring s3 = "text3";
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2024-04-08 13:15:20 -07:00
|
|
|
[pixel shader]
|
2024-04-22 05:18:18 -07:00
|
|
|
typedef float4 sTring;
|
|
|
|
sTring var = float4(1, 2, 3, 4);
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
[pixel shader todo fail(sm>=6)]
|
|
|
|
// Uninitialized strings are allowed for non-fx profiles
|
|
|
|
String s;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
[pixel shader fail]
|
|
|
|
typedef float4 string;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
[pixel shader fail(sm<6) todo]
|
|
|
|
typedef float4 String;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
[pixel shader fail(sm<6) todo]
|
|
|
|
float4 String;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
2024-07-17 12:14:01 -07:00
|
|
|
|
2024-08-07 13:57:02 -07:00
|
|
|
% This crashes on fxc using ps_5_0
|
|
|
|
[pixel shader fail]
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
float a;
|
|
|
|
string b;
|
|
|
|
} apple = {1, "foobar"};
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return apple.a;
|
|
|
|
}
|
|
|
|
|
2024-06-14 16:59:21 -07:00
|
|
|
[pixel shader fail]
|
2024-08-07 13:57:02 -07:00
|
|
|
struct apple
|
|
|
|
{
|
|
|
|
float a;
|
|
|
|
string b;
|
|
|
|
};
|
|
|
|
|
|
|
|
float4 main(struct apple ap = {1, "foobar"}) : sv_target
|
|
|
|
{
|
|
|
|
return ap.a;
|
|
|
|
}
|
|
|
|
|
2024-06-14 16:59:21 -07:00
|
|
|
[pixel shader fail]
|
2024-08-07 13:57:02 -07:00
|
|
|
float4 main(string s = "foobar") : sv_target
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2024-06-14 16:59:21 -07:00
|
|
|
[pixel shader fail(sm>=6)]
|
2024-08-07 13:57:02 -07:00
|
|
|
string strs[2] = {"foo", "bar"};
|
|
|
|
|
|
|
|
float4 main() : sv_target { return 0; }
|
|
|
|
|
|
|
|
% Test string concatenation
|
|
|
|
[pixel shader todo]
|
|
|
|
string str = "foo" "bar"
|
|
|
|
"baz";
|
|
|
|
|
|
|
|
float4 main() : sv_target { return 0; }
|
2024-07-17 12:14:01 -07:00
|
|
|
|
|
|
|
% Escape sequences are hanlded differently in DXC.
|
|
|
|
% Octal, hexadecimal, and unicode escape sequences that are out of range are considered errors.
|
2024-06-14 16:59:21 -07:00
|
|
|
[pixel shader fail(sm>=6)]
|
2024-07-17 12:14:01 -07:00
|
|
|
string a = "\nAAA\tBBB\rCCC\fDDD\vEEE\sFFF";
|
|
|
|
string b = "\\AAA\"BBB\'CCC\?DDD\aEEE\bFFF\sGGG";
|
|
|
|
string c = "\52 AAA\052 BBB\0521 CCC\52a DDD\241 EEE\441 FFF\02 GGG\0 HHH";
|
|
|
|
string d = "\x AAA\x8 BBB\x2A CCC\x2A1 DDD\241 EEE";
|
|
|
|
string e = "AAA\x21111111111111121 BBB\x2ah CCC\xFFFF2a GGG\X0";
|
|
|
|
string f = "\e[41m AAA\e41 \u002a \U002a BBB\80CCC ";
|
|
|
|
|
|
|
|
float4 main() : sv_target { return 0; }
|
|
|
|
|
|
|
|
|
|
|
|
[require]
|
|
|
|
shader model >= 5.0
|
|
|
|
shader model < 6.0
|
|
|
|
|
|
|
|
[effect todo]
|
|
|
|
float4 f
|
|
|
|
<
|
|
|
|
string a = "\nAAA\tBBB\rCCC\fDDD\vEEE\sFFF";
|
|
|
|
string b = "\\AAA\"BBB\'CCC\?DDD\aEEE\bFFF\sGGG";
|
|
|
|
string c = "\52 AAA\052 BBB\0521 CCC\52a DDD\241 EEE\441 FFF\02 GGG\0 HHH";
|
|
|
|
string d = "\x AAA\x8 BBB\x2A CCC\x2A1 DDD\241 EEE";
|
|
|
|
string e = "AAA\x21111111111111121 BBB\x2ah CCC\xFFFF2a GGG\X0";
|
|
|
|
string f = "\e[41m AAA\e41 \u002a \U002a BBB\80CCC ";
|
|
|
|
>;
|
|
|
|
|
|
|
|
float4 main() : sv_target { return 0; }
|
|
|
|
|
|
|
|
// Native compiler's output is:
|
|
|
|
//
|
|
|
|
// cbuffer $Globals
|
|
|
|
// {
|
|
|
|
// float4 f
|
|
|
|
// <
|
|
|
|
// String a = "
|
|
|
|
// CCC BBB
|
|
|
|
// DDD
|
|
|
|
// EEEsFFF";
|
|
|
|
// String b = "\AAA"BBB'CCC?DDDEEFFFsGGG";
|
|
|
|
// String c = "* AAA* BBB*1 CCC*a DDD¡ EEE! FFF GGG";
|
|
|
|
// String d = "x AA BBB* CCC¡ DDD¡ EEE";
|
|
|
|
// String e = "AAA! BBB*h CCC* GGGX0";
|
|
|
|
// String f = "e[41m AAAe41 u002a U002a BBB80CCC ";
|
|
|
|
// >; // Offset: 0, size: 16
|
|
|
|
// }
|