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21 lines
387 B
Plaintext
21 lines
387 B
Plaintext
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[pixel shader]
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void sub2(in uniform float4 i, out float4 o)
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{
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o = i;
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}
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void sub(float a, uniform float b, in float c, uniform in float d, out float4 o)
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{
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sub2(float4(a, b, c, d), o);
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}
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void main(in uniform float a, uniform float b, out float4 o : sv_target)
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{
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sub(a, b, 0.3, 0.4, o);
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}
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[test]
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uniform 0 float4 0.1 0.2 0.0 0.0
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draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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