gecko/gfx/layers/d3d11
2015-01-08 00:12:29 +00:00
..
CompositorD3D11.cpp Bug 1107718 - Addendum: Properly address review comments. r=nical 2015-01-08 00:12:29 +00:00
CompositorD3D11.h Bug 1107718: Properly deal with a D3D11 device reset. r=nical 2015-01-08 00:10:49 +00:00
CompositorD3D11.hlsl Bug 1036602 - rename d3d11 .fx files to .hlsl; r=bas 2014-12-17 11:47:06 -05:00
CompositorD3D11Shaders.h Bug 1036602 - Regenerate D3D11 shaders; r=Bas 2014-07-09 12:28:05 -07:00
CompositorD3D11ShadersVR.h Bug 1036602 - Regenerate D3D11 shaders; r=Bas 2014-07-09 12:28:05 -07:00
CompositorD3D11VR.hlsl Bug 1036602 - rename d3d11 .fx files to .hlsl; r=bas 2014-12-17 11:47:06 -05:00
genshaders.sh Bug 1036602 - rename d3d11 .fx files to .hlsl; r=bas 2014-12-17 11:47:06 -05:00
ReadbackManagerD3D11.cpp Bug 1073103 - Rename ThebesLayer to PaintedLayer. r=roc 2014-09-26 13:06:08 -04:00
ReadbackManagerD3D11.h Bug 1055664 - Use static instead of fiend function for StartTaskThread. r=bas.schouten 2014-08-26 13:50:38 +02:00
TextureD3D11.cpp Bug 1114577 - GFX cleanups now that Windows SDK 8.1 is the minimum supported version. r=jmuizelaar, r=glandium 2015-01-07 11:32:07 -05:00
TextureD3D11.h Bug 1042696 - Set allocator to TextureClient from constructor. r=nical 2014-12-22 03:49:00 -05:00