gecko/content/media/webaudio/AudioNode.h
Ehsan Akhgari ff2971de14 Bug 853298 - Part 1: Switch the ownership model of audio nodes to be based the cycle collector with wrapper caches; r=roc
Here is what this patch does:
 * Got rid of the JSBindingFinalized stuff
 * Made all nodes wrappercached
 * Started to hold a self reference while the AudioBufferSourceNode is playing back
 * Converted the input references to weak references
 * Got rid of all of the SetProduceOwnOutput and UpdateOutputEnded logic

The nodes are now collected by the cycle collector which calls into
DisconnectFromGraph which drops the references to other nodes and destroys the
media stream.  Note that most of the cycles that are now inherent in the
ownership model are between nodes and their AudioParams (that is, the cycles
not created by content.)
2013-04-14 21:52:55 -04:00

188 lines
5.0 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef AudioNode_h_
#define AudioNode_h_
#include "nsWrapperCache.h"
#include "nsCycleCollectionParticipant.h"
#include "mozilla/Attributes.h"
#include "EnableWebAudioCheck.h"
#include "nsAutoPtr.h"
#include "nsTArray.h"
#include "AudioContext.h"
#include "AudioParamTimeline.h"
#include "MediaStreamGraph.h"
struct JSContext;
namespace mozilla {
class ErrorResult;
namespace dom {
struct ThreeDPoint;
template<class T>
class SelfReference {
public:
SelfReference() : mHeld(false) {}
~SelfReference()
{
NS_ASSERTION(!mHeld, "Forgot to drop the self reference?");
}
void Take(T* t)
{
if (!mHeld) {
mHeld = true;
t->AddRef();
}
}
void Drop(T* t)
{
if (mHeld) {
mHeld = false;
t->Release();
}
}
operator bool() const { return mHeld; }
private:
bool mHeld;
};
/**
* The DOM object representing a Web Audio AudioNode.
*
* Each AudioNode has a MediaStream representing the actual
* real-time processing and output of this AudioNode.
*
* We track the incoming and outgoing connections to other AudioNodes.
* All connections are strong and thus rely on cycle collection to break them.
* However, we also track whether an AudioNode is capable of producing output
* in the future. If it isn't, then we break its connections to its inputs
* and outputs, allowing nodes to be immediately disconnected. This
* disconnection is done internally, invisible to DOM users.
*/
class AudioNode : public nsISupports,
public nsWrapperCache,
public EnableWebAudioCheck
{
public:
explicit AudioNode(AudioContext* aContext);
virtual ~AudioNode();
// This should be idempotent (safe to call multiple times).
// This should be called in the destructor of every class that overrides
// this method.
virtual void DestroyMediaStream()
{
if (mStream) {
mStream->Destroy();
mStream = nullptr;
}
}
// This method should be overridden to return true in nodes
// which support being hooked up to the Media Stream graph.
virtual bool SupportsMediaStreams() const
{
return false;
}
NS_DECL_CYCLE_COLLECTING_ISUPPORTS
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(AudioNode)
virtual AudioBufferSourceNode* AsAudioBufferSourceNode() {
return nullptr;
}
AudioContext* GetParentObject() const
{
return mContext;
}
AudioContext* Context() const
{
return mContext;
}
void Connect(AudioNode& aDestination, uint32_t aOutput,
uint32_t aInput, ErrorResult& aRv);
void Disconnect(uint32_t aOutput, ErrorResult& aRv);
// The following two virtual methods must be implemented by each node type
// to provide their number of input and output ports. These numbers are
// constant for the lifetime of the node. Both default to 1.
virtual uint32_t NumberOfInputs() const { return 1; }
virtual uint32_t NumberOfOutputs() const { return 1; }
struct InputNode {
~InputNode()
{
if (mStreamPort) {
mStreamPort->Destroy();
}
}
// Weak reference.
AudioNode* mInputNode;
nsRefPtr<MediaInputPort> mStreamPort;
// The index of the input port this node feeds into.
uint32_t mInputPort;
// The index of the output port this node comes out of.
uint32_t mOutputPort;
};
MediaStream* Stream() { return mStream; }
const nsTArray<InputNode>& InputNodes() const
{
return mInputNodes;
}
private:
// This could possibly delete 'this'.
void DisconnectFromGraph();
protected:
static void Callback(AudioNode* aNode) { /* not implemented */ }
// Helpers for sending different value types to streams
void SendDoubleParameterToStream(uint32_t aIndex, double aValue);
void SendInt32ParameterToStream(uint32_t aIndex, int32_t aValue);
void SendThreeDPointParameterToStream(uint32_t aIndex, const ThreeDPoint& aValue);
static void SendTimelineParameterToStream(AudioNode* aNode, uint32_t aIndex,
const AudioParamTimeline& aValue);
private:
nsRefPtr<AudioContext> mContext;
protected:
// Must be set in the constructor. Must not be null.
// If MaxNumberOfInputs() is > 0, then mStream must be a ProcessedMediaStream.
nsRefPtr<MediaStream> mStream;
private:
// For every InputNode, there is a corresponding entry in mOutputNodes of the
// InputNode's mInputNode.
nsTArray<InputNode> mInputNodes;
// For every mOutputNode entry, there is a corresponding entry in mInputNodes
// of the mOutputNode entry. We won't necessarily be able to identify the
// exact matching entry, since mOutputNodes doesn't include the port
// identifiers and the same node could be connected on multiple ports.
nsTArray<nsRefPtr<AudioNode> > mOutputNodes;
};
}
}
#endif