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548 lines
18 KiB
C++
548 lines
18 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Corporation code.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2009
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Bas Schouten <bschouten@mozilla.org>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "ImageLayerD3D9.h"
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#include "gfxImageSurface.h"
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#include "yuv_convert.h"
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#include "nsIServiceManager.h"
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#include "nsIConsoleService.h"
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#include "nsPrintfCString.h"
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#include "Nv3DVUtils.h"
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namespace mozilla {
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namespace layers {
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using mozilla::MutexAutoLock;
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ImageContainerD3D9::ImageContainerD3D9(LayerManagerD3D9 *aManager)
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: ImageContainer(aManager)
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, mActiveImageLock("mozilla.layers.ImageContainerD3D9.mActiveImageLock")
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{
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}
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already_AddRefed<Image>
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ImageContainerD3D9::CreateImage(const Image::Format *aFormats,
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PRUint32 aNumFormats)
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{
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if (!aNumFormats) {
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return nsnull;
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}
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nsRefPtr<Image> img;
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if (aFormats[0] == Image::PLANAR_YCBCR) {
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img = new PlanarYCbCrImageD3D9(static_cast<LayerManagerD3D9*>(mManager));
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} else if (aFormats[0] == Image::CAIRO_SURFACE) {
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img = new CairoImageD3D9(static_cast<LayerManagerD3D9*>(mManager));
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}
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return img.forget();
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}
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void
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ImageContainerD3D9::SetCurrentImage(Image *aImage)
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{
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MutexAutoLock lock(mActiveImageLock);
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mActiveImage = aImage;
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}
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already_AddRefed<Image>
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ImageContainerD3D9::GetCurrentImage()
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{
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MutexAutoLock lock(mActiveImageLock);
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nsRefPtr<Image> retval = mActiveImage;
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return retval.forget();
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}
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already_AddRefed<gfxASurface>
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ImageContainerD3D9::GetCurrentAsSurface(gfxIntSize *aSize)
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{
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MutexAutoLock lock(mActiveImageLock);
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if (!mActiveImage) {
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return nsnull;
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}
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if (mActiveImage->GetFormat() == Image::PLANAR_YCBCR) {
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PlanarYCbCrImageD3D9 *yuvImage =
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static_cast<PlanarYCbCrImageD3D9*>(mActiveImage.get());
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if (yuvImage->HasData()) {
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*aSize = yuvImage->mSize;
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}
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} else if (mActiveImage->GetFormat() == Image::CAIRO_SURFACE) {
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CairoImageD3D9 *cairoImage =
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static_cast<CairoImageD3D9*>(mActiveImage.get());
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*aSize = cairoImage->mSize;
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}
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return static_cast<ImageD3D9*>(mActiveImage->GetImplData())->GetAsSurface();
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}
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gfxIntSize
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ImageContainerD3D9::GetCurrentSize()
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{
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MutexAutoLock lock(mActiveImageLock);
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if (!mActiveImage) {
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return gfxIntSize(0,0);
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}
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if (mActiveImage->GetFormat() == Image::PLANAR_YCBCR) {
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PlanarYCbCrImageD3D9 *yuvImage =
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static_cast<PlanarYCbCrImageD3D9*>(mActiveImage.get());
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if (!yuvImage->HasData()) {
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return gfxIntSize(0,0);
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}
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return yuvImage->mSize;
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} else if (mActiveImage->GetFormat() == Image::CAIRO_SURFACE) {
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CairoImageD3D9 *cairoImage =
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static_cast<CairoImageD3D9*>(mActiveImage.get());
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return cairoImage->mSize;
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}
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return gfxIntSize(0,0);
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}
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PRBool
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ImageContainerD3D9::SetLayerManager(LayerManager *aManager)
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{
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// we can't do anything here for now
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return PR_FALSE;
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}
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Layer*
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ImageLayerD3D9::GetLayer()
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{
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return this;
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}
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void
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ImageLayerD3D9::RenderLayer()
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{
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if (!GetContainer()) {
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return;
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}
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nsRefPtr<Image> image = GetContainer()->GetCurrentImage();
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if (image->GetFormat() == Image::PLANAR_YCBCR) {
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PlanarYCbCrImageD3D9 *yuvImage =
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static_cast<PlanarYCbCrImageD3D9*>(image.get());
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if (!yuvImage->HasData()) {
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return;
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}
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yuvImage->AllocateTextures();
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float quadTransform[4][4];
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/*
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* Matrix to transform the <0.0,0.0>, <1.0,1.0> quad to the correct position
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* and size. To get pixel perfect mapping we extend the quad half a pixel
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* beyond all edges.
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*/
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memset(&quadTransform, 0, sizeof(quadTransform));
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quadTransform[0][0] = (float)yuvImage->mSize.width;
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quadTransform[1][1] = (float)yuvImage->mSize.height;
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quadTransform[2][2] = 1.0f;
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quadTransform[3][3] = 1.0f;
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device()->SetVertexShaderConstantF(0, &quadTransform[0][0], 4);
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device()->SetVertexShaderConstantF(4, &mTransform._11, 4);
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float opacity[4];
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/*
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* We always upload a 4 component float, but the shader will
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* only use the the first component since it's declared as a 'float'.
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*/
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opacity[0] = GetOpacity();
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device()->SetPixelShaderConstantF(0, opacity, 1);
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mD3DManager->SetShaderMode(DeviceManagerD3D9::YCBCRLAYER);
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/*
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* Send 3d control data and metadata
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*/
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if (mD3DManager->Is3DEnabled() && mD3DManager->GetNv3DVUtils()) {
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mD3DManager->GetNv3DVUtils()->SendNv3DVControl(STEREO_MODE_RIGHT_LEFT, true, FIREFOX_3DV_APP_HANDLE);
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nsRefPtr<IDirect3DSurface9> renderTarget;
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device()->GetRenderTarget(0, getter_AddRefs(renderTarget));
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mD3DManager->GetNv3DVUtils()->SendNv3DVMetaData((unsigned int)yuvImage->mSize.width,
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(unsigned int)yuvImage->mSize.height, (HANDLE)(yuvImage->mYTexture), (HANDLE)(renderTarget));
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}
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device()->SetTexture(0, yuvImage->mYTexture);
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device()->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
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device()->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
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device()->SetTexture(1, yuvImage->mCbTexture);
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device()->SetSamplerState(1, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
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device()->SetSamplerState(1, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
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device()->SetTexture(2, yuvImage->mCrTexture);
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device()->SetSamplerState(2, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
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device()->SetSamplerState(2, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
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device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
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} else if (image->GetFormat() == Image::CAIRO_SURFACE) {
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CairoImageD3D9 *cairoImage =
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static_cast<CairoImageD3D9*>(image.get());
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float quadTransform[4][4];
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/*
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* Matrix to transform the <0.0,0.0>, <1.0,1.0> quad to the correct position
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* and size. To get pixel perfect mapping we extend the quad half a pixel
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* beyond all edges.
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*/
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memset(&quadTransform, 0, sizeof(quadTransform));
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quadTransform[0][0] = (float)cairoImage->mSize.width;
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quadTransform[1][1] = (float)cairoImage->mSize.height;
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quadTransform[2][2] = 1.0f;
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quadTransform[3][3] = 1.0f;
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device()->SetVertexShaderConstantF(0, &quadTransform[0][0], 4);
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device()->SetVertexShaderConstantF(4, &mTransform._11, 4);
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float opacity[4];
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/*
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* We always upload a 4 component float, but the shader will
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* only use the the first component since it's declared as a 'float'.
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*/
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opacity[0] = GetOpacity();
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device()->SetPixelShaderConstantF(0, opacity, 1);
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mD3DManager->SetShaderMode(DeviceManagerD3D9::RGBALAYER);
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device()->SetTexture(0, cairoImage->mTexture);
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device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
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}
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}
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PlanarYCbCrImageD3D9::PlanarYCbCrImageD3D9(mozilla::layers::LayerManagerD3D9* aManager)
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: PlanarYCbCrImage(static_cast<ImageD3D9*>(this))
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, mManager(aManager)
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, mHasData(PR_FALSE)
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{
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}
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void
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PlanarYCbCrImageD3D9::SetData(const PlanarYCbCrImage::Data &aData)
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{
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// XXX - For D3D9Ex we really should just copy to systemmem surfaces here.
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// For now, we copy the data
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int width_shift = 0;
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int height_shift = 0;
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if (aData.mYSize.width == aData.mCbCrSize.width &&
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aData.mYSize.height == aData.mCbCrSize.height) {
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// YV24 format
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width_shift = 0;
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height_shift = 0;
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mType = gfx::YV24;
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} else if (aData.mYSize.width / 2 == aData.mCbCrSize.width &&
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aData.mYSize.height == aData.mCbCrSize.height) {
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// YV16 format
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width_shift = 1;
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height_shift = 0;
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mType = gfx::YV16;
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} else if (aData.mYSize.width / 2 == aData.mCbCrSize.width &&
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aData.mYSize.height / 2 == aData.mCbCrSize.height ) {
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// YV12 format
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width_shift = 1;
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height_shift = 1;
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mType = gfx::YV12;
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} else {
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NS_ERROR("YCbCr format not supported");
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}
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mData = aData;
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mData.mCbCrStride = mData.mCbCrSize.width = aData.mPicSize.width >> width_shift;
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// Round up the values for width and height to make sure we sample enough data
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// for the last pixel - See bug 590735
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if (width_shift && (aData.mPicSize.width & 1)) {
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mData.mCbCrStride++;
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mData.mCbCrSize.width++;
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}
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mData.mCbCrSize.height = aData.mPicSize.height >> height_shift;
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if (height_shift && (aData.mPicSize.height & 1)) {
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mData.mCbCrSize.height++;
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}
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mData.mYSize = aData.mPicSize;
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mData.mYStride = mData.mYSize.width;
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mBuffer = new PRUint8[mData.mCbCrStride * mData.mCbCrSize.height * 2 +
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mData.mYStride * mData.mYSize.height];
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mData.mYChannel = mBuffer;
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mData.mCbChannel = mData.mYChannel + mData.mYStride * mData.mYSize.height;
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mData.mCrChannel = mData.mCbChannel + mData.mCbCrStride * mData.mCbCrSize.height;
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int cbcr_x = aData.mPicX >> width_shift;
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int cbcr_y = aData.mPicY >> height_shift;
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for (int i = 0; i < mData.mYSize.height; i++) {
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memcpy(mData.mYChannel + i * mData.mYStride,
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aData.mYChannel + ((aData.mPicY + i) * aData.mYStride) + aData.mPicX,
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mData.mYStride);
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}
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for (int i = 0; i < mData.mCbCrSize.height; i++) {
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memcpy(mData.mCbChannel + i * mData.mCbCrStride,
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aData.mCbChannel + ((cbcr_y + i) * aData.mCbCrStride) + cbcr_x,
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mData.mCbCrStride);
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}
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for (int i = 0; i < mData.mCbCrSize.height; i++) {
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memcpy(mData.mCrChannel + i * mData.mCbCrStride,
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aData.mCrChannel + ((cbcr_y + i) * aData.mCbCrStride) + cbcr_x,
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mData.mCbCrStride);
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}
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// Fix picture rect to be correct
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mData.mPicX = mData.mPicY = 0;
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mSize = aData.mPicSize;
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mHasData = PR_TRUE;
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}
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void
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PlanarYCbCrImageD3D9::AllocateTextures()
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{
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D3DLOCKED_RECT lockrectY;
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D3DLOCKED_RECT lockrectCb;
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D3DLOCKED_RECT lockrectCr;
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PRUint8* src;
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PRUint8* dest;
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nsRefPtr<IDirect3DSurface9> tmpSurfaceY;
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nsRefPtr<IDirect3DSurface9> tmpSurfaceCb;
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nsRefPtr<IDirect3DSurface9> tmpSurfaceCr;
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if (mManager->deviceManager()->IsD3D9Ex()) {
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nsRefPtr<IDirect3DTexture9> tmpYTexture;
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nsRefPtr<IDirect3DTexture9> tmpCbTexture;
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nsRefPtr<IDirect3DTexture9> tmpCrTexture;
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// D3D9Ex does not support the managed pool, could use dynamic textures
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// here. But since an Image is immutable static textures are probably a
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// better idea.
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mManager->device()->CreateTexture(mData.mYSize.width, mData.mYSize.height,
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1, 0, D3DFMT_L8, D3DPOOL_DEFAULT,
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getter_AddRefs(mYTexture), NULL);
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mManager->device()->CreateTexture(mData.mCbCrSize.width, mData.mCbCrSize.height,
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1, 0, D3DFMT_L8, D3DPOOL_DEFAULT,
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getter_AddRefs(mCbTexture), NULL);
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mManager->device()->CreateTexture(mData.mCbCrSize.width, mData.mCbCrSize.height,
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1, 0, D3DFMT_L8, D3DPOOL_DEFAULT,
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getter_AddRefs(mCrTexture), NULL);
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mManager->device()->CreateTexture(mData.mYSize.width, mData.mYSize.height,
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1, 0, D3DFMT_L8, D3DPOOL_SYSTEMMEM,
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getter_AddRefs(tmpYTexture), NULL);
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mManager->device()->CreateTexture(mData.mCbCrSize.width, mData.mCbCrSize.height,
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1, 0, D3DFMT_L8, D3DPOOL_SYSTEMMEM,
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getter_AddRefs(tmpCbTexture), NULL);
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mManager->device()->CreateTexture(mData.mCbCrSize.width, mData.mCbCrSize.height,
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1, 0, D3DFMT_L8, D3DPOOL_SYSTEMMEM,
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getter_AddRefs(tmpCrTexture), NULL);
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tmpYTexture->GetSurfaceLevel(0, getter_AddRefs(tmpSurfaceY));
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tmpCbTexture->GetSurfaceLevel(0, getter_AddRefs(tmpSurfaceCb));
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tmpCrTexture->GetSurfaceLevel(0, getter_AddRefs(tmpSurfaceCr));
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tmpSurfaceY->LockRect(&lockrectY, NULL, 0);
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tmpSurfaceCb->LockRect(&lockrectCb, NULL, 0);
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tmpSurfaceCr->LockRect(&lockrectCr, NULL, 0);
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} else {
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mManager->device()->CreateTexture(mData.mYSize.width, mData.mYSize.height,
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1, 0, D3DFMT_L8, D3DPOOL_MANAGED,
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getter_AddRefs(mYTexture), NULL);
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mManager->device()->CreateTexture(mData.mCbCrSize.width, mData.mCbCrSize.height,
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1, 0, D3DFMT_L8, D3DPOOL_MANAGED,
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getter_AddRefs(mCbTexture), NULL);
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mManager->device()->CreateTexture(mData.mCbCrSize.width, mData.mCbCrSize.height,
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1, 0, D3DFMT_L8, D3DPOOL_MANAGED,
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getter_AddRefs(mCrTexture), NULL);
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/* lock the entire texture */
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mYTexture->LockRect(0, &lockrectY, NULL, 0);
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mCbTexture->LockRect(0, &lockrectCb, NULL, 0);
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mCrTexture->LockRect(0, &lockrectCr, NULL, 0);
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}
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src = mData.mYChannel;
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//FIX cast
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dest = (PRUint8*)lockrectY.pBits;
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// copy over data
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for (int h=0; h<mData.mYSize.height; h++) {
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memcpy(dest, src, mData.mYSize.width);
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dest += lockrectY.Pitch;
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src += mData.mYStride;
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}
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src = mData.mCbChannel;
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//FIX cast
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dest = (PRUint8*)lockrectCb.pBits;
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// copy over data
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for (int h=0; h<mData.mCbCrSize.height; h++) {
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memcpy(dest, src, mData.mCbCrSize.width);
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dest += lockrectCb.Pitch;
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src += mData.mCbCrStride;
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}
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src = mData.mCrChannel;
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//FIX cast
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dest = (PRUint8*)lockrectCr.pBits;
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// copy over data
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for (int h=0; h<mData.mCbCrSize.height; h++) {
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memcpy(dest, src, mData.mCbCrSize.width);
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dest += lockrectCr.Pitch;
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src += mData.mCbCrStride;
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}
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if (mManager->deviceManager()->IsD3D9Ex()) {
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tmpSurfaceY->UnlockRect();
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tmpSurfaceCb->UnlockRect();
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tmpSurfaceCr->UnlockRect();
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nsRefPtr<IDirect3DSurface9> dstSurface;
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mYTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
|
|
mManager->device()->UpdateSurface(tmpSurfaceY, NULL, dstSurface, NULL);
|
|
mCbTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
|
|
mManager->device()->UpdateSurface(tmpSurfaceCb, NULL, dstSurface, NULL);
|
|
mCrTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
|
|
mManager->device()->UpdateSurface(tmpSurfaceCr, NULL, dstSurface, NULL);
|
|
} else {
|
|
mYTexture->UnlockRect(0);
|
|
mCbTexture->UnlockRect(0);
|
|
mCrTexture->UnlockRect(0);
|
|
}
|
|
}
|
|
|
|
void
|
|
PlanarYCbCrImageD3D9::FreeTextures()
|
|
{
|
|
}
|
|
|
|
already_AddRefed<gfxASurface>
|
|
PlanarYCbCrImageD3D9::GetAsSurface()
|
|
{
|
|
nsRefPtr<gfxImageSurface> imageSurface =
|
|
new gfxImageSurface(mSize, gfxASurface::ImageFormatRGB24);
|
|
|
|
// Convert from YCbCr to RGB now
|
|
gfx::ConvertYCbCrToRGB32(mData.mYChannel,
|
|
mData.mCbChannel,
|
|
mData.mCrChannel,
|
|
imageSurface->Data(),
|
|
0,
|
|
0,
|
|
mSize.width,
|
|
mSize.height,
|
|
mData.mYStride,
|
|
mData.mCbCrStride,
|
|
imageSurface->Stride(),
|
|
mType);
|
|
|
|
return imageSurface.forget().get();
|
|
}
|
|
|
|
CairoImageD3D9::~CairoImageD3D9()
|
|
{
|
|
}
|
|
|
|
void
|
|
CairoImageD3D9::SetData(const CairoImage::Data &aData)
|
|
{
|
|
mSize = aData.mSize;
|
|
|
|
nsRefPtr<gfxImageSurface> imageSurface =
|
|
new gfxImageSurface(aData.mSize, gfxASurface::ImageFormatARGB32);
|
|
|
|
nsRefPtr<gfxContext> context = new gfxContext(imageSurface);
|
|
|
|
context->SetSource(aData.mSurface);
|
|
context->Paint();
|
|
|
|
if (mManager->deviceManager()->IsD3D9Ex()) {
|
|
// D3D9Ex doesn't support managed textures. We could use dynamic textures
|
|
// here but since Images are immutable that probably isn't such a great
|
|
// idea.
|
|
mManager->device()->CreateTexture(aData.mSize.width, aData.mSize.height,
|
|
1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT,
|
|
getter_AddRefs(mTexture), NULL);
|
|
nsRefPtr<IDirect3DSurface9> surface;
|
|
mManager->device()->CreateOffscreenPlainSurface(aData.mSize.width,
|
|
aData.mSize.height,
|
|
D3DFMT_A8R8G8B8,
|
|
D3DPOOL_SYSTEMMEM,
|
|
getter_AddRefs(surface),
|
|
NULL);
|
|
D3DLOCKED_RECT lockedRect;
|
|
surface->LockRect(&lockedRect, NULL, 0);
|
|
for (int y = 0; y < aData.mSize.height; y++) {
|
|
memcpy((char*)lockedRect.pBits + lockedRect.Pitch * y,
|
|
imageSurface->Data() + imageSurface->Stride() * y,
|
|
aData.mSize.width * 4);
|
|
}
|
|
surface->UnlockRect();
|
|
nsRefPtr<IDirect3DSurface9> dstSurface;
|
|
mTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
|
|
mManager->device()->UpdateSurface(surface, NULL, dstSurface, NULL);
|
|
} else {
|
|
mManager->device()->CreateTexture(aData.mSize.width, aData.mSize.height,
|
|
1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED,
|
|
getter_AddRefs(mTexture), NULL);
|
|
D3DLOCKED_RECT lockrect;
|
|
/* lock the entire texture */
|
|
mTexture->LockRect(0, &lockrect, NULL, 0);
|
|
|
|
// copy over data. If we don't need to do any swaping we can
|
|
// use memcpy
|
|
for (int y = 0; y < aData.mSize.height; y++) {
|
|
memcpy((char*)lockrect.pBits + lockrect.Pitch * y,
|
|
imageSurface->Data() + imageSurface->Stride() * y,
|
|
aData.mSize.width * 4);
|
|
}
|
|
|
|
mTexture->UnlockRect(0);
|
|
}
|
|
}
|
|
|
|
already_AddRefed<gfxASurface>
|
|
CairoImageD3D9::GetAsSurface()
|
|
{
|
|
return nsnull;
|
|
}
|
|
|
|
} /* layers */
|
|
} /* mozilla */
|