/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_IMAGELAYERD3D9_H #define GFX_IMAGELAYERD3D9_H #include "LayerManagerD3D9.h" #include "ImageLayers.h" #include "ImageContainer.h" #include "yuv_convert.h" namespace mozilla { namespace layers { class THEBES_API ImageLayerD3D9 : public ImageLayer, public LayerD3D9 { public: ImageLayerD3D9(LayerManagerD3D9 *aManager) : ImageLayer(aManager, NULL) , LayerD3D9(aManager) { mImplData = static_cast(this); } // LayerD3D9 Implementation virtual Layer* GetLayer(); virtual void RenderLayer(); virtual already_AddRefed GetAsTexture(gfxIntSize* aSize); private: IDirect3DTexture9* GetTexture(Image *aImage, bool& aHasAlpha); }; class THEBES_API ImageD3D9 { public: virtual already_AddRefed GetAsSurface() = 0; }; struct TextureD3D9BackendData : public ImageBackendData { nsRefPtr mTexture; }; struct PlanarYCbCrD3D9BackendData : public ImageBackendData { nsRefPtr mYTexture; nsRefPtr mCrTexture; nsRefPtr mCbTexture; }; } /* layers */ } /* mozilla */ #endif /* GFX_IMAGELAYERD3D9_H */