gecko/layout/base/Units.h

143 lines
6.7 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZ_UNITS_H_
#define MOZ_UNITS_H_
#include "mozilla/gfx/Point.h"
#include "nsDeviceContext.h"
namespace mozilla {
/*
* The pixels that content authors use to specify sizes in.
*/
struct CSSPixel {
static gfx::IntPointTyped<CSSPixel> RoundToInt(const gfx::PointTyped<CSSPixel>& aPoint) {
return gfx::IntPointTyped<CSSPixel>(NS_lround(aPoint.x),
NS_lround(aPoint.y));
}
static gfx::PointTyped<CSSPixel> FromAppUnits(const nsPoint& aPoint) {
return gfx::PointTyped<CSSPixel>(NSAppUnitsToFloatPixels(aPoint.x, float(nsDeviceContext::AppUnitsPerCSSPixel())),
NSAppUnitsToFloatPixels(aPoint.y, float(nsDeviceContext::AppUnitsPerCSSPixel())));
}
static gfx::IntPointTyped<CSSPixel> FromAppUnitsRounded(const nsPoint& aPoint) {
return gfx::IntPointTyped<CSSPixel>(NSAppUnitsToIntPixels(aPoint.x, float(nsDeviceContext::AppUnitsPerCSSPixel())),
NSAppUnitsToIntPixels(aPoint.y, float(nsDeviceContext::AppUnitsPerCSSPixel())));
}
static nsPoint ToAppUnits(const gfx::PointTyped<CSSPixel>& aPoint) {
return nsPoint(NSFloatPixelsToAppUnits(aPoint.x, float(nsDeviceContext::AppUnitsPerCSSPixel())),
NSFloatPixelsToAppUnits(aPoint.y, float(nsDeviceContext::AppUnitsPerCSSPixel())));
}
static nsPoint ToAppUnits(const gfx::IntPointTyped<CSSPixel>& aPoint)
{
return nsPoint(NSIntPixelsToAppUnits(aPoint.x, nsDeviceContext::AppUnitsPerCSSPixel()),
NSIntPixelsToAppUnits(aPoint.y, nsDeviceContext::AppUnitsPerCSSPixel()));
}
static gfx::RectTyped<CSSPixel> FromAppUnits(const nsRect& aRect) {
return gfx::RectTyped<CSSPixel>(NSAppUnitsToFloatPixels(aRect.x, float(nsDeviceContext::AppUnitsPerCSSPixel())),
NSAppUnitsToFloatPixels(aRect.y, float(nsDeviceContext::AppUnitsPerCSSPixel())),
NSAppUnitsToFloatPixels(aRect.width, float(nsDeviceContext::AppUnitsPerCSSPixel())),
NSAppUnitsToFloatPixels(aRect.height, float(nsDeviceContext::AppUnitsPerCSSPixel())));
}
static nsRect ToAppUnits(const gfx::RectTyped<CSSPixel>& aRect) {
return nsRect(NSFloatPixelsToAppUnits(aRect.x, float(nsDeviceContext::AppUnitsPerCSSPixel())),
NSFloatPixelsToAppUnits(aRect.y, float(nsDeviceContext::AppUnitsPerCSSPixel())),
NSFloatPixelsToAppUnits(aRect.width, float(nsDeviceContext::AppUnitsPerCSSPixel())),
NSFloatPixelsToAppUnits(aRect.height, float(nsDeviceContext::AppUnitsPerCSSPixel())));
}
static gfx::IntRectTyped<CSSPixel> FromAppUnitsRounded(const nsRect& aRect)
{
return gfx::IntRectTyped<CSSPixel>(NSAppUnitsToIntPixels(aRect.x, float(nsDeviceContext::AppUnitsPerCSSPixel())),
NSAppUnitsToIntPixels(aRect.y, float(nsDeviceContext::AppUnitsPerCSSPixel())),
NSAppUnitsToIntPixels(aRect.width, float(nsDeviceContext::AppUnitsPerCSSPixel())),
NSAppUnitsToIntPixels(aRect.height, float(nsDeviceContext::AppUnitsPerCSSPixel())));
}
};
typedef gfx::PointTyped<CSSPixel> CSSPoint;
typedef gfx::IntPointTyped<CSSPixel> CSSIntPoint;
typedef gfx::SizeTyped<CSSPixel> CSSSize;
typedef gfx::RectTyped<CSSPixel> CSSRect;
typedef gfx::IntRectTyped<CSSPixel> CSSIntRect;
/*
* The pixels that layout rasterizes and delivers to the graphics code.
* These are generally referred to as "device pixels" in layout code. Layer
* pixels are affected by:
* 1) the "display resolution" (see nsIPresShell::SetResolution)
* 2) the "full zoom" (see nsPresContext::SetFullZoom)
* 3) the "widget scale" (nsIWidget::GetDefaultScale)
*/
struct LayerPixel {
static gfx::IntPointTyped<LayerPixel> FromCSSPointRounded(const CSSPoint& aPoint, float aResolutionX, float aResolutionY) {
return gfx::IntPointTyped<LayerPixel>(NS_lround(aPoint.x * aResolutionX),
NS_lround(aPoint.y * aResolutionY));
}
static gfx::IntRectTyped<LayerPixel> RoundToInt(const gfx::RectTyped<LayerPixel>& aRect) {
return gfx::IntRectTyped<LayerPixel>(NS_lround(aRect.x),
NS_lround(aRect.y),
NS_lround(aRect.width),
NS_lround(aRect.height));
}
static gfx::RectTyped<LayerPixel> FromCSSRect(const CSSRect& aRect, float aResolutionX, float aResolutionY) {
return gfx::RectTyped<LayerPixel>(aRect.x * aResolutionX,
aRect.y * aResolutionY,
aRect.width * aResolutionX,
aRect.height * aResolutionY);
}
static gfx::IntRectTyped<LayerPixel> FromCSSRectRounded(const CSSRect& aRect, float aResolutionX, float aResolutionY) {
return RoundToInt(FromCSSRect(aRect, aResolutionX, aResolutionY));
}
static CSSIntRect ToCSSIntRectRoundIn(const gfx::IntRectTyped<LayerPixel>& aRect, float aResolutionX, float aResolutionY) {
gfx::IntRectTyped<CSSPixel> ret(aRect.x, aRect.y, aRect.width, aRect.height);
ret.ScaleInverseRoundIn(aResolutionX, aResolutionY);
return ret;
}
};
typedef gfx::PointTyped<LayerPixel> LayerPoint;
typedef gfx::IntPointTyped<LayerPixel> LayerIntPoint;
typedef gfx::IntSizeTyped<LayerPixel> LayerIntSize;
typedef gfx::RectTyped<LayerPixel> LayerRect;
typedef gfx::IntRectTyped<LayerPixel> LayerIntRect;
/*
* The pixels that are displayed on the screen.
* On non-OMTC platforms this should be equivalent to LayerPixel units.
* On OMTC platforms these may diverge from LayerPixel units temporarily,
* while an asynchronous zoom is happening, but should eventually converge
* back to LayerPixel units. Some variables (such as those representing
* chrome UI element sizes) that are not subject to content zoom should
* generally be represented in ScreenPixel units.
*/
struct ScreenPixel {
static CSSPoint ToCSSPoint(const gfx::PointTyped<ScreenPixel>& aPoint, float aResolutionX, float aResolutionY) {
return CSSPoint(aPoint.x * aResolutionX,
aPoint.y * aResolutionY);
}
};
typedef gfx::PointTyped<ScreenPixel> ScreenPoint;
typedef gfx::IntPointTyped<ScreenPixel> ScreenIntPoint;
typedef gfx::SizeTyped<ScreenPixel> ScreenSize;
typedef gfx::IntSizeTyped<ScreenPixel> ScreenIntSize;
};
#endif