vkd3d/tests/hlsl/normalize.shader_test

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2022-09-28 04:59:49 -07:00
[pixel shader]
uniform float4 x;
float4 main() : SV_TARGET
{
return normalize(x);
}
[test]
uniform 0 float4 2.0 3.0 4.0 5.0
todo(glsl) draw quad
probe (0, 0) rgba (0.272165537, 0.408248305, 0.544331074, 0.680413842) 2
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[pixel shader]
uniform float3 x;
float4 main() : SV_TARGET
{
return float4(normalize(x), 0.0);
}
[test]
uniform 0 float4 2.0 3.0 4.0 0.0
todo(glsl) draw quad
probe (0, 0) rgba (0.371390700, 0.557086051, 0.742781401, 0.0) 1
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[pixel shader]
uniform float2 x;
float4 main() : SV_TARGET
{
return float4(normalize(x), 0.0, 0.0);
}
[test]
uniform 0 float4 2.0 3.0 0.0 0.0
todo(sm<4 | glsl) draw quad
probe (0, 0) rgba (0.554700196, 0.832050323, 0.0, 0.0) 1
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[pixel shader]
uniform float1 x;
float4 main() : SV_TARGET
{
return normalize(x);
}
[test]
uniform 0 float4 2.0 0.0 0.0 0.0
todo(glsl) draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader]
uniform float x;
float4 main() : SV_TARGET
{
return normalize(x);
}
[test]
uniform 0 float4 2.0 0.0 0.0 0.0
todo(glsl) draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
2022-09-28 04:59:49 -07:00
[pixel shader fail]
uniform float1x3 x;
float4 main() : SV_TARGET
{
return normalize(x);
}
[pixel shader fail]
uniform float4x1 x;
float4 main() : SV_TARGET
{
return normalize(x);
}