2013-06-12 00:00:08 -07:00
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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2013-05-30 18:30:13 -07:00
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZ_UNITS_H_
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#define MOZ_UNITS_H_
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#include "mozilla/gfx/Point.h"
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#include "nsDeviceContext.h"
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namespace mozilla {
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2013-06-10 06:05:43 -07:00
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/*
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* The pixels that content authors use to specify sizes in.
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*/
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2013-05-30 18:30:13 -07:00
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struct CSSPixel {
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static gfx::IntPointTyped<CSSPixel> RoundToInt(const gfx::PointTyped<CSSPixel>& aPoint) {
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return gfx::IntPointTyped<CSSPixel>(NS_lround(aPoint.x),
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NS_lround(aPoint.y));
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}
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2013-06-10 06:05:43 -07:00
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static gfx::PointTyped<CSSPixel> FromAppUnits(const nsPoint& aPoint) {
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return gfx::PointTyped<CSSPixel>(NSAppUnitsToFloatPixels(aPoint.x, float(nsDeviceContext::AppUnitsPerCSSPixel())),
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NSAppUnitsToFloatPixels(aPoint.y, float(nsDeviceContext::AppUnitsPerCSSPixel())));
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}
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static gfx::IntPointTyped<CSSPixel> FromAppUnitsRounded(const nsPoint& aPoint) {
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return gfx::IntPointTyped<CSSPixel>(NSAppUnitsToIntPixels(aPoint.x, float(nsDeviceContext::AppUnitsPerCSSPixel())),
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NSAppUnitsToIntPixels(aPoint.y, float(nsDeviceContext::AppUnitsPerCSSPixel())));
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}
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static nsPoint ToAppUnits(const gfx::PointTyped<CSSPixel>& aPoint) {
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return nsPoint(NSFloatPixelsToAppUnits(aPoint.x, float(nsDeviceContext::AppUnitsPerCSSPixel())),
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NSFloatPixelsToAppUnits(aPoint.y, float(nsDeviceContext::AppUnitsPerCSSPixel())));
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}
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static nsPoint ToAppUnits(const gfx::IntPointTyped<CSSPixel>& aPoint)
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{
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return nsPoint(NSIntPixelsToAppUnits(aPoint.x, nsDeviceContext::AppUnitsPerCSSPixel()),
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NSIntPixelsToAppUnits(aPoint.y, nsDeviceContext::AppUnitsPerCSSPixel()));
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}
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static gfx::RectTyped<CSSPixel> FromAppUnits(const nsRect& aRect) {
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return gfx::RectTyped<CSSPixel>(NSAppUnitsToFloatPixels(aRect.x, float(nsDeviceContext::AppUnitsPerCSSPixel())),
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NSAppUnitsToFloatPixels(aRect.y, float(nsDeviceContext::AppUnitsPerCSSPixel())),
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NSAppUnitsToFloatPixels(aRect.width, float(nsDeviceContext::AppUnitsPerCSSPixel())),
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NSAppUnitsToFloatPixels(aRect.height, float(nsDeviceContext::AppUnitsPerCSSPixel())));
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}
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static nsRect ToAppUnits(const gfx::RectTyped<CSSPixel>& aRect) {
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return nsRect(NSFloatPixelsToAppUnits(aRect.x, float(nsDeviceContext::AppUnitsPerCSSPixel())),
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NSFloatPixelsToAppUnits(aRect.y, float(nsDeviceContext::AppUnitsPerCSSPixel())),
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NSFloatPixelsToAppUnits(aRect.width, float(nsDeviceContext::AppUnitsPerCSSPixel())),
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NSFloatPixelsToAppUnits(aRect.height, float(nsDeviceContext::AppUnitsPerCSSPixel())));
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}
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static gfx::IntRectTyped<CSSPixel> FromAppUnitsRounded(const nsRect& aRect)
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{
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return gfx::IntRectTyped<CSSPixel>(NSAppUnitsToIntPixels(aRect.x, float(nsDeviceContext::AppUnitsPerCSSPixel())),
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NSAppUnitsToIntPixels(aRect.y, float(nsDeviceContext::AppUnitsPerCSSPixel())),
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NSAppUnitsToIntPixels(aRect.width, float(nsDeviceContext::AppUnitsPerCSSPixel())),
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NSAppUnitsToIntPixels(aRect.height, float(nsDeviceContext::AppUnitsPerCSSPixel())));
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}
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};
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typedef gfx::PointTyped<CSSPixel> CSSPoint;
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typedef gfx::IntPointTyped<CSSPixel> CSSIntPoint;
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typedef gfx::SizeTyped<CSSPixel> CSSSize;
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typedef gfx::RectTyped<CSSPixel> CSSRect;
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typedef gfx::IntRectTyped<CSSPixel> CSSIntRect;
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/*
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* The pixels that layout rasterizes and delivers to the graphics code.
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* These are generally referred to as "device pixels" in layout code. Layer
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* pixels are affected by:
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* 1) the "display resolution" (see nsIPresShell::SetResolution)
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* 2) the "full zoom" (see nsPresContext::SetFullZoom)
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* 3) the "widget scale" (nsIWidget::GetDefaultScale)
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*/
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struct LayerPixel {
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static gfx::IntPointTyped<LayerPixel> FromCSSPointRounded(const CSSPoint& aPoint, float aResolutionX, float aResolutionY) {
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return gfx::IntPointTyped<LayerPixel>(NS_lround(aPoint.x * aResolutionX),
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NS_lround(aPoint.y * aResolutionY));
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}
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static gfx::IntRectTyped<LayerPixel> RoundToInt(const gfx::RectTyped<LayerPixel>& aRect) {
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return gfx::IntRectTyped<LayerPixel>(NS_lround(aRect.x),
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NS_lround(aRect.y),
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NS_lround(aRect.width),
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NS_lround(aRect.height));
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}
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static gfx::RectTyped<LayerPixel> FromCSSRect(const CSSRect& aRect, float aResolutionX, float aResolutionY) {
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return gfx::RectTyped<LayerPixel>(aRect.x * aResolutionX,
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aRect.y * aResolutionY,
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aRect.width * aResolutionX,
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aRect.height * aResolutionY);
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}
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static gfx::IntRectTyped<LayerPixel> FromCSSRectRounded(const CSSRect& aRect, float aResolutionX, float aResolutionY) {
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return RoundToInt(FromCSSRect(aRect, aResolutionX, aResolutionY));
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}
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static CSSIntRect ToCSSIntRectRoundIn(const gfx::IntRectTyped<LayerPixel>& aRect, float aResolutionX, float aResolutionY) {
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gfx::IntRectTyped<CSSPixel> ret(aRect.x, aRect.y, aRect.width, aRect.height);
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ret.ScaleInverseRoundIn(aResolutionX, aResolutionY);
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return ret;
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}
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};
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typedef gfx::PointTyped<LayerPixel> LayerPoint;
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typedef gfx::IntPointTyped<LayerPixel> LayerIntPoint;
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typedef gfx::IntSizeTyped<LayerPixel> LayerIntSize;
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typedef gfx::RectTyped<LayerPixel> LayerRect;
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typedef gfx::IntRectTyped<LayerPixel> LayerIntRect;
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/*
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* The pixels that are displayed on the screen.
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* On non-OMTC platforms this should be equivalent to LayerPixel units.
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* On OMTC platforms these may diverge from LayerPixel units temporarily,
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* while an asynchronous zoom is happening, but should eventually converge
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* back to LayerPixel units. Some variables (such as those representing
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* chrome UI element sizes) that are not subject to content zoom should
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* generally be represented in ScreenPixel units.
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*/
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struct ScreenPixel {
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static CSSPoint ToCSSPoint(const gfx::PointTyped<ScreenPixel>& aPoint, float aResolutionX, float aResolutionY) {
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return CSSPoint(aPoint.x * aResolutionX,
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aPoint.y * aResolutionY);
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}
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};
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typedef gfx::PointTyped<ScreenPixel> ScreenPoint;
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typedef gfx::IntPointTyped<ScreenPixel> ScreenIntPoint;
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typedef gfx::SizeTyped<ScreenPixel> ScreenSize;
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typedef gfx::IntSizeTyped<ScreenPixel> ScreenIntSize;
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};
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#endif
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