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341383c413
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions. Authors: gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical gfx/layers/d3d* - D3D9/D3D10 - bas gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas gfx/layers/composite/* - CompositeLayers - nrc,nical gfx/layers/client/* - Client - nrc,nical,bas gfx/layers/*Image* - nical gfx/layers/ipc ipc - IPC - nical gfx/layers/opengl - CompositorOGL - nrc,nical gfx/2d - bas,nrc gfx/gl - GLContext - bjacob dom/* layout/* - DOM - mattwoodrow
61 lines
1.4 KiB
C++
61 lines
1.4 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_IMAGELAYERD3D9_H
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#define GFX_IMAGELAYERD3D9_H
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#include "LayerManagerD3D9.h"
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#include "ImageLayers.h"
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#include "ImageContainer.h"
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#include "yuv_convert.h"
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namespace mozilla {
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namespace layers {
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class THEBES_API ImageLayerD3D9 : public ImageLayer,
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public LayerD3D9
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{
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public:
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ImageLayerD3D9(LayerManagerD3D9 *aManager)
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: ImageLayer(aManager, NULL)
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, LayerD3D9(aManager)
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{
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mImplData = static_cast<LayerD3D9*>(this);
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}
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// LayerD3D9 Implementation
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virtual Layer* GetLayer();
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virtual void RenderLayer();
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virtual already_AddRefed<IDirect3DTexture9> GetAsTexture(gfxIntSize* aSize);
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private:
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IDirect3DTexture9* GetTexture(Image *aImage, bool& aHasAlpha);
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};
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class THEBES_API ImageD3D9
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{
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public:
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virtual already_AddRefed<gfxASurface> GetAsSurface() = 0;
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};
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struct TextureD3D9BackendData : public ImageBackendData
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{
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nsRefPtr<IDirect3DTexture9> mTexture;
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};
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struct PlanarYCbCrD3D9BackendData : public ImageBackendData
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{
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nsRefPtr<IDirect3DTexture9> mYTexture;
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nsRefPtr<IDirect3DTexture9> mCrTexture;
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nsRefPtr<IDirect3DTexture9> mCbTexture;
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};
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} /* layers */
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} /* mozilla */
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#endif /* GFX_IMAGELAYERD3D9_H */
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