vkd3d/tests/hlsl/shade-mode.shader_test

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2024-07-11 15:31:02 -07:00
[require]
shader model < 4.0
[vertex shader]
void main(inout float4 pos : position, out float4 tex : texcoord, out float4 diffuse : color)
{
diffuse = tex = (pos + 4) / 10;
}
[pixel shader]
float4 main(float4 tex : texcoord, float4 diffuse : color) : sv_target
{
return float4(tex.xy, diffuse.xy);
}
[test]
shade mode flat
draw quad
probe (320, 0) rgba (0.4, 0.5, 0.2, 0.2) 4
shade mode linear
draw quad
probe (320, 0) rgba (0.4, 0.5, 0.4, 0.5) 4