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CanvasLayerD3D9.cpp
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Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
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2010-09-03 15:51:04 +12:00 |
CanvasLayerD3D9.h
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Bug 589978 - [D3D9] 2D canvas layers always have premultiplied alpha. r=bas, a=beta5+
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2010-08-23 20:58:27 -07:00 |
ColorLayerD3D9.cpp
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Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad
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2010-08-11 01:32:45 +02:00 |
ColorLayerD3D9.h
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Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad
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2010-07-01 20:01:09 -05:00 |
ContainerLayerD3D9.cpp
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Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
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2010-09-03 15:51:04 +12:00 |
ContainerLayerD3D9.h
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Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad
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2010-07-01 20:01:09 -05:00 |
DeviceManagerD3D9.cpp
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Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
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2010-09-03 15:51:04 +12:00 |
DeviceManagerD3D9.h
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Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
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2010-09-03 15:51:04 +12:00 |
genshaders.sh
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Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
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2010-09-03 15:51:04 +12:00 |
ImageLayerD3D9.cpp
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Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
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2010-09-03 15:51:04 +12:00 |
ImageLayerD3D9.h
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Fixing bustage, a=me
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2010-09-03 16:20:23 +12:00 |
LayerManagerD3D9.cpp
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Bug 589632 - Fix LayerManagerD3D9 debug output r=Bas, a=blocking2.0
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2010-09-03 15:50:29 +12:00 |
LayerManagerD3D9.h
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Bug 590841 - Add the ability for a DOM window to let us know when it's accelerated, and use that value in about:support. r=gavin sr=roc a=blocking2.0:beta6+
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2010-09-03 14:01:05 -04:00 |
LayerManagerD3D9Shaders.h
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Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
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2010-09-03 15:51:04 +12:00 |
LayerManagerD3D9Shaders.hlsl
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Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
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2010-09-03 15:51:04 +12:00 |
Nv3DVUtils.cpp
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Enable basic stereoscopic rendering support for D3D9 layers with 3D Vision. r=bas
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2010-08-26 20:44:53 +00:00 |
Nv3DVUtils.h
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Enable basic stereoscopic rendering support for D3D9 layers with 3D Vision. r=bas
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2010-08-26 20:44:53 +00:00 |
ThebesLayerD3D9.cpp
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b=593273, fix d3d9 layer manager crash on reftest shutdown, r=bas a=b
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2010-09-03 14:07:59 -04:00 |
ThebesLayerD3D9.h
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Bug 592024 - Don't clear shared D3D9/D2D surfaces in cairo_d2d_create_for_handle because D3D9 and D2D need a lot of synchronization points. Instead, put a clear in DrawRegion, which already has synchronization points. r=jrmuizel a=blocking
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2010-09-02 15:07:26 -04:00 |