/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "nsDebug.h" #include "nsIDocument.h" #include "nsIPermissionManager.h" #include "DOMCameraControl.h" #include "DOMCameraManager.h" #include "nsDOMClassInfo.h" #include "DictionaryHelpers.h" #include "CameraCommon.h" using namespace mozilla; DOMCI_DATA(CameraManager, nsIDOMCameraManager) NS_INTERFACE_MAP_BEGIN(nsDOMCameraManager) NS_INTERFACE_MAP_ENTRY(nsISupports) NS_INTERFACE_MAP_ENTRY(nsIDOMCameraManager) NS_DOM_INTERFACE_MAP_ENTRY_CLASSINFO(CameraManager) NS_INTERFACE_MAP_END NS_IMPL_ADDREF(nsDOMCameraManager) NS_IMPL_RELEASE(nsDOMCameraManager) /** * Global camera logging object * * Set the NSPR_LOG_MODULES environment variable to enable logging * in a debug build, e.g. NSPR_LOG_MODULES=Camera:5 */ PRLogModuleInfo* gCameraLog = PR_LOG_DEFINE("Camera"); /** * nsDOMCameraManager::GetListOfCameras * is implementation-specific, and can be found in (e.g.) * GonkCameraManager.cpp and FallbackCameraManager.cpp. */ nsDOMCameraManager::nsDOMCameraManager(uint64_t aWindowId) : mWindowId(aWindowId) { /* member initializers and constructor code */ DOM_CAMERA_LOGT("%s:%d : this=%p, windowId=%llx\n", __func__, __LINE__, this, mWindowId); } nsDOMCameraManager::~nsDOMCameraManager() { /* destructor code */ DOM_CAMERA_LOGT("%s:%d : this=%p\n", __func__, __LINE__, this); } void nsDOMCameraManager::OnNavigation(uint64_t aWindowId) { // TODO: see bug 779145. } // static creator already_AddRefed nsDOMCameraManager::CheckPermissionAndCreateInstance(nsPIDOMWindow* aWindow) { nsCOMPtr permMgr = do_GetService(NS_PERMISSIONMANAGER_CONTRACTID); NS_ENSURE_TRUE(permMgr, nullptr); uint32_t permission = nsIPermissionManager::DENY_ACTION; permMgr->TestPermissionFromWindow(aWindow, "camera", &permission); if (permission != nsIPermissionManager::ALLOW_ACTION) { NS_WARNING("No permission to access camera"); return nullptr; } nsRefPtr cameraManager = new nsDOMCameraManager(aWindow->WindowID()); return cameraManager.forget(); } /* [implicit_jscontext] void getCamera ([optional] in jsval aOptions, in nsICameraGetCameraCallback onSuccess, [optional] in nsICameraErrorCallback onError); */ NS_IMETHODIMP nsDOMCameraManager::GetCamera(const JS::Value& aOptions, nsICameraGetCameraCallback* onSuccess, nsICameraErrorCallback* onError, JSContext* cx) { NS_ENSURE_TRUE(onSuccess, NS_ERROR_INVALID_ARG); uint32_t cameraId = 0; // back (or forward-facing) camera by default CameraSelector selector; nsresult rv = selector.Init(cx, &aOptions); NS_ENSURE_SUCCESS(rv, rv); if (selector.camera.EqualsASCII("front")) { cameraId = 1; } // reuse the same camera thread to conserve resources if (!mCameraThread) { rv = NS_NewThread(getter_AddRefs(mCameraThread)); NS_ENSURE_SUCCESS(rv, rv); } DOM_CAMERA_LOGT("%s:%d\n", __func__, __LINE__); // Creating this object will trigger the onSuccess handler nsCOMPtr cameraControl = new nsDOMCameraControl(cameraId, mCameraThread, onSuccess, onError); return NS_OK; }