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Bug 1048745 - [WebGL2] Extend UniformInfo with WebGL2/GLES3 types. r=jgilbert
--HG-- extra : rebase_source : bde0e59c0ab5f03e1e3a69156ddde9861459aae6 extra : histedit_source : d40023d4f0c0a511c822969fae15d273561ad30e
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@ -1545,20 +1545,38 @@ IsUniformSetterTypeValid(GLenum setterType, GLenum uniformType)
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return true; // GLfloat(0.0) sets a bool to false.
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case LOCAL_GL_INT:
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case LOCAL_GL_SAMPLER_2D:
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case LOCAL_GL_SAMPLER_CUBE:
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case LOCAL_GL_INT_SAMPLER_2D:
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case LOCAL_GL_INT_SAMPLER_2D_ARRAY:
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case LOCAL_GL_INT_SAMPLER_3D:
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case LOCAL_GL_INT_SAMPLER_CUBE:
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case LOCAL_GL_INT_VEC2:
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case LOCAL_GL_INT_VEC3:
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case LOCAL_GL_INT_VEC4:
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case LOCAL_GL_SAMPLER_2D:
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case LOCAL_GL_SAMPLER_2D_ARRAY:
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case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW:
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case LOCAL_GL_SAMPLER_2D_SHADOW:
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case LOCAL_GL_SAMPLER_CUBE:
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case LOCAL_GL_SAMPLER_CUBE_SHADOW:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE:
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return setterType == LOCAL_GL_INT;
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case LOCAL_GL_FLOAT:
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case LOCAL_GL_FLOAT_MAT2:
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case LOCAL_GL_FLOAT_MAT2x3:
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case LOCAL_GL_FLOAT_MAT2x4:
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case LOCAL_GL_FLOAT_MAT3:
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case LOCAL_GL_FLOAT_MAT3x2:
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case LOCAL_GL_FLOAT_MAT3x4:
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case LOCAL_GL_FLOAT_MAT4:
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case LOCAL_GL_FLOAT_MAT4x2:
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case LOCAL_GL_FLOAT_MAT4x3:
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case LOCAL_GL_FLOAT_VEC2:
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case LOCAL_GL_FLOAT_VEC3:
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case LOCAL_GL_FLOAT_VEC4:
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case LOCAL_GL_FLOAT_MAT2:
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case LOCAL_GL_FLOAT_MAT3:
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case LOCAL_GL_FLOAT_MAT4:
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return setterType == LOCAL_GL_FLOAT;
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default:
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@ -28,17 +28,17 @@ struct WebGLUniformInfo {
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case LOCAL_GL_SAMPLER_2D:
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case LOCAL_GL_SAMPLER_3D:
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case LOCAL_GL_SAMPLER_CUBE:
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case LOCAL_GL_SAMPLER_2D_SHADOW:
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case LOCAL_GL_SAMPLER_2D_ARRAY:
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case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW:
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case LOCAL_GL_SAMPLER_CUBE_SHADOW:
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case LOCAL_GL_INT_SAMPLER_2D:
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case LOCAL_GL_INT_SAMPLER_3D:
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case LOCAL_GL_INT_SAMPLER_CUBE:
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case LOCAL_GL_INT_SAMPLER_2D_ARRAY:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE:
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case LOCAL_GL_SAMPLER_2D_SHADOW:
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case LOCAL_GL_SAMPLER_2D_ARRAY:
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case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW:
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case LOCAL_GL_SAMPLER_CUBE_SHADOW:
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case LOCAL_GL_INT_SAMPLER_2D:
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case LOCAL_GL_INT_SAMPLER_3D:
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case LOCAL_GL_INT_SAMPLER_CUBE:
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case LOCAL_GL_INT_SAMPLER_2D_ARRAY:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
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return 1;
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case LOCAL_GL_FLOAT_VEC2:
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@ -58,16 +58,16 @@ struct WebGLUniformInfo {
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case LOCAL_GL_FLOAT_MAT2:
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return 4;
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case LOCAL_GL_FLOAT_MAT2x3:
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case LOCAL_GL_FLOAT_MAT3x2:
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case LOCAL_GL_FLOAT_MAT3x2:
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return 6;
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case LOCAL_GL_FLOAT_MAT2x4:
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case LOCAL_GL_FLOAT_MAT4x2:
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return 8;
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case LOCAL_GL_FLOAT_MAT2x4:
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case LOCAL_GL_FLOAT_MAT4x2:
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return 8;
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case LOCAL_GL_FLOAT_MAT3:
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return 9;
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case LOCAL_GL_FLOAT_MAT3x4:
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case LOCAL_GL_FLOAT_MAT4x3:
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return 12;
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case LOCAL_GL_FLOAT_MAT3x4:
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case LOCAL_GL_FLOAT_MAT4x3:
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return 12;
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case LOCAL_GL_FLOAT_MAT4:
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return 16;
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default:
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