gecko/dom/camera/DOMCameraManager.cpp

109 lines
3.2 KiB
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsDebug.h"
#include "nsIDocument.h"
#include "nsIPermissionManager.h"
#include "DOMCameraControl.h"
#include "DOMCameraManager.h"
#include "nsDOMClassInfo.h"
#include "DictionaryHelpers.h"
#include "CameraCommon.h"
using namespace mozilla;
DOMCI_DATA(CameraManager, nsIDOMCameraManager)
NS_INTERFACE_MAP_BEGIN(nsDOMCameraManager)
NS_INTERFACE_MAP_ENTRY(nsISupports)
NS_INTERFACE_MAP_ENTRY(nsIDOMCameraManager)
NS_DOM_INTERFACE_MAP_ENTRY_CLASSINFO(CameraManager)
NS_INTERFACE_MAP_END
NS_IMPL_ADDREF(nsDOMCameraManager)
NS_IMPL_RELEASE(nsDOMCameraManager)
/**
* Global camera logging object
*
* Set the NSPR_LOG_MODULES environment variable to enable logging
* in a debug build, e.g. NSPR_LOG_MODULES=Camera:5
*/
PRLogModuleInfo* gCameraLog = PR_LOG_DEFINE("Camera");
/**
* nsDOMCameraManager::GetListOfCameras
* is implementation-specific, and can be found in (e.g.)
* GonkCameraManager.cpp and FallbackCameraManager.cpp.
*/
nsDOMCameraManager::nsDOMCameraManager(uint64_t aWindowId)
: mWindowId(aWindowId)
{
/* member initializers and constructor code */
DOM_CAMERA_LOGT("%s:%d : this=%p, windowId=%llx\n", __func__, __LINE__, this, mWindowId);
}
nsDOMCameraManager::~nsDOMCameraManager()
{
/* destructor code */
DOM_CAMERA_LOGT("%s:%d : this=%p\n", __func__, __LINE__, this);
}
void
nsDOMCameraManager::OnNavigation(uint64_t aWindowId)
{
// TODO: see bug 779145.
}
// static creator
already_AddRefed<nsDOMCameraManager>
nsDOMCameraManager::CheckPermissionAndCreateInstance(nsPIDOMWindow* aWindow)
{
nsCOMPtr<nsIPermissionManager> permMgr =
do_GetService(NS_PERMISSIONMANAGER_CONTRACTID);
NS_ENSURE_TRUE(permMgr, nullptr);
uint32_t permission = nsIPermissionManager::DENY_ACTION;
permMgr->TestPermissionFromWindow(aWindow, "camera", &permission);
if (permission != nsIPermissionManager::ALLOW_ACTION) {
NS_WARNING("No permission to access camera");
return nullptr;
}
nsRefPtr<nsDOMCameraManager> cameraManager =
new nsDOMCameraManager(aWindow->WindowID());
return cameraManager.forget();
}
/* [implicit_jscontext] void getCamera ([optional] in jsval aOptions, in nsICameraGetCameraCallback onSuccess, [optional] in nsICameraErrorCallback onError); */
NS_IMETHODIMP
nsDOMCameraManager::GetCamera(const JS::Value& aOptions, nsICameraGetCameraCallback* onSuccess, nsICameraErrorCallback* onError, JSContext* cx)
{
NS_ENSURE_TRUE(onSuccess, NS_ERROR_INVALID_ARG);
uint32_t cameraId = 0; // back (or forward-facing) camera by default
CameraSelector selector;
nsresult rv = selector.Init(cx, &aOptions);
NS_ENSURE_SUCCESS(rv, rv);
if (selector.camera.EqualsASCII("front")) {
cameraId = 1;
}
// reuse the same camera thread to conserve resources
if (!mCameraThread) {
rv = NS_NewThread(getter_AddRefs(mCameraThread));
NS_ENSURE_SUCCESS(rv, rv);
}
DOM_CAMERA_LOGT("%s:%d\n", __func__, __LINE__);
// Creating this object will trigger the onSuccess handler
nsCOMPtr<nsICameraControl> cameraControl = new nsDOMCameraControl(cameraId, mCameraThread, onSuccess, onError);
return NS_OK;
}