[pixel shader todo fail(sm>=6)] String s = "text"; string s2 = "text2"; sTring s3 = "text3"; float4 main() : sv_target { return 0; } [pixel shader] typedef float4 sTring; sTring var = float4(1, 2, 3, 4); float4 main() : sv_target { return 0; } [pixel shader todo fail(sm>=6)] // Uninitialized strings are allowed for non-fx profiles String s; float4 main() : sv_target { return 0; } [pixel shader fail] typedef float4 string; float4 main() : sv_target { return 0; } [pixel shader fail(sm<6) todo] typedef float4 String; float4 main() : sv_target { return 0; } [pixel shader fail(sm<6) todo] float4 String; float4 main() : sv_target { return 0; } % This crashes on fxc using ps_5_0 [pixel shader fail] struct { float a; string b; } apple = {1, "foobar"}; float4 main() : sv_target { return apple.a; } [pixel shader fail] struct apple { float a; string b; }; float4 main(struct apple ap = {1, "foobar"}) : sv_target { return ap.a; } [pixel shader fail] float4 main(string s = "foobar") : sv_target { return 0; } [pixel shader fail(sm>=6)] string strs[2] = {"foo", "bar"}; float4 main() : sv_target { return 0; } % Test string concatenation [pixel shader todo] string str = "foo" "bar" "baz"; float4 main() : sv_target { return 0; } % Escape sequences are hanlded differently in DXC. % Octal, hexadecimal, and unicode escape sequences that are out of range are considered errors. [pixel shader fail(sm>=6)] string a = "\nAAA\tBBB\rCCC\fDDD\vEEE\sFFF"; string b = "\\AAA\"BBB\'CCC\?DDD\aEEE\bFFF\sGGG"; string c = "\52 AAA\052 BBB\0521 CCC\52a DDD\241 EEE\441 FFF\02 GGG\0 HHH"; string d = "\x AAA\x8 BBB\x2A CCC\x2A1 DDD\241 EEE"; string e = "AAA\x21111111111111121 BBB\x2ah CCC\xFFFF2a GGG\X0"; string f = "\e[41m AAA\e41 \u002a \U002a BBB\80CCC "; float4 main() : sv_target { return 0; } [require] shader model >= 5.0 shader model < 6.0 [effect todo] float4 f < string a = "\nAAA\tBBB\rCCC\fDDD\vEEE\sFFF"; string b = "\\AAA\"BBB\'CCC\?DDD\aEEE\bFFF\sGGG"; string c = "\52 AAA\052 BBB\0521 CCC\52a DDD\241 EEE\441 FFF\02 GGG\0 HHH"; string d = "\x AAA\x8 BBB\x2A CCC\x2A1 DDD\241 EEE"; string e = "AAA\x21111111111111121 BBB\x2ah CCC\xFFFF2a GGG\X0"; string f = "\e[41m AAA\e41 \u002a \U002a BBB\80CCC "; >; float4 main() : sv_target { return 0; } // Native compiler's output is: // // cbuffer $Globals // { // float4 f // < // String a = " // CCC BBB // DDD // EEEsFFF"; // String b = "\AAA"BBB'CCC?DDDEEFFFsGGG"; // String c = "* AAA* BBB*1 CCC*a DDD¡ EEE! FFF GGG"; // String d = "x AA BBB* CCC¡ DDD¡ EEE"; // String e = "AAA! BBB*h CCC* GGGX0"; // String f = "e[41m AAAe41 u002a U002a BBB80CCC "; // >; // Offset: 0, size: 16 // }