gecko/gfx/skia/include/gpu/GrPaint.h
2013-04-02 16:49:07 -04:00

308 lines
9.9 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrPaint_DEFINED
#define GrPaint_DEFINED
#include "GrColor.h"
#include "GrEffectStage.h"
#include "SkXfermode.h"
/**
* The paint describes how color and coverage are computed at each pixel by GrContext draw
* functions and the how color is blended with the destination pixel.
*
* The paint allows installation of custom color and coverage stages. New types of stages are
* created by subclassing GrEffect.
*
* The primitive color computation starts with the color specified by setColor(). This color is the
* input to the first color stage. Each color stage feeds its output to the next color stage. The
* final color stage's output color is input to the color filter specified by
* setXfermodeColorFilter which produces the final source color, S.
*
* Fractional pixel coverage follows a similar flow. The coverage is initially the value specified
* by setCoverage(). This is input to the first coverage stage. Coverage stages are chained
* together in the same manner as color stages. The output of the last stage is modulated by any
* fractional coverage produced by anti-aliasing. This last step produces the final coverage, C.
*
* setBlendFunc() specifies blending coefficients for S (described above) and D, the initial value
* of the destination pixel, labeled Bs and Bd respectively. The final value of the destination
* pixel is then D' = (1-C)*D + C*(Bd*D + Bs*S).
*
* Note that the coverage is applied after the blend. This is why they are computed as distinct
* values.
*
* TODO: Encapsulate setXfermodeColorFilter in a GrEffect and remove from GrPaint.
*/
class GrPaint {
public:
enum {
kMaxColorStages = 3,
kMaxCoverageStages = 1,
};
GrPaint() { this->reset(); }
GrPaint(const GrPaint& paint) { *this = paint; }
~GrPaint() {}
/**
* Sets the blending coefficients to use to blend the final primitive color with the
* destination color. Defaults to kOne for src and kZero for dst (i.e. src mode).
*/
void setBlendFunc(GrBlendCoeff srcCoeff, GrBlendCoeff dstCoeff) {
fSrcBlendCoeff = srcCoeff;
fDstBlendCoeff = dstCoeff;
}
GrBlendCoeff getSrcBlendCoeff() const { return fSrcBlendCoeff; }
GrBlendCoeff getDstBlendCoeff() const { return fDstBlendCoeff; }
/**
* The initial color of the drawn primitive. Defaults to solid white.
*/
void setColor(GrColor color) { fColor = color; }
GrColor getColor() const { return fColor; }
/**
* Applies fractional coverage to the entire drawn primitive. Defaults to 0xff.
*/
void setCoverage(uint8_t coverage) { fCoverage = coverage; }
uint8_t getCoverage() const { return fCoverage; }
/**
* Should primitives be anti-aliased or not. Defaults to false.
*/
void setAntiAlias(bool aa) { fAntiAlias = aa; }
bool isAntiAlias() const { return fAntiAlias; }
/**
* Should dithering be applied. Defaults to false.
*/
void setDither(bool dither) { fDither = dither; }
bool isDither() const { return fDither; }
/**
* Enables a SkXfermode::Mode-based color filter applied to the primitive color. The constant
* color passed to this function is considered the "src" color and the primitive's color is
* considered the "dst" color. Defaults to kDst_Mode which equates to simply passing through
* the primitive color unmodified.
*/
void setXfermodeColorFilter(SkXfermode::Mode mode, GrColor color) {
fColorFilterColor = color;
fColorFilterXfermode = mode;
}
SkXfermode::Mode getColorFilterMode() const { return fColorFilterXfermode; }
GrColor getColorFilterColor() const { return fColorFilterColor; }
/**
* Disables the SkXfermode::Mode color filter.
*/
void resetColorFilter() {
fColorFilterXfermode = SkXfermode::kDst_Mode;
fColorFilterColor = GrColorPackRGBA(0xff, 0xff, 0xff, 0xff);
}
/**
* Specifies a stage of the color pipeline. Usually the texture matrices of color stages apply
* to the primitive's positions. Some GrContext calls take explicit coords as an array or a
* rect. In this case these are the pre-matrix coords to colorStage(0).
*/
GrEffectStage* colorStage(int i) {
GrAssert((unsigned)i < kMaxColorStages);
return fColorStages + i;
}
const GrEffectStage& getColorStage(int i) const {
GrAssert((unsigned)i < kMaxColorStages);
return fColorStages[i];
}
bool isColorStageEnabled(int i) const {
GrAssert((unsigned)i < kMaxColorStages);
return (NULL != fColorStages[i].getEffect());
}
/**
* Specifies a stage of the coverage pipeline. Coverage stages' texture matrices are always
* applied to the primitive's position, never to explicit texture coords.
*/
GrEffectStage* coverageStage(int i) {
GrAssert((unsigned)i < kMaxCoverageStages);
return fCoverageStages + i;
}
const GrEffectStage& getCoverageStage(int i) const {
GrAssert((unsigned)i < kMaxCoverageStages);
return fCoverageStages[i];
}
bool isCoverageStageEnabled(int i) const {
GrAssert((unsigned)i < kMaxCoverageStages);
return (NULL != fCoverageStages[i].getEffect());
}
bool hasCoverageStage() const {
for (int i = 0; i < kMaxCoverageStages; ++i) {
if (this->isCoverageStageEnabled(i)) {
return true;
}
}
return false;
}
bool hasColorStage() const {
for (int i = 0; i < kMaxColorStages; ++i) {
if (this->isColorStageEnabled(i)) {
return true;
}
}
return false;
}
bool hasStage() const { return this->hasColorStage() || this->hasCoverageStage(); }
GrPaint& operator=(const GrPaint& paint) {
fSrcBlendCoeff = paint.fSrcBlendCoeff;
fDstBlendCoeff = paint.fDstBlendCoeff;
fAntiAlias = paint.fAntiAlias;
fDither = paint.fDither;
fColor = paint.fColor;
fCoverage = paint.fCoverage;
fColorFilterColor = paint.fColorFilterColor;
fColorFilterXfermode = paint.fColorFilterXfermode;
for (int i = 0; i < kMaxColorStages; ++i) {
if (paint.isColorStageEnabled(i)) {
fColorStages[i] = paint.fColorStages[i];
}
}
for (int i = 0; i < kMaxCoverageStages; ++i) {
if (paint.isCoverageStageEnabled(i)) {
fCoverageStages[i] = paint.fCoverageStages[i];
}
}
return *this;
}
/**
* Resets the paint to the defaults.
*/
void reset() {
this->resetBlend();
this->resetOptions();
this->resetColor();
this->resetCoverage();
this->resetStages();
this->resetColorFilter();
}
// internal use
// GrPaint's textures and masks map to the first N stages
// of GrDrawTarget in that order (textures followed by masks)
enum {
kFirstColorStage = 0,
kFirstCoverageStage = kMaxColorStages,
kTotalStages = kFirstColorStage + kMaxColorStages + kMaxCoverageStages,
};
private:
/**
* Called when the source coord system from which geometry is rendered changes. It ensures that
* the local coordinates seen by effects remains unchanged. oldToNew gives the transformation
* from the previous coord system to the new coord system.
*/
void localCoordChange(const SkMatrix& oldToNew) {
for (int i = 0; i < kMaxColorStages; ++i) {
if (this->isColorStageEnabled(i)) {
fColorStages[i].localCoordChange(oldToNew);
}
}
for (int i = 0; i < kMaxCoverageStages; ++i) {
if (this->isCoverageStageEnabled(i)) {
fCoverageStages[i].localCoordChange(oldToNew);
}
}
}
bool localCoordChangeInverse(const SkMatrix& newToOld) {
SkMatrix oldToNew;
bool computed = false;
for (int i = 0; i < kMaxColorStages; ++i) {
if (this->isColorStageEnabled(i)) {
if (!computed && !newToOld.invert(&oldToNew)) {
return false;
} else {
computed = true;
}
fColorStages[i].localCoordChange(oldToNew);
}
}
for (int i = 0; i < kMaxCoverageStages; ++i) {
if (this->isCoverageStageEnabled(i)) {
if (!computed && !newToOld.invert(&oldToNew)) {
return false;
} else {
computed = true;
}
fCoverageStages[i].localCoordChange(oldToNew);
}
}
return true;
}
friend class GrContext; // To access above two functions
GrEffectStage fColorStages[kMaxColorStages];
GrEffectStage fCoverageStages[kMaxCoverageStages];
GrBlendCoeff fSrcBlendCoeff;
GrBlendCoeff fDstBlendCoeff;
bool fAntiAlias;
bool fDither;
GrColor fColor;
uint8_t fCoverage;
GrColor fColorFilterColor;
SkXfermode::Mode fColorFilterXfermode;
void resetBlend() {
fSrcBlendCoeff = kOne_GrBlendCoeff;
fDstBlendCoeff = kZero_GrBlendCoeff;
}
void resetOptions() {
fAntiAlias = false;
fDither = false;
}
void resetColor() {
fColor = GrColorPackRGBA(0xff, 0xff, 0xff, 0xff);
}
void resetCoverage() {
fCoverage = 0xff;
}
void resetStages() {
for (int i = 0; i < kMaxColorStages; ++i) {
fColorStages[i].reset();
}
for (int i = 0; i < kMaxCoverageStages; ++i) {
fCoverageStages[i].reset();
}
}
};
#endif