gecko/dom/canvas/WebGLUniformInfo.h
Dan Glastonbury 4bab3a658a Bug 1048745 - [WebGL2] Extend UniformInfo with WebGL2/GLES3 types. r=jgilbert
--HG--
extra : rebase_source : bde0e59c0ab5f03e1e3a69156ddde9861459aae6
extra : histedit_source : d40023d4f0c0a511c822969fae15d273561ad30e
2014-11-11 11:18:52 +10:00

83 lines
2.7 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGLUNIFORMINFO_H_
#define WEBGLUNIFORMINFO_H_
#include "GLDefs.h"
#include "angle/ShaderLang.h"
namespace mozilla {
struct WebGLUniformInfo {
uint32_t arraySize;
bool isArray;
sh::GLenum type;
explicit WebGLUniformInfo(uint32_t s = 0, bool a = false, sh::GLenum t = LOCAL_GL_NONE)
: arraySize(s), isArray(a), type(t) {}
int ElementSize() const {
switch (type) {
case LOCAL_GL_FLOAT:
case LOCAL_GL_INT:
case LOCAL_GL_UNSIGNED_INT:
case LOCAL_GL_BOOL:
case LOCAL_GL_SAMPLER_2D:
case LOCAL_GL_SAMPLER_3D:
case LOCAL_GL_SAMPLER_CUBE:
case LOCAL_GL_SAMPLER_2D_SHADOW:
case LOCAL_GL_SAMPLER_2D_ARRAY:
case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW:
case LOCAL_GL_SAMPLER_CUBE_SHADOW:
case LOCAL_GL_INT_SAMPLER_2D:
case LOCAL_GL_INT_SAMPLER_3D:
case LOCAL_GL_INT_SAMPLER_CUBE:
case LOCAL_GL_INT_SAMPLER_2D_ARRAY:
case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D:
case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D:
case LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE:
case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
return 1;
case LOCAL_GL_FLOAT_VEC2:
case LOCAL_GL_INT_VEC2:
case LOCAL_GL_UNSIGNED_INT_VEC2:
case LOCAL_GL_BOOL_VEC2:
return 2;
case LOCAL_GL_FLOAT_VEC3:
case LOCAL_GL_INT_VEC3:
case LOCAL_GL_UNSIGNED_INT_VEC3:
case LOCAL_GL_BOOL_VEC3:
return 3;
case LOCAL_GL_FLOAT_VEC4:
case LOCAL_GL_INT_VEC4:
case LOCAL_GL_UNSIGNED_INT_VEC4:
case LOCAL_GL_BOOL_VEC4:
case LOCAL_GL_FLOAT_MAT2:
return 4;
case LOCAL_GL_FLOAT_MAT2x3:
case LOCAL_GL_FLOAT_MAT3x2:
return 6;
case LOCAL_GL_FLOAT_MAT2x4:
case LOCAL_GL_FLOAT_MAT4x2:
return 8;
case LOCAL_GL_FLOAT_MAT3:
return 9;
case LOCAL_GL_FLOAT_MAT3x4:
case LOCAL_GL_FLOAT_MAT4x3:
return 12;
case LOCAL_GL_FLOAT_MAT4:
return 16;
default:
MOZ_ASSERT(false); // should never get here
return 0;
}
}
};
} // namespace mozilla
#endif