mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
1478 lines
52 KiB
C++
1478 lines
52 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set sw=4 ts=8 et tw=80 : */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/layers/AsyncCompositionManager.h" // for ViewTransform
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#include "CompositorParent.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/ClearOnShutdown.h"
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#include "mozilla/Constants.h"
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#include "mozilla/Util.h"
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#include "mozilla/XPCOM.h"
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#include "mozilla/Monitor.h"
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#include "mozilla/StaticPtr.h"
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#include "AsyncPanZoomController.h"
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#include "GestureEventListener.h"
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#include "nsIThreadManager.h"
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#include "nsThreadUtils.h"
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#include "Layers.h"
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#include "AnimationCommon.h"
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#include <algorithm>
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#include "mozilla/layers/LayerManagerComposite.h"
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using namespace mozilla::css;
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namespace mozilla {
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namespace layers {
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/**
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* Constant describing the tolerance in distance we use, multiplied by the
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* device DPI, before we start panning the screen. This is to prevent us from
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* accidentally processing taps as touch moves, and from very short/accidental
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* touches moving the screen.
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*/
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static float gTouchStartTolerance = 1.0f/16.0f;
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static const float EPSILON = 0.0001;
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/**
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* Maximum amount of time while panning before sending a viewport change. This
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* will asynchronously repaint the page. It is also forced when panning stops.
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*/
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static int32_t gPanRepaintInterval = 250;
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/**
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* Maximum amount of time flinging before sending a viewport change. This will
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* asynchronously repaint the page.
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*/
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static int32_t gFlingRepaintInterval = 75;
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/**
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* Minimum amount of speed along an axis before we begin painting far ahead by
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* adjusting the displayport.
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*/
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static float gMinSkateSpeed = 0.7f;
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/**
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* Duration of a zoom to animation.
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*/
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static const TimeDuration ZOOM_TO_DURATION = TimeDuration::FromSeconds(0.25);
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/**
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* Computed time function used for sampling frames of a zoom to animation.
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*/
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StaticAutoPtr<ComputedTimingFunction> gComputedTimingFunction;
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/**
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* Maximum zoom amount, always used, even if a page asks for higher.
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*/
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static const float MAX_ZOOM = 8.0f;
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/**
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* Minimum zoom amount, always used, even if a page asks for lower.
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*/
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static const float MIN_ZOOM = 0.125f;
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/**
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* Amount of time before we timeout touch event listeners. For example, if
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* content is being unruly/slow and we don't get a response back within this
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* time, we will just pretend that content did not preventDefault any touch
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* events we dispatched to it.
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*/
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static int gTouchListenerTimeout = 300;
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/**
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* Number of samples to store of how long it took to paint after the previous
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* requests.
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*/
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static int gNumPaintDurationSamples = 3;
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/** The multiplier we apply to a dimension's length if it is skating. That is,
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* if it's going above sMinSkateSpeed. We prefer to increase the size of the
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* Y axis because it is more natural in the case that a user is reading a page
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* that scrolls up/down. Note that one, both or neither of these may be used
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* at any instant.
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*/
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static float gXSkateSizeMultiplier = 3.0f;
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static float gYSkateSizeMultiplier = 3.5f;
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/** The multiplier we apply to a dimension's length if it is stationary. We
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* prefer to increase the size of the Y axis because it is more natural in the
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* case that a user is reading a page that scrolls up/down. Note that one,
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* both or neither of these may be used at any instant.
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*/
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static float gXStationarySizeMultiplier = 1.5f;
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static float gYStationarySizeMultiplier = 2.5f;
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static TimeStamp sFrameTime;
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static TimeStamp
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GetFrameTime() {
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if (sFrameTime.IsNull()) {
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return TimeStamp::Now();
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}
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return sFrameTime;
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}
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void
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AsyncPanZoomController::SetFrameTime(const TimeStamp& aTime) {
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sFrameTime = aTime;
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}
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static void ReadAZPCPrefs()
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{
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Preferences::AddIntVarCache(&gPanRepaintInterval, "gfx.azpc.pan_repaint_interval", gPanRepaintInterval);
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Preferences::AddIntVarCache(&gFlingRepaintInterval, "gfx.azpc.fling_repaint_interval", gFlingRepaintInterval);
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Preferences::AddFloatVarCache(&gMinSkateSpeed, "gfx.azpc.min_skate_speed", gMinSkateSpeed);
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Preferences::AddIntVarCache(&gTouchListenerTimeout, "gfx.azpc.touch_listener_timeout", gTouchListenerTimeout);
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Preferences::AddIntVarCache(&gNumPaintDurationSamples, "gfx.azpc.num_paint_duration_samples", gNumPaintDurationSamples);
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Preferences::AddFloatVarCache(&gTouchStartTolerance, "gfx.azpc.touch_start_tolerance", gTouchStartTolerance);
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Preferences::AddFloatVarCache(&gXSkateSizeMultiplier, "gfx.azpc.x_skate_size_multiplier", gXSkateSizeMultiplier);
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Preferences::AddFloatVarCache(&gYSkateSizeMultiplier, "gfx.azpc.y_skate_size_multiplier", gYSkateSizeMultiplier);
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Preferences::AddFloatVarCache(&gXStationarySizeMultiplier, "gfx.azpc.x_stationary_size_multiplier", gXStationarySizeMultiplier);
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Preferences::AddFloatVarCache(&gYStationarySizeMultiplier, "gfx.azpc.y_stationary_size_multiplier", gYStationarySizeMultiplier);
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}
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class ReadAZPCPref MOZ_FINAL : public nsRunnable {
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public:
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NS_IMETHOD Run()
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{
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ReadAZPCPrefs();
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return NS_OK;
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}
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};
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static void InitAZPCPrefs()
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{
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static bool sInitialized = false;
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if (sInitialized)
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return;
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sInitialized = true;
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if (NS_IsMainThread()) {
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ReadAZPCPrefs();
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} else {
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// We have to dispatch an event to the main thread to read the pref.
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NS_DispatchToMainThread(new ReadAZPCPref());
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}
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}
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AsyncPanZoomController::AsyncPanZoomController(GeckoContentController* aGeckoContentController,
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GestureBehavior aGestures)
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: mPaintThrottler(GetFrameTime()),
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mGeckoContentController(aGeckoContentController),
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mTouchListenerTimeoutTask(nullptr),
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mX(this),
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mY(this),
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mAllowZoom(true),
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mMinZoom(MIN_ZOOM),
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mMaxZoom(MAX_ZOOM),
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mMonitor("AsyncPanZoomController"),
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mLastSampleTime(GetFrameTime()),
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mState(NOTHING),
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mLastAsyncScrollTime(GetFrameTime()),
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mLastAsyncScrollOffset(0, 0),
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mCurrentAsyncScrollOffset(0, 0),
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mAsyncScrollTimeoutTask(nullptr),
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mAsyncScrollThrottleTime(100),
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mAsyncScrollTimeout(300),
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mDPI(72),
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mDisableNextTouchBatch(false),
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mHandlingTouchQueue(false),
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mDelayPanning(false)
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{
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_COUNT_CTOR(AsyncPanZoomController);
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InitAZPCPrefs();
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if (aGestures == USE_GESTURE_DETECTOR) {
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mGestureEventListener = new GestureEventListener(this);
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}
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SetDPI(mDPI);
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if (!gComputedTimingFunction) {
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gComputedTimingFunction = new ComputedTimingFunction();
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gComputedTimingFunction->Init(
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nsTimingFunction(NS_STYLE_TRANSITION_TIMING_FUNCTION_EASE));
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ClearOnShutdown(&gComputedTimingFunction);
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}
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Preferences::GetUint("apzc.asyncscroll.throttle", &mAsyncScrollThrottleTime);
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Preferences::GetUint("apzc.asyncscroll.timeout", &mAsyncScrollTimeout);
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}
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AsyncPanZoomController::~AsyncPanZoomController() {
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MOZ_COUNT_DTOR(AsyncPanZoomController);
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}
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void
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AsyncPanZoomController::Destroy()
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{
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// These memebrs can only be used on the controller/UI thread.
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mGeckoContentController = nullptr;
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mGestureEventListener = nullptr;
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}
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/* static */float
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AsyncPanZoomController::GetTouchStartTolerance()
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{
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return gTouchStartTolerance;
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}
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static CSSPoint
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WidgetSpaceToCompensatedViewportSpace(const ScreenPoint& aPoint,
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const CSSToScreenScale& aCurrentZoom)
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{
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// Transform the input point from local widget space to the content document
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// space that the user is seeing, from last composite.
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// FIXME/bug 775451: this doesn't attempt to compensate for content transforms
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// in effect on the compositor. The problem is that it's very hard for us to
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// know what content CSS pixel is at widget point 0,0 based on information
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// available here. So we use this hacky implementation for now, which works
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// in quiescent states.
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return aPoint / aCurrentZoom;
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}
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nsEventStatus
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AsyncPanZoomController::ReceiveInputEvent(const nsInputEvent& aEvent,
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nsInputEvent* aOutEvent)
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{
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CSSToScreenScale currentResolution;
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{
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MonitorAutoLock monitor(mMonitor);
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currentResolution = mFrameMetrics.CalculateResolution();
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}
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nsEventStatus status;
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switch (aEvent.eventStructType) {
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case NS_TOUCH_EVENT: {
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MultiTouchInput event(static_cast<const nsTouchEvent&>(aEvent));
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status = ReceiveInputEvent(event);
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break;
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}
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case NS_MOUSE_EVENT: {
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MultiTouchInput event(static_cast<const nsMouseEvent&>(aEvent));
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status = ReceiveInputEvent(event);
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break;
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}
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default:
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status = nsEventStatus_eIgnore;
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break;
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}
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switch (aEvent.eventStructType) {
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case NS_TOUCH_EVENT: {
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nsTouchEvent* touchEvent = static_cast<nsTouchEvent*>(aOutEvent);
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const nsTArray< nsRefPtr<dom::Touch> >& touches = touchEvent->touches;
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for (uint32_t i = 0; i < touches.Length(); ++i) {
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nsIDOMTouch* touch = touches[i];
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if (touch) {
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CSSPoint refPoint = WidgetSpaceToCompensatedViewportSpace(
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ScreenPoint::FromUnknownPoint(gfx::Point(
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touch->mRefPoint.x, touch->mRefPoint.y)),
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currentResolution);
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touch->mRefPoint = nsIntPoint(refPoint.x, refPoint.y);
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}
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}
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break;
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}
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default: {
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CSSPoint refPoint = WidgetSpaceToCompensatedViewportSpace(
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ScreenPoint::FromUnknownPoint(gfx::Point(
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aOutEvent->refPoint.x, aOutEvent->refPoint.y)),
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currentResolution);
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aOutEvent->refPoint = nsIntPoint(refPoint.x, refPoint.y);
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break;
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}
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}
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return status;
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}
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nsEventStatus AsyncPanZoomController::ReceiveInputEvent(const InputData& aEvent) {
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// If we may have touch listeners, we enable the machinery that allows touch
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// listeners to preventDefault any touch inputs. This should not happen unless
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// there are actually touch listeners as it introduces potentially unbounded
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// lag because it causes a round-trip through content. Usually, if content is
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// responding in a timely fashion, this only introduces a nearly constant few
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// hundred ms of lag.
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if (mFrameMetrics.mMayHaveTouchListeners && aEvent.mInputType == MULTITOUCH_INPUT &&
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(mState == NOTHING || mState == TOUCHING || mState == PANNING)) {
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const MultiTouchInput& multiTouchInput = aEvent.AsMultiTouchInput();
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if (multiTouchInput.mType == MultiTouchInput::MULTITOUCH_START) {
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SetState(WAITING_LISTENERS);
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}
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}
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if (mState == WAITING_LISTENERS || mHandlingTouchQueue) {
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if (aEvent.mInputType == MULTITOUCH_INPUT) {
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const MultiTouchInput& multiTouchInput = aEvent.AsMultiTouchInput();
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mTouchQueue.AppendElement(multiTouchInput);
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if (!mTouchListenerTimeoutTask) {
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mTouchListenerTimeoutTask =
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NewRunnableMethod(this, &AsyncPanZoomController::TimeoutTouchListeners);
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PostDelayedTask(mTouchListenerTimeoutTask, gTouchListenerTimeout);
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}
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}
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return nsEventStatus_eConsumeNoDefault;
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}
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return HandleInputEvent(aEvent);
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}
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nsEventStatus AsyncPanZoomController::HandleInputEvent(const InputData& aEvent) {
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nsEventStatus rv = nsEventStatus_eIgnore;
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if (mGestureEventListener && !mDisableNextTouchBatch) {
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rv = mGestureEventListener->HandleInputEvent(aEvent);
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if (rv == nsEventStatus_eConsumeNoDefault)
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return rv;
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}
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if (mDelayPanning && aEvent.mInputType == MULTITOUCH_INPUT) {
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const MultiTouchInput& multiTouchInput = aEvent.AsMultiTouchInput();
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if (multiTouchInput.mType == MultiTouchInput::MULTITOUCH_MOVE) {
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// Let BrowserElementScrolling perform panning gesture first.
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SetState(WAITING_LISTENERS);
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mTouchQueue.AppendElement(multiTouchInput);
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if (!mTouchListenerTimeoutTask) {
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mTouchListenerTimeoutTask =
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NewRunnableMethod(this, &AsyncPanZoomController::TimeoutTouchListeners);
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PostDelayedTask(mTouchListenerTimeoutTask, gTouchListenerTimeout);
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}
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return nsEventStatus_eConsumeNoDefault;
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}
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}
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switch (aEvent.mInputType) {
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case MULTITOUCH_INPUT: {
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const MultiTouchInput& multiTouchInput = aEvent.AsMultiTouchInput();
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switch (multiTouchInput.mType) {
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case MultiTouchInput::MULTITOUCH_START: rv = OnTouchStart(multiTouchInput); break;
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case MultiTouchInput::MULTITOUCH_MOVE: rv = OnTouchMove(multiTouchInput); break;
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case MultiTouchInput::MULTITOUCH_END: rv = OnTouchEnd(multiTouchInput); break;
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case MultiTouchInput::MULTITOUCH_CANCEL: rv = OnTouchCancel(multiTouchInput); break;
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default: NS_WARNING("Unhandled multitouch"); break;
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}
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break;
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}
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case PINCHGESTURE_INPUT: {
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const PinchGestureInput& pinchGestureInput = aEvent.AsPinchGestureInput();
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switch (pinchGestureInput.mType) {
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case PinchGestureInput::PINCHGESTURE_START: rv = OnScaleBegin(pinchGestureInput); break;
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case PinchGestureInput::PINCHGESTURE_SCALE: rv = OnScale(pinchGestureInput); break;
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case PinchGestureInput::PINCHGESTURE_END: rv = OnScaleEnd(pinchGestureInput); break;
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default: NS_WARNING("Unhandled pinch gesture"); break;
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}
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break;
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}
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case TAPGESTURE_INPUT: {
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const TapGestureInput& tapGestureInput = aEvent.AsTapGestureInput();
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switch (tapGestureInput.mType) {
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case TapGestureInput::TAPGESTURE_LONG: rv = OnLongPress(tapGestureInput); break;
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case TapGestureInput::TAPGESTURE_UP: rv = OnSingleTapUp(tapGestureInput); break;
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case TapGestureInput::TAPGESTURE_CONFIRMED: rv = OnSingleTapConfirmed(tapGestureInput); break;
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case TapGestureInput::TAPGESTURE_DOUBLE: rv = OnDoubleTap(tapGestureInput); break;
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case TapGestureInput::TAPGESTURE_CANCEL: rv = OnCancelTap(tapGestureInput); break;
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default: NS_WARNING("Unhandled tap gesture"); break;
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}
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break;
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}
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default: NS_WARNING("Unhandled input event"); break;
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}
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mLastEventTime = aEvent.mTime;
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return rv;
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}
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nsEventStatus AsyncPanZoomController::OnTouchStart(const MultiTouchInput& aEvent) {
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SingleTouchData& touch = GetFirstSingleTouch(aEvent);
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ScreenIntPoint point = touch.mScreenPoint;
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switch (mState) {
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case ANIMATING_ZOOM:
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// We just interrupted a double-tap animation, so force a redraw in case
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// this touchstart is just a tap that doesn't end up triggering a redraw.
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{
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MonitorAutoLock monitor(mMonitor);
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// Bring the resolution back in sync with the zoom.
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SetZoomAndResolution(mFrameMetrics.mZoom);
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RequestContentRepaint();
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ScheduleComposite();
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}
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// Fall through.
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case FLING:
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CancelAnimation();
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// Fall through.
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case NOTHING:
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mX.StartTouch(point.x);
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mY.StartTouch(point.y);
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SetState(TOUCHING);
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break;
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case TOUCHING:
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case PANNING:
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case PINCHING:
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case WAITING_LISTENERS:
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NS_WARNING("Received impossible touch in OnTouchStart");
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break;
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default:
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NS_WARNING("Unhandled case in OnTouchStart");
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break;
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}
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return nsEventStatus_eConsumeNoDefault;
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}
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nsEventStatus AsyncPanZoomController::OnTouchMove(const MultiTouchInput& aEvent) {
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if (mDisableNextTouchBatch) {
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return nsEventStatus_eIgnore;
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}
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switch (mState) {
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case FLING:
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case NOTHING:
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case ANIMATING_ZOOM:
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// May happen if the user double-taps and drags without lifting after the
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// second tap. Ignore the move if this happens.
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return nsEventStatus_eIgnore;
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case TOUCHING: {
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float panThreshold = gTouchStartTolerance * mDPI;
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UpdateWithTouchAtDevicePoint(aEvent);
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if (PanDistance() < panThreshold) {
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return nsEventStatus_eIgnore;
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}
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StartPanning(aEvent);
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return nsEventStatus_eConsumeNoDefault;
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}
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case PANNING:
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TrackTouch(aEvent);
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return nsEventStatus_eConsumeNoDefault;
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case PINCHING:
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// The scale gesture listener should have handled this.
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NS_WARNING("Gesture listener should have handled pinching in OnTouchMove.");
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return nsEventStatus_eIgnore;
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case WAITING_LISTENERS:
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NS_WARNING("Received impossible touch in OnTouchMove");
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break;
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}
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return nsEventStatus_eConsumeNoDefault;
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}
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nsEventStatus AsyncPanZoomController::OnTouchEnd(const MultiTouchInput& aEvent) {
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if (mDisableNextTouchBatch) {
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mDisableNextTouchBatch = false;
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return nsEventStatus_eIgnore;
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}
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{
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MonitorAutoLock monitor(mMonitor);
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SendAsyncScrollEvent();
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}
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switch (mState) {
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case FLING:
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// Should never happen.
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NS_WARNING("Received impossible touch end in OnTouchEnd.");
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// Fall through.
|
|
case ANIMATING_ZOOM:
|
|
case NOTHING:
|
|
// May happen if the user double-taps and drags without lifting after the
|
|
// second tap. Ignore if this happens.
|
|
return nsEventStatus_eIgnore;
|
|
|
|
case TOUCHING:
|
|
SetState(NOTHING);
|
|
return nsEventStatus_eIgnore;
|
|
|
|
case PANNING:
|
|
{
|
|
MonitorAutoLock monitor(mMonitor);
|
|
ScheduleComposite();
|
|
RequestContentRepaint();
|
|
}
|
|
mX.EndTouch();
|
|
mY.EndTouch();
|
|
SetState(FLING);
|
|
return nsEventStatus_eConsumeNoDefault;
|
|
|
|
case PINCHING:
|
|
SetState(NOTHING);
|
|
// Scale gesture listener should have handled this.
|
|
NS_WARNING("Gesture listener should have handled pinching in OnTouchEnd.");
|
|
return nsEventStatus_eIgnore;
|
|
|
|
case WAITING_LISTENERS:
|
|
NS_WARNING("Received impossible touch in OnTouchEnd");
|
|
break;
|
|
}
|
|
|
|
return nsEventStatus_eConsumeNoDefault;
|
|
}
|
|
|
|
nsEventStatus AsyncPanZoomController::OnTouchCancel(const MultiTouchInput& aEvent) {
|
|
SetState(NOTHING);
|
|
return nsEventStatus_eConsumeNoDefault;
|
|
}
|
|
|
|
nsEventStatus AsyncPanZoomController::OnScaleBegin(const PinchGestureInput& aEvent) {
|
|
if (!mAllowZoom) {
|
|
return nsEventStatus_eConsumeNoDefault;
|
|
}
|
|
|
|
SetState(PINCHING);
|
|
mLastZoomFocus = aEvent.mFocusPoint;
|
|
|
|
return nsEventStatus_eConsumeNoDefault;
|
|
}
|
|
|
|
nsEventStatus AsyncPanZoomController::OnScale(const PinchGestureInput& aEvent) {
|
|
if (mState != PINCHING) {
|
|
return nsEventStatus_eConsumeNoDefault;
|
|
}
|
|
|
|
float prevSpan = aEvent.mPreviousSpan;
|
|
if (fabsf(prevSpan) <= EPSILON || fabsf(aEvent.mCurrentSpan) <= EPSILON) {
|
|
// We're still handling it; we've just decided to throw this event away.
|
|
return nsEventStatus_eConsumeNoDefault;
|
|
}
|
|
|
|
float spanRatio = aEvent.mCurrentSpan / aEvent.mPreviousSpan;
|
|
|
|
{
|
|
MonitorAutoLock monitor(mMonitor);
|
|
|
|
CSSToScreenScale resolution = mFrameMetrics.CalculateResolution();
|
|
gfxFloat userZoom = mFrameMetrics.mZoom.scale;
|
|
ScreenPoint focusPoint = aEvent.mFocusPoint;
|
|
|
|
CSSPoint focusChange = (mLastZoomFocus - focusPoint) / resolution;
|
|
// If displacing by the change in focus point will take us off page bounds,
|
|
// then reduce the displacement such that it doesn't.
|
|
if (mX.DisplacementWillOverscroll(focusChange.x) != Axis::OVERSCROLL_NONE) {
|
|
focusChange.x -= mX.DisplacementWillOverscrollAmount(focusChange.x);
|
|
}
|
|
if (mY.DisplacementWillOverscroll(focusChange.y) != Axis::OVERSCROLL_NONE) {
|
|
focusChange.y -= mY.DisplacementWillOverscrollAmount(focusChange.y);
|
|
}
|
|
ScrollBy(focusChange);
|
|
|
|
// When we zoom in with focus, we can zoom too much towards the boundaries
|
|
// that we actually go over them. These are the needed displacements along
|
|
// either axis such that we don't overscroll the boundaries when zooming.
|
|
gfx::Point neededDisplacement;
|
|
|
|
float maxZoom = mMaxZoom / mFrameMetrics.CalculateIntrinsicScale().scale;
|
|
float minZoom = mMinZoom / mFrameMetrics.CalculateIntrinsicScale().scale;
|
|
|
|
bool doScale = (spanRatio > 1.0 && userZoom < maxZoom) ||
|
|
(spanRatio < 1.0 && userZoom > minZoom);
|
|
|
|
if (doScale) {
|
|
if (userZoom * spanRatio > maxZoom) {
|
|
spanRatio = maxZoom / userZoom;
|
|
} else if (userZoom * spanRatio < minZoom) {
|
|
spanRatio = minZoom / userZoom;
|
|
}
|
|
|
|
switch (mX.ScaleWillOverscroll(spanRatio, focusPoint.x))
|
|
{
|
|
case Axis::OVERSCROLL_NONE:
|
|
break;
|
|
case Axis::OVERSCROLL_MINUS:
|
|
case Axis::OVERSCROLL_PLUS:
|
|
neededDisplacement.x = -mX.ScaleWillOverscrollAmount(spanRatio, focusPoint.x);
|
|
break;
|
|
case Axis::OVERSCROLL_BOTH:
|
|
// If scaling this way will make us overscroll in both directions, then
|
|
// we must already be at the maximum zoomed out amount. In this case, we
|
|
// don't want to allow this scaling to go through and instead clamp it
|
|
// here.
|
|
doScale = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (doScale) {
|
|
switch (mY.ScaleWillOverscroll(spanRatio, focusPoint.y))
|
|
{
|
|
case Axis::OVERSCROLL_NONE:
|
|
break;
|
|
case Axis::OVERSCROLL_MINUS:
|
|
case Axis::OVERSCROLL_PLUS:
|
|
neededDisplacement.y = -mY.ScaleWillOverscrollAmount(spanRatio, focusPoint.y);
|
|
break;
|
|
case Axis::OVERSCROLL_BOTH:
|
|
doScale = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (doScale) {
|
|
ScaleWithFocus(userZoom * spanRatio, focusPoint);
|
|
|
|
if (neededDisplacement != gfx::Point()) {
|
|
ScrollBy(CSSPoint::FromUnknownPoint(neededDisplacement));
|
|
}
|
|
|
|
ScheduleComposite();
|
|
// We don't want to redraw on every scale, so don't use
|
|
// RequestContentRepaint()
|
|
}
|
|
|
|
mLastZoomFocus = focusPoint;
|
|
}
|
|
|
|
return nsEventStatus_eConsumeNoDefault;
|
|
}
|
|
|
|
nsEventStatus AsyncPanZoomController::OnScaleEnd(const PinchGestureInput& aEvent) {
|
|
SetState(PANNING);
|
|
mX.StartTouch(aEvent.mFocusPoint.x);
|
|
mY.StartTouch(aEvent.mFocusPoint.y);
|
|
{
|
|
MonitorAutoLock monitor(mMonitor);
|
|
ScheduleComposite();
|
|
RequestContentRepaint();
|
|
}
|
|
|
|
return nsEventStatus_eConsumeNoDefault;
|
|
}
|
|
|
|
nsEventStatus AsyncPanZoomController::OnLongPress(const TapGestureInput& aEvent) {
|
|
if (mGeckoContentController) {
|
|
MonitorAutoLock monitor(mMonitor);
|
|
|
|
CSSToScreenScale resolution = mFrameMetrics.CalculateResolution();
|
|
CSSPoint point = WidgetSpaceToCompensatedViewportSpace(aEvent.mPoint, resolution);
|
|
mGeckoContentController->HandleLongTap(gfx::RoundedToInt(point));
|
|
return nsEventStatus_eConsumeNoDefault;
|
|
}
|
|
return nsEventStatus_eIgnore;
|
|
}
|
|
|
|
nsEventStatus AsyncPanZoomController::OnSingleTapUp(const TapGestureInput& aEvent) {
|
|
return nsEventStatus_eIgnore;
|
|
}
|
|
|
|
nsEventStatus AsyncPanZoomController::OnSingleTapConfirmed(const TapGestureInput& aEvent) {
|
|
if (mGeckoContentController) {
|
|
MonitorAutoLock monitor(mMonitor);
|
|
|
|
CSSToScreenScale resolution = mFrameMetrics.CalculateResolution();
|
|
CSSPoint point = WidgetSpaceToCompensatedViewportSpace(aEvent.mPoint, resolution);
|
|
mGeckoContentController->HandleSingleTap(gfx::RoundedToInt(point));
|
|
return nsEventStatus_eConsumeNoDefault;
|
|
}
|
|
return nsEventStatus_eIgnore;
|
|
}
|
|
|
|
nsEventStatus AsyncPanZoomController::OnDoubleTap(const TapGestureInput& aEvent) {
|
|
if (mGeckoContentController) {
|
|
MonitorAutoLock monitor(mMonitor);
|
|
|
|
if (mAllowZoom) {
|
|
CSSToScreenScale resolution = mFrameMetrics.CalculateResolution();
|
|
CSSPoint point = WidgetSpaceToCompensatedViewportSpace(aEvent.mPoint, resolution);
|
|
mGeckoContentController->HandleDoubleTap(gfx::RoundedToInt(point));
|
|
}
|
|
|
|
return nsEventStatus_eConsumeNoDefault;
|
|
}
|
|
return nsEventStatus_eIgnore;
|
|
}
|
|
|
|
nsEventStatus AsyncPanZoomController::OnCancelTap(const TapGestureInput& aEvent) {
|
|
// XXX: Implement this.
|
|
return nsEventStatus_eIgnore;
|
|
}
|
|
|
|
float AsyncPanZoomController::PanDistance() {
|
|
MonitorAutoLock monitor(mMonitor);
|
|
return NS_hypot(mX.PanDistance(), mY.PanDistance());
|
|
}
|
|
|
|
const gfx::Point AsyncPanZoomController::GetVelocityVector() {
|
|
return gfx::Point(mX.GetVelocity(), mY.GetVelocity());
|
|
}
|
|
|
|
const gfx::Point AsyncPanZoomController::GetAccelerationVector() {
|
|
return gfx::Point(mX.GetAccelerationFactor(), mY.GetAccelerationFactor());
|
|
}
|
|
|
|
void AsyncPanZoomController::StartPanning(const MultiTouchInput& aEvent) {
|
|
float dx = mX.PanDistance(),
|
|
dy = mY.PanDistance();
|
|
|
|
double angle = atan2(dy, dx); // range [-pi, pi]
|
|
angle = fabs(angle); // range [0, pi]
|
|
|
|
SetState(PANNING);
|
|
}
|
|
|
|
void AsyncPanZoomController::UpdateWithTouchAtDevicePoint(const MultiTouchInput& aEvent) {
|
|
SingleTouchData& touch = GetFirstSingleTouch(aEvent);
|
|
ScreenIntPoint point = touch.mScreenPoint;
|
|
TimeDuration timeDelta = TimeDuration().FromMilliseconds(aEvent.mTime - mLastEventTime);
|
|
|
|
// Probably a duplicate event, just throw it away.
|
|
if (timeDelta.ToMilliseconds() <= EPSILON) {
|
|
return;
|
|
}
|
|
|
|
mX.UpdateWithTouchAtDevicePoint(point.x, timeDelta);
|
|
mY.UpdateWithTouchAtDevicePoint(point.y, timeDelta);
|
|
}
|
|
|
|
void AsyncPanZoomController::TrackTouch(const MultiTouchInput& aEvent) {
|
|
TimeDuration timeDelta = TimeDuration().FromMilliseconds(aEvent.mTime - mLastEventTime);
|
|
|
|
// Probably a duplicate event, just throw it away.
|
|
if (timeDelta.ToMilliseconds() <= EPSILON) {
|
|
return;
|
|
}
|
|
|
|
UpdateWithTouchAtDevicePoint(aEvent);
|
|
|
|
{
|
|
MonitorAutoLock monitor(mMonitor);
|
|
|
|
// We want to inversely scale it because when you're zoomed further in, a
|
|
// larger swipe should move you a shorter distance.
|
|
ScreenToCSSScale inverseResolution = mFrameMetrics.CalculateResolution().Inverse();
|
|
|
|
gfx::Point displacement(mX.GetDisplacementForDuration(inverseResolution.scale,
|
|
timeDelta),
|
|
mY.GetDisplacementForDuration(inverseResolution.scale,
|
|
timeDelta));
|
|
if (fabs(displacement.x) <= EPSILON && fabs(displacement.y) <= EPSILON) {
|
|
return;
|
|
}
|
|
|
|
ScrollBy(CSSPoint::FromUnknownPoint(displacement));
|
|
ScheduleComposite();
|
|
|
|
TimeDuration timePaintDelta = mPaintThrottler.TimeSinceLastRequest(GetFrameTime());
|
|
if (timePaintDelta.ToMilliseconds() > gPanRepaintInterval) {
|
|
RequestContentRepaint();
|
|
}
|
|
}
|
|
}
|
|
|
|
SingleTouchData& AsyncPanZoomController::GetFirstSingleTouch(const MultiTouchInput& aEvent) {
|
|
return (SingleTouchData&)aEvent.mTouches[0];
|
|
}
|
|
|
|
bool AsyncPanZoomController::DoFling(const TimeDuration& aDelta) {
|
|
if (mState != FLING) {
|
|
return false;
|
|
}
|
|
|
|
bool shouldContinueFlingX = mX.FlingApplyFrictionOrCancel(aDelta),
|
|
shouldContinueFlingY = mY.FlingApplyFrictionOrCancel(aDelta);
|
|
// If we shouldn't continue the fling, let's just stop and repaint.
|
|
if (!shouldContinueFlingX && !shouldContinueFlingY) {
|
|
// Bring the resolution back in sync with the zoom, in case we scaled down
|
|
// the zoom while accelerating.
|
|
SetZoomAndResolution(mFrameMetrics.mZoom);
|
|
SendAsyncScrollEvent();
|
|
RequestContentRepaint();
|
|
mState = NOTHING;
|
|
return false;
|
|
}
|
|
|
|
// We want to inversely scale it because when you're zoomed further in, a
|
|
// larger swipe should move you a shorter distance.
|
|
ScreenToCSSScale inverseResolution = mFrameMetrics.CalculateResolution().Inverse();
|
|
|
|
ScrollBy(CSSPoint::FromUnknownPoint(gfx::Point(
|
|
mX.GetDisplacementForDuration(inverseResolution.scale, aDelta),
|
|
mY.GetDisplacementForDuration(inverseResolution.scale, aDelta)
|
|
)));
|
|
TimeDuration timePaintDelta = mPaintThrottler.TimeSinceLastRequest(GetFrameTime());
|
|
if (timePaintDelta.ToMilliseconds() > gFlingRepaintInterval) {
|
|
RequestContentRepaint();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void AsyncPanZoomController::CancelAnimation() {
|
|
mState = NOTHING;
|
|
}
|
|
|
|
void AsyncPanZoomController::SetCompositorParent(CompositorParent* aCompositorParent) {
|
|
mCompositorParent = aCompositorParent;
|
|
}
|
|
|
|
void AsyncPanZoomController::ScrollBy(const CSSPoint& aOffset) {
|
|
mFrameMetrics.mScrollOffset += aOffset;
|
|
}
|
|
|
|
void AsyncPanZoomController::ScaleWithFocus(float aZoom,
|
|
const ScreenPoint& aFocus) {
|
|
float zoomFactor = aZoom / mFrameMetrics.mZoom.scale;
|
|
CSSToScreenScale resolution = mFrameMetrics.CalculateResolution();
|
|
|
|
SetZoomAndResolution(ScreenToScreenScale(aZoom));
|
|
|
|
// If the new scale is very small, we risk multiplying in huge rounding
|
|
// errors, so don't bother adjusting the scroll offset.
|
|
if (resolution.scale >= 0.01f) {
|
|
mFrameMetrics.mScrollOffset.x +=
|
|
aFocus.x * (zoomFactor - 1.0) / resolution.scale;
|
|
mFrameMetrics.mScrollOffset.y +=
|
|
aFocus.y * (zoomFactor - 1.0) / resolution.scale;
|
|
}
|
|
}
|
|
|
|
bool AsyncPanZoomController::EnlargeDisplayPortAlongAxis(float aSkateSizeMultiplier,
|
|
double aEstimatedPaintDuration,
|
|
float aCompositionBounds,
|
|
float aVelocity,
|
|
float aAcceleration,
|
|
float* aDisplayPortOffset,
|
|
float* aDisplayPortLength)
|
|
{
|
|
if (fabsf(aVelocity) > gMinSkateSpeed) {
|
|
// Enlarge the area we paint.
|
|
*aDisplayPortLength = aCompositionBounds * aSkateSizeMultiplier;
|
|
// Position the area we paint such that all of the excess that extends past
|
|
// the screen is on the side towards the velocity.
|
|
*aDisplayPortOffset = aVelocity > 0 ? 0 : aCompositionBounds - *aDisplayPortLength;
|
|
|
|
// Only compensate for acceleration when we actually have any. Otherwise
|
|
// we'll overcompensate when a user is just panning around without flinging.
|
|
if (aAcceleration > 1.01f) {
|
|
// Compensate for acceleration and how long we expect a paint to take. We
|
|
// try to predict where the viewport will be when painting has finished.
|
|
*aDisplayPortOffset +=
|
|
fabsf(aAcceleration) * aVelocity * aCompositionBounds * aEstimatedPaintDuration;
|
|
// If our velocity is in the negative direction of the axis, we have to
|
|
// compensate for the fact that our scroll offset is the top-left position
|
|
// of the viewport. In this case, let's make it relative to the
|
|
// bottom-right. That way, we'll always be growing the displayport upwards
|
|
// and to the left when skating negatively.
|
|
*aDisplayPortOffset -= aVelocity < 0 ? aCompositionBounds : 0;
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
const CSSRect AsyncPanZoomController::CalculatePendingDisplayPort(
|
|
const FrameMetrics& aFrameMetrics,
|
|
const gfx::Point& aVelocity,
|
|
const gfx::Point& aAcceleration,
|
|
double aEstimatedPaintDuration)
|
|
{
|
|
// If we don't get an estimated paint duration, we probably don't have any
|
|
// data. In this case, we're dealing with either a stationary frame or a first
|
|
// paint. In either of these cases, we can just assume it'll take 1 second to
|
|
// paint. Getting this correct is not important anyways since it's only really
|
|
// useful when accelerating, which can't be happening at this point.
|
|
double estimatedPaintDuration =
|
|
aEstimatedPaintDuration > EPSILON ? aEstimatedPaintDuration : 1.0;
|
|
|
|
CSSToScreenScale resolution = aFrameMetrics.CalculateResolution();
|
|
CSSIntRect compositionBounds = gfx::RoundedIn(aFrameMetrics.mCompositionBounds / resolution);
|
|
CSSRect scrollableRect = aFrameMetrics.mScrollableRect;
|
|
|
|
// Ensure the scrollableRect is at least as big as the compositionBounds
|
|
// because the scrollableRect can be smaller if the content is not large
|
|
// and the scrollableRect hasn't been updated yet.
|
|
// We move the scrollableRect up because we don't know if we can move it
|
|
// down. i.e. we know that scrollableRect can go back as far as zero.
|
|
// but we don't know how much further ahead it can go.
|
|
if (scrollableRect.width < compositionBounds.width) {
|
|
scrollableRect.x = std::max(0.f,
|
|
scrollableRect.x - (compositionBounds.width - scrollableRect.width));
|
|
scrollableRect.width = compositionBounds.width;
|
|
}
|
|
if (scrollableRect.height < compositionBounds.height) {
|
|
scrollableRect.y = std::max(0.f,
|
|
scrollableRect.y - (compositionBounds.height - scrollableRect.height));
|
|
scrollableRect.height = compositionBounds.height;
|
|
}
|
|
|
|
CSSPoint scrollOffset = aFrameMetrics.mScrollOffset;
|
|
|
|
CSSRect displayPort = CSSRect(compositionBounds);
|
|
displayPort.MoveTo(0, 0);
|
|
displayPort.Scale(gXStationarySizeMultiplier, gYStationarySizeMultiplier);
|
|
|
|
// If there's motion along an axis of movement, and it's above a threshold,
|
|
// then we want to paint a larger area in the direction of that motion so that
|
|
// it's less likely to checkerboard.
|
|
bool enlargedX = EnlargeDisplayPortAlongAxis(
|
|
gXSkateSizeMultiplier, estimatedPaintDuration,
|
|
compositionBounds.width, aVelocity.x, aAcceleration.x,
|
|
&displayPort.x, &displayPort.width);
|
|
bool enlargedY = EnlargeDisplayPortAlongAxis(
|
|
gYSkateSizeMultiplier, estimatedPaintDuration,
|
|
compositionBounds.height, aVelocity.y, aAcceleration.y,
|
|
&displayPort.y, &displayPort.height);
|
|
|
|
if (!enlargedX && !enlargedY) {
|
|
// Position the x and y such that the screen falls in the middle of the displayport.
|
|
displayPort.x = -(displayPort.width - compositionBounds.width) / 2;
|
|
displayPort.y = -(displayPort.height - compositionBounds.height) / 2;
|
|
} else if (!enlargedX) {
|
|
displayPort.width = compositionBounds.width;
|
|
} else if (!enlargedY) {
|
|
displayPort.height = compositionBounds.height;
|
|
}
|
|
|
|
// If we go over the bounds when trying to predict where we will be when this
|
|
// paint finishes, move it back into the range of the CSS content rect.
|
|
// FIXME/bug 780395: Generalize this. This code is pretty hacky as it will
|
|
// probably not work at all for RTL content. This is not intended to be
|
|
// incredibly accurate; it'll just prevent the entire displayport from being
|
|
// outside the content rect (which causes bad things to happen).
|
|
if (scrollOffset.x + compositionBounds.width > scrollableRect.width) {
|
|
scrollOffset.x -= compositionBounds.width + scrollOffset.x - scrollableRect.width;
|
|
} else if (scrollOffset.x < scrollableRect.x) {
|
|
scrollOffset.x = scrollableRect.x;
|
|
}
|
|
if (scrollOffset.y + compositionBounds.height > scrollableRect.height) {
|
|
scrollOffset.y -= compositionBounds.height + scrollOffset.y - scrollableRect.height;
|
|
} else if (scrollOffset.y < scrollableRect.y) {
|
|
scrollOffset.y = scrollableRect.y;
|
|
}
|
|
|
|
CSSRect shiftedDisplayPort = displayPort + scrollOffset;
|
|
return scrollableRect.ClampRect(shiftedDisplayPort) - scrollOffset;
|
|
}
|
|
|
|
void AsyncPanZoomController::SetDPI(int aDPI) {
|
|
mDPI = aDPI;
|
|
}
|
|
|
|
int AsyncPanZoomController::GetDPI() {
|
|
return mDPI;
|
|
}
|
|
|
|
void AsyncPanZoomController::ScheduleComposite() {
|
|
if (mCompositorParent) {
|
|
mCompositorParent->ScheduleRenderOnCompositorThread();
|
|
}
|
|
}
|
|
|
|
void AsyncPanZoomController::RequestContentRepaint() {
|
|
mFrameMetrics.mDisplayPort =
|
|
CalculatePendingDisplayPort(mFrameMetrics,
|
|
GetVelocityVector(),
|
|
GetAccelerationVector(),
|
|
mPaintThrottler.AverageDuration().ToSeconds());
|
|
|
|
// If we're trying to paint what we already think is painted, discard this
|
|
// request since it's a pointless paint.
|
|
CSSRect oldDisplayPort = mLastPaintRequestMetrics.mDisplayPort
|
|
+ mLastPaintRequestMetrics.mScrollOffset;
|
|
CSSRect newDisplayPort = mFrameMetrics.mDisplayPort
|
|
+ mFrameMetrics.mScrollOffset;
|
|
|
|
if (fabsf(oldDisplayPort.x - newDisplayPort.x) < EPSILON &&
|
|
fabsf(oldDisplayPort.y - newDisplayPort.y) < EPSILON &&
|
|
fabsf(oldDisplayPort.width - newDisplayPort.width) < EPSILON &&
|
|
fabsf(oldDisplayPort.height - newDisplayPort.height) < EPSILON &&
|
|
fabsf(mLastPaintRequestMetrics.mScrollOffset.x -
|
|
mFrameMetrics.mScrollOffset.x) < EPSILON &&
|
|
fabsf(mLastPaintRequestMetrics.mScrollOffset.y -
|
|
mFrameMetrics.mScrollOffset.y) < EPSILON &&
|
|
mFrameMetrics.mResolution == mLastPaintRequestMetrics.mResolution) {
|
|
return;
|
|
}
|
|
|
|
SendAsyncScrollEvent();
|
|
|
|
// Cache the zoom since we're temporarily changing it for
|
|
// acceleration-scaled painting.
|
|
ScreenToScreenScale actualZoom = mFrameMetrics.mZoom;
|
|
// Calculate the factor of acceleration based on the faster of the two axes.
|
|
float accelerationFactor =
|
|
clamped(std::max(mX.GetAccelerationFactor(), mY.GetAccelerationFactor()),
|
|
MIN_ZOOM / 2.0f, MAX_ZOOM);
|
|
// Scale down the resolution a bit based on acceleration.
|
|
mFrameMetrics.mZoom.scale /= accelerationFactor;
|
|
|
|
// This message is compressed, so fire whether or not we already have a paint
|
|
// queued up. We need to know whether or not a paint was requested anyways,
|
|
// for the purposes of content calling window.scrollTo().
|
|
mPaintThrottler.PostTask(
|
|
FROM_HERE,
|
|
NewRunnableMethod(mGeckoContentController.get(),
|
|
&GeckoContentController::RequestContentRepaint,
|
|
mFrameMetrics),
|
|
GetFrameTime());
|
|
mFrameMetrics.mPresShellId = mLastContentPaintMetrics.mPresShellId;
|
|
mLastPaintRequestMetrics = mFrameMetrics;
|
|
|
|
// Set the zoom back to what it was for the purpose of logic control.
|
|
mFrameMetrics.mZoom = actualZoom;
|
|
}
|
|
|
|
void
|
|
AsyncPanZoomController::FireAsyncScrollOnTimeout()
|
|
{
|
|
if (mCurrentAsyncScrollOffset != mLastAsyncScrollOffset) {
|
|
MonitorAutoLock monitor(mMonitor);
|
|
SendAsyncScrollEvent();
|
|
}
|
|
mAsyncScrollTimeoutTask = nullptr;
|
|
}
|
|
|
|
bool AsyncPanZoomController::SampleContentTransformForFrame(const TimeStamp& aSampleTime,
|
|
ContainerLayer* aLayer,
|
|
ViewTransform* aNewTransform,
|
|
ScreenPoint& aScrollOffset) {
|
|
// The eventual return value of this function. The compositor needs to know
|
|
// whether or not to advance by a frame as soon as it can. For example, if a
|
|
// fling is happening, it has to keep compositing so that the animation is
|
|
// smooth. If an animation frame is requested, it is the compositor's
|
|
// responsibility to schedule a composite.
|
|
bool requestAnimationFrame = false;
|
|
|
|
LayerPoint metricsScrollOffset;
|
|
CSSPoint scrollOffset;
|
|
CSSToScreenScale localScale;
|
|
const FrameMetrics& frame = aLayer->GetFrameMetrics();
|
|
{
|
|
MonitorAutoLock mon(mMonitor);
|
|
|
|
switch (mState) {
|
|
case FLING:
|
|
// If a fling is currently happening, apply it now. We can pull
|
|
// the updated metrics afterwards.
|
|
requestAnimationFrame |= DoFling(aSampleTime - mLastSampleTime);
|
|
break;
|
|
case ANIMATING_ZOOM: {
|
|
double animPosition = (aSampleTime - mAnimationStartTime) / ZOOM_TO_DURATION;
|
|
if (animPosition > 1.0) {
|
|
animPosition = 1.0;
|
|
}
|
|
// Sample the zoom at the current time point. The sampled zoom
|
|
// will affect the final computed resolution.
|
|
double sampledPosition = gComputedTimingFunction->GetValue(animPosition);
|
|
|
|
ScreenToScreenScale startZoom = mStartZoomToMetrics.mZoom;
|
|
ScreenToScreenScale endZoom = mEndZoomToMetrics.mZoom;
|
|
mFrameMetrics.mZoom = ScreenToScreenScale(endZoom.scale * sampledPosition +
|
|
startZoom.scale * (1 - sampledPosition));
|
|
|
|
mFrameMetrics.mScrollOffset = CSSPoint::FromUnknownPoint(gfx::Point(
|
|
mEndZoomToMetrics.mScrollOffset.x * sampledPosition +
|
|
mStartZoomToMetrics.mScrollOffset.x * (1 - sampledPosition),
|
|
mEndZoomToMetrics.mScrollOffset.y * sampledPosition +
|
|
mStartZoomToMetrics.mScrollOffset.y * (1 - sampledPosition)
|
|
));
|
|
|
|
requestAnimationFrame = true;
|
|
|
|
if (aSampleTime - mAnimationStartTime >= ZOOM_TO_DURATION) {
|
|
// Bring the resolution in sync with the zoom.
|
|
SetZoomAndResolution(mFrameMetrics.mZoom);
|
|
mState = NOTHING;
|
|
SendAsyncScrollEvent();
|
|
RequestContentRepaint();
|
|
}
|
|
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Current local transform; this is not what's painted but rather
|
|
// what PZC has transformed due to touches like panning or
|
|
// pinching. Eventually, the root layer transform will become this
|
|
// during runtime, but we must wait for Gecko to repaint.
|
|
localScale = mFrameMetrics.CalculateResolution();
|
|
|
|
if (frame.IsScrollable()) {
|
|
metricsScrollOffset = frame.GetScrollOffsetInLayerPixels();
|
|
}
|
|
|
|
scrollOffset = mFrameMetrics.mScrollOffset;
|
|
mCurrentAsyncScrollOffset = mFrameMetrics.mScrollOffset;
|
|
}
|
|
|
|
// Cancel the mAsyncScrollTimeoutTask because we will fire a
|
|
// mozbrowserasyncscroll event or renew the mAsyncScrollTimeoutTask again.
|
|
if (mAsyncScrollTimeoutTask) {
|
|
mAsyncScrollTimeoutTask->Cancel();
|
|
mAsyncScrollTimeoutTask = nullptr;
|
|
}
|
|
// Fire the mozbrowserasyncscroll event immediately if it's been
|
|
// sAsyncScrollThrottleTime ms since the last time we fired the event and the
|
|
// current scroll offset is different than the mLastAsyncScrollOffset we sent
|
|
// with the last event.
|
|
// Otherwise, start a timer to fire the event sAsyncScrollTimeout ms from now.
|
|
TimeDuration delta = aSampleTime - mLastAsyncScrollTime;
|
|
if (delta.ToMilliseconds() > mAsyncScrollThrottleTime &&
|
|
mCurrentAsyncScrollOffset != mLastAsyncScrollOffset) {
|
|
MonitorAutoLock monitor(mMonitor);
|
|
mLastAsyncScrollTime = aSampleTime;
|
|
mLastAsyncScrollOffset = mCurrentAsyncScrollOffset;
|
|
SendAsyncScrollEvent();
|
|
}
|
|
else {
|
|
mAsyncScrollTimeoutTask =
|
|
NewRunnableMethod(this, &AsyncPanZoomController::FireAsyncScrollOnTimeout);
|
|
MessageLoop::current()->PostDelayedTask(FROM_HERE,
|
|
mAsyncScrollTimeoutTask,
|
|
mAsyncScrollTimeout);
|
|
}
|
|
|
|
CSSToLayerScale paintedScale = frame.mDevPixelsPerCSSPixel * frame.mResolution;
|
|
LayerPoint translation = (scrollOffset * paintedScale) - metricsScrollOffset;
|
|
*aNewTransform = ViewTransform(-translation, localScale / frame.mDevPixelsPerCSSPixel);
|
|
aScrollOffset = scrollOffset * localScale;
|
|
|
|
mLastSampleTime = aSampleTime;
|
|
|
|
return requestAnimationFrame;
|
|
}
|
|
|
|
void AsyncPanZoomController::NotifyLayersUpdated(const FrameMetrics& aViewportFrame, bool aIsFirstPaint) {
|
|
MonitorAutoLock monitor(mMonitor);
|
|
|
|
mLastContentPaintMetrics = aViewportFrame;
|
|
|
|
mFrameMetrics.mMayHaveTouchListeners = aViewportFrame.mMayHaveTouchListeners;
|
|
if (!mPaintThrottler.IsOutstanding()) {
|
|
// No paint was requested, but we got one anyways. One possible cause of this
|
|
// is that content could have fired a scrollTo(). In this case, we should take
|
|
// the new scroll offset. Document/viewport changes are handled elsewhere.
|
|
// Also note that, since NotifyLayersUpdated() is called whenever there's a
|
|
// layers update, we didn't necessarily get a new scroll offset, but we're
|
|
// updating our local copy of it anyways just in case.
|
|
switch (mState) {
|
|
case NOTHING:
|
|
case FLING:
|
|
case TOUCHING:
|
|
case WAITING_LISTENERS:
|
|
mFrameMetrics.mScrollOffset = aViewportFrame.mScrollOffset;
|
|
break;
|
|
// Don't clobber if we're in other states.
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
mPaintThrottler.TaskComplete(GetFrameTime());
|
|
bool needContentRepaint = false;
|
|
if (aViewportFrame.mCompositionBounds.width == mFrameMetrics.mCompositionBounds.width &&
|
|
aViewportFrame.mCompositionBounds.height == mFrameMetrics.mCompositionBounds.height) {
|
|
// Remote content has sync'd up to the composition geometry
|
|
// change, so we can accept the viewport it's calculated.
|
|
CSSToScreenScale previousResolution = mFrameMetrics.CalculateResolution();
|
|
mFrameMetrics.mViewport = aViewportFrame.mViewport;
|
|
CSSToScreenScale newResolution = mFrameMetrics.CalculateResolution();
|
|
needContentRepaint |= (previousResolution != newResolution);
|
|
}
|
|
|
|
if (aIsFirstPaint || mFrameMetrics.IsDefault()) {
|
|
mPaintThrottler.ClearHistory();
|
|
mPaintThrottler.SetMaxDurations(gNumPaintDurationSamples);
|
|
|
|
mX.CancelTouch();
|
|
mY.CancelTouch();
|
|
|
|
mFrameMetrics = aViewportFrame;
|
|
|
|
mState = NOTHING;
|
|
} else if (!mFrameMetrics.mScrollableRect.IsEqualEdges(aViewportFrame.mScrollableRect)) {
|
|
mFrameMetrics.mScrollableRect = aViewportFrame.mScrollableRect;
|
|
}
|
|
|
|
if (needContentRepaint) {
|
|
RequestContentRepaint();
|
|
}
|
|
}
|
|
|
|
const FrameMetrics& AsyncPanZoomController::GetFrameMetrics() {
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
return mFrameMetrics;
|
|
}
|
|
|
|
void AsyncPanZoomController::UpdateCompositionBounds(const ScreenIntRect& aCompositionBounds) {
|
|
MonitorAutoLock mon(mMonitor);
|
|
|
|
ScreenIntRect oldCompositionBounds = mFrameMetrics.mCompositionBounds;
|
|
mFrameMetrics.mCompositionBounds = aCompositionBounds;
|
|
|
|
// If the window had 0 dimensions before, or does now, we don't want to
|
|
// repaint or update the zoom since we'll run into rendering issues and/or
|
|
// divide-by-zero. This manifests itself as the screen flashing. If the page
|
|
// has gone out of view, the buffer will be cleared elsewhere anyways.
|
|
if (aCompositionBounds.width && aCompositionBounds.height &&
|
|
oldCompositionBounds.width && oldCompositionBounds.height) {
|
|
SetZoomAndResolution(mFrameMetrics.mZoom);
|
|
|
|
// Repaint on a rotation so that our new resolution gets properly updated.
|
|
RequestContentRepaint();
|
|
}
|
|
}
|
|
|
|
void AsyncPanZoomController::CancelDefaultPanZoom() {
|
|
mDisableNextTouchBatch = true;
|
|
if (mGestureEventListener) {
|
|
mGestureEventListener->CancelGesture();
|
|
}
|
|
}
|
|
|
|
void AsyncPanZoomController::DetectScrollableSubframe() {
|
|
mDelayPanning = true;
|
|
}
|
|
|
|
void AsyncPanZoomController::ZoomToRect(CSSRect aRect) {
|
|
SetState(ANIMATING_ZOOM);
|
|
|
|
{
|
|
MonitorAutoLock mon(mMonitor);
|
|
|
|
ScreenIntRect compositionBounds = mFrameMetrics.mCompositionBounds;
|
|
CSSRect cssPageRect = mFrameMetrics.mScrollableRect;
|
|
CSSPoint scrollOffset = mFrameMetrics.mScrollOffset;
|
|
float currentZoom = mFrameMetrics.mZoom.scale;
|
|
float targetZoom;
|
|
float intrinsicScale = mFrameMetrics.CalculateIntrinsicScale().scale;
|
|
|
|
// The minimum zoom to prevent over-zoom-out.
|
|
// If the zoom factor is lower than this (i.e. we are zoomed more into the page),
|
|
// then the CSS content rect, in layers pixels, will be smaller than the
|
|
// composition bounds. If this happens, we can't fill the target composited
|
|
// area with this frame.
|
|
float localMinZoom = std::max(mMinZoom,
|
|
std::max(compositionBounds.width / cssPageRect.width,
|
|
compositionBounds.height / cssPageRect.height))
|
|
/ intrinsicScale;
|
|
float localMaxZoom = mMaxZoom / intrinsicScale;
|
|
|
|
if (!aRect.IsEmpty()) {
|
|
// Intersect the zoom-to-rect to the CSS rect to make sure it fits.
|
|
aRect = aRect.Intersect(cssPageRect);
|
|
float targetResolution =
|
|
std::min(compositionBounds.width / aRect.width,
|
|
compositionBounds.height / aRect.height);
|
|
targetZoom = targetResolution / intrinsicScale;
|
|
}
|
|
// 1. If the rect is empty, request received from browserElementScrolling.js
|
|
// 2. currentZoom is equal to mMaxZoom and user still double-tapping it
|
|
// 3. currentZoom is equal to localMinZoom and user still double-tapping it
|
|
// Treat these three cases as a request to zoom out as much as possible.
|
|
if (aRect.IsEmpty() ||
|
|
(currentZoom == localMaxZoom && targetZoom >= localMaxZoom) ||
|
|
(currentZoom == localMinZoom && targetZoom <= localMinZoom)) {
|
|
CSSRect compositedRect = mFrameMetrics.CalculateCompositedRectInCssPixels();
|
|
float y = scrollOffset.y;
|
|
float newHeight =
|
|
cssPageRect.width * (compositedRect.height / compositedRect.width);
|
|
float dh = compositedRect.height - newHeight;
|
|
|
|
aRect = CSSRect(0.0f,
|
|
y + dh/2,
|
|
cssPageRect.width,
|
|
newHeight);
|
|
aRect = aRect.Intersect(cssPageRect);
|
|
float targetResolution =
|
|
std::min(compositionBounds.width / aRect.width,
|
|
compositionBounds.height / aRect.height);
|
|
targetZoom = targetResolution / intrinsicScale;
|
|
}
|
|
|
|
targetZoom = clamped(targetZoom, localMinZoom, localMaxZoom);
|
|
mEndZoomToMetrics.mZoom = ScreenToScreenScale(targetZoom);
|
|
|
|
// Adjust the zoomToRect to a sensible position to prevent overscrolling.
|
|
FrameMetrics metricsAfterZoom = mFrameMetrics;
|
|
metricsAfterZoom.mZoom = mEndZoomToMetrics.mZoom;
|
|
CSSRect rectAfterZoom = metricsAfterZoom.CalculateCompositedRectInCssPixels();
|
|
|
|
// If either of these conditions are met, the page will be
|
|
// overscrolled after zoomed
|
|
if (aRect.y + rectAfterZoom.height > cssPageRect.height) {
|
|
aRect.y = cssPageRect.height - rectAfterZoom.height;
|
|
aRect.y = aRect.y > 0 ? aRect.y : 0;
|
|
}
|
|
if (aRect.x + rectAfterZoom.width > cssPageRect.width) {
|
|
aRect.x = cssPageRect.width - rectAfterZoom.width;
|
|
aRect.x = aRect.x > 0 ? aRect.x : 0;
|
|
}
|
|
|
|
mStartZoomToMetrics = mFrameMetrics;
|
|
mEndZoomToMetrics.mScrollOffset = aRect.TopLeft();
|
|
|
|
mAnimationStartTime = GetFrameTime();
|
|
|
|
ScheduleComposite();
|
|
}
|
|
}
|
|
|
|
void AsyncPanZoomController::ContentReceivedTouch(bool aPreventDefault) {
|
|
if (!mFrameMetrics.mMayHaveTouchListeners && !mDelayPanning) {
|
|
mTouchQueue.Clear();
|
|
return;
|
|
}
|
|
|
|
if (mTouchListenerTimeoutTask) {
|
|
mTouchListenerTimeoutTask->Cancel();
|
|
mTouchListenerTimeoutTask = nullptr;
|
|
}
|
|
|
|
if (mState == WAITING_LISTENERS) {
|
|
if (!aPreventDefault) {
|
|
// Delayed scrolling gesture is pending at TOUCHING state.
|
|
if (mDelayPanning) {
|
|
SetState(TOUCHING);
|
|
} else {
|
|
SetState(NOTHING);
|
|
}
|
|
}
|
|
|
|
mHandlingTouchQueue = true;
|
|
|
|
while (!mTouchQueue.IsEmpty()) {
|
|
// we need to reset mDelayPanning before handling scrolling gesture.
|
|
if (!aPreventDefault && mTouchQueue[0].mType == MultiTouchInput::MULTITOUCH_MOVE) {
|
|
mDelayPanning = false;
|
|
}
|
|
if (!aPreventDefault) {
|
|
HandleInputEvent(mTouchQueue[0]);
|
|
}
|
|
|
|
if (mTouchQueue[0].mType == MultiTouchInput::MULTITOUCH_END ||
|
|
mTouchQueue[0].mType == MultiTouchInput::MULTITOUCH_CANCEL) {
|
|
mTouchQueue.RemoveElementAt(0);
|
|
break;
|
|
}
|
|
|
|
mTouchQueue.RemoveElementAt(0);
|
|
}
|
|
|
|
mHandlingTouchQueue = false;
|
|
}
|
|
}
|
|
|
|
void AsyncPanZoomController::SetState(PanZoomState aState) {
|
|
MonitorAutoLock monitor(mMonitor);
|
|
mState = aState;
|
|
}
|
|
|
|
void AsyncPanZoomController::TimeoutTouchListeners() {
|
|
mTouchListenerTimeoutTask = nullptr;
|
|
ContentReceivedTouch(false);
|
|
}
|
|
|
|
void AsyncPanZoomController::SetZoomAndResolution(const ScreenToScreenScale& aZoom) {
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
mFrameMetrics.mZoom = aZoom;
|
|
CSSToScreenScale resolution = mFrameMetrics.CalculateResolution();
|
|
// We use ScreenToLayerScale(1) below in order to ask gecko to render
|
|
// what's currently visible on the screen. This is effectively turning
|
|
// the async zoom amount into the gecko zoom amount.
|
|
mFrameMetrics.mResolution = resolution / mFrameMetrics.mDevPixelsPerCSSPixel * ScreenToLayerScale(1);
|
|
}
|
|
|
|
void AsyncPanZoomController::UpdateZoomConstraints(bool aAllowZoom,
|
|
float aMinZoom,
|
|
float aMaxZoom) {
|
|
mAllowZoom = aAllowZoom;
|
|
mMinZoom = std::max(MIN_ZOOM, aMinZoom);
|
|
mMaxZoom = std::min(MAX_ZOOM, aMaxZoom);
|
|
}
|
|
|
|
void AsyncPanZoomController::PostDelayedTask(Task* aTask, int aDelayMs) {
|
|
if (!mGeckoContentController) {
|
|
return;
|
|
}
|
|
|
|
mGeckoContentController->PostDelayedTask(aTask, aDelayMs);
|
|
}
|
|
|
|
void AsyncPanZoomController::SendAsyncScrollEvent() {
|
|
if (!mGeckoContentController) {
|
|
return;
|
|
}
|
|
|
|
CSSRect contentRect;
|
|
CSSSize scrollableSize;
|
|
{
|
|
scrollableSize = mFrameMetrics.mScrollableRect.Size();
|
|
contentRect = mFrameMetrics.CalculateCompositedRectInCssPixels();
|
|
contentRect.MoveTo(mCurrentAsyncScrollOffset);
|
|
}
|
|
|
|
mGeckoContentController->SendAsyncScrollDOMEvent(contentRect, scrollableSize);
|
|
}
|
|
|
|
static void GetAPZCAtPointOnSubtree(const ContainerLayer& aLayerIn,
|
|
const gfxPoint& aPoint,
|
|
AsyncPanZoomController** aApzcOut,
|
|
LayerIntPoint* aRelativePointOut)
|
|
{
|
|
// Making layers const correct is very slow because it requires
|
|
// a near clobber of the tree. Once const correct is further along
|
|
// remove this cast.
|
|
ContainerLayer& aLayer = const_cast<ContainerLayer&>(aLayerIn);
|
|
gfx3DMatrix transform = aLayer.GetLocalTransform().Inverse();
|
|
gfxPoint layerPoint = transform.Transform(aPoint);
|
|
|
|
// iterate over the children first. They are better match then the parent
|
|
Layer* currLayer = aLayer.GetLastChild();
|
|
while (currLayer) {
|
|
if (currLayer->AsContainerLayer()) {
|
|
GetAPZCAtPointOnSubtree(*currLayer->AsContainerLayer(), layerPoint, aApzcOut, aRelativePointOut);
|
|
}
|
|
if (*aApzcOut) {
|
|
return;
|
|
}
|
|
currLayer = currLayer->GetPrevSibling();
|
|
}
|
|
|
|
if (aLayer.GetFrameMetrics().IsScrollable()) {
|
|
const FrameMetrics& frame = aLayer.GetFrameMetrics();
|
|
LayerRect layerViewport = frame.mViewport * frame.LayersPixelsPerCSSPixel();
|
|
bool intersect = layerViewport.Contains(layerPoint.x, layerPoint.y);
|
|
|
|
if (intersect) {
|
|
*aApzcOut = aLayer.GetAsyncPanZoomController();
|
|
*aRelativePointOut = LayerIntPoint(NS_lround(layerPoint.x), NS_lround(layerPoint.y));
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void AsyncPanZoomController::GetAPZCAtPoint(const ContainerLayer& aLayerTree,
|
|
const ScreenIntPoint& aPoint,
|
|
AsyncPanZoomController** aApzcOut,
|
|
LayerIntPoint* aRelativePointOut)
|
|
{
|
|
*aApzcOut = nullptr;
|
|
|
|
gfxPoint point(aPoint.x, aPoint.y);
|
|
|
|
GetAPZCAtPointOnSubtree(aLayerTree, point, aApzcOut, aRelativePointOut);
|
|
}
|
|
|
|
}
|
|
}
|