/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef AudioNode_h_ #define AudioNode_h_ #include "nsWrapperCache.h" #include "nsCycleCollectionParticipant.h" #include "mozilla/Attributes.h" #include "EnableWebAudioCheck.h" #include "nsAutoPtr.h" #include "nsTArray.h" #include "AudioContext.h" #include "AudioParamTimeline.h" #include "MediaStreamGraph.h" struct JSContext; namespace mozilla { class ErrorResult; namespace dom { struct ThreeDPoint; template class SelfReference { public: SelfReference() : mHeld(false) {} ~SelfReference() { NS_ASSERTION(!mHeld, "Forgot to drop the self reference?"); } void Take(T* t) { if (!mHeld) { mHeld = true; t->AddRef(); } } void Drop(T* t) { if (mHeld) { mHeld = false; t->Release(); } } operator bool() const { return mHeld; } private: bool mHeld; }; /** * The DOM object representing a Web Audio AudioNode. * * Each AudioNode has a MediaStream representing the actual * real-time processing and output of this AudioNode. * * We track the incoming and outgoing connections to other AudioNodes. * All connections are strong and thus rely on cycle collection to break them. * However, we also track whether an AudioNode is capable of producing output * in the future. If it isn't, then we break its connections to its inputs * and outputs, allowing nodes to be immediately disconnected. This * disconnection is done internally, invisible to DOM users. */ class AudioNode : public nsISupports, public nsWrapperCache, public EnableWebAudioCheck { public: explicit AudioNode(AudioContext* aContext); virtual ~AudioNode(); // This should be idempotent (safe to call multiple times). // This should be called in the destructor of every class that overrides // this method. virtual void DestroyMediaStream() { if (mStream) { mStream->Destroy(); mStream = nullptr; } } // This method should be overridden to return true in nodes // which support being hooked up to the Media Stream graph. virtual bool SupportsMediaStreams() const { return false; } NS_DECL_CYCLE_COLLECTING_ISUPPORTS NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(AudioNode) virtual AudioBufferSourceNode* AsAudioBufferSourceNode() { return nullptr; } AudioContext* GetParentObject() const { return mContext; } AudioContext* Context() const { return mContext; } void Connect(AudioNode& aDestination, uint32_t aOutput, uint32_t aInput, ErrorResult& aRv); void Disconnect(uint32_t aOutput, ErrorResult& aRv); // The following two virtual methods must be implemented by each node type // to provide their number of input and output ports. These numbers are // constant for the lifetime of the node. Both default to 1. virtual uint32_t NumberOfInputs() const { return 1; } virtual uint32_t NumberOfOutputs() const { return 1; } struct InputNode { ~InputNode() { if (mStreamPort) { mStreamPort->Destroy(); } } // Weak reference. AudioNode* mInputNode; nsRefPtr mStreamPort; // The index of the input port this node feeds into. uint32_t mInputPort; // The index of the output port this node comes out of. uint32_t mOutputPort; }; MediaStream* Stream() { return mStream; } const nsTArray& InputNodes() const { return mInputNodes; } private: // This could possibly delete 'this'. void DisconnectFromGraph(); protected: static void Callback(AudioNode* aNode) { /* not implemented */ } // Helpers for sending different value types to streams void SendDoubleParameterToStream(uint32_t aIndex, double aValue); void SendInt32ParameterToStream(uint32_t aIndex, int32_t aValue); void SendThreeDPointParameterToStream(uint32_t aIndex, const ThreeDPoint& aValue); static void SendTimelineParameterToStream(AudioNode* aNode, uint32_t aIndex, const AudioParamTimeline& aValue); private: nsRefPtr mContext; protected: // Must be set in the constructor. Must not be null. // If MaxNumberOfInputs() is > 0, then mStream must be a ProcessedMediaStream. nsRefPtr mStream; private: // For every InputNode, there is a corresponding entry in mOutputNodes of the // InputNode's mInputNode. nsTArray mInputNodes; // For every mOutputNode entry, there is a corresponding entry in mInputNodes // of the mOutputNode entry. We won't necessarily be able to identify the // exact matching entry, since mOutputNodes doesn't include the port // identifiers and the same node could be connected on multiple ports. nsTArray > mOutputNodes; }; } } #endif