2021-05-10 21:36:06 -07:00
|
|
|
[pixel shader]
|
|
|
|
void sub2(in uniform float4 i, out float4 o)
|
|
|
|
{
|
|
|
|
o = i;
|
|
|
|
}
|
|
|
|
|
|
|
|
void sub(float a, uniform float b, in float c, uniform in float d, out float4 o)
|
|
|
|
{
|
|
|
|
sub2(float4(a, b, c, d), o);
|
|
|
|
}
|
|
|
|
|
2022-03-07 17:55:42 -08:00
|
|
|
void main(in uniform float4 a, uniform float4 b, out float4 o : sv_target)
|
2021-05-10 21:36:06 -07:00
|
|
|
{
|
2022-03-07 17:55:42 -08:00
|
|
|
sub(a.x, b.x, 0.3, 0.4, o);
|
2021-05-10 21:36:06 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
2022-03-07 17:55:42 -08:00
|
|
|
uniform 0 float4 0.1 0.0 0.0 0.0
|
|
|
|
uniform 4 float4 0.2 0.0 0.0 0.0
|
2021-05-10 21:36:06 -07:00
|
|
|
draw quad
|
|
|
|
probe all rgba (0.1, 0.2, 0.3, 0.4)
|