/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set sw=4 ts=8 et tw=80 : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/layers/AsyncCompositionManager.h" // for ViewTransform #include "CompositorParent.h" #include "mozilla/gfx/2D.h" #include "mozilla/ClearOnShutdown.h" #include "mozilla/Constants.h" #include "mozilla/Util.h" #include "mozilla/XPCOM.h" #include "mozilla/Monitor.h" #include "mozilla/StaticPtr.h" #include "AsyncPanZoomController.h" #include "GestureEventListener.h" #include "nsIThreadManager.h" #include "nsThreadUtils.h" #include "Layers.h" #include "AnimationCommon.h" #include #include "mozilla/layers/LayerManagerComposite.h" using namespace mozilla::css; namespace mozilla { namespace layers { /** * Constant describing the tolerance in distance we use, multiplied by the * device DPI, before we start panning the screen. This is to prevent us from * accidentally processing taps as touch moves, and from very short/accidental * touches moving the screen. */ static float gTouchStartTolerance = 1.0f/16.0f; static const float EPSILON = 0.0001; /** * Maximum amount of time while panning before sending a viewport change. This * will asynchronously repaint the page. It is also forced when panning stops. */ static int32_t gPanRepaintInterval = 250; /** * Maximum amount of time flinging before sending a viewport change. This will * asynchronously repaint the page. */ static int32_t gFlingRepaintInterval = 75; /** * Minimum amount of speed along an axis before we begin painting far ahead by * adjusting the displayport. */ static float gMinSkateSpeed = 0.7f; /** * Duration of a zoom to animation. */ static const TimeDuration ZOOM_TO_DURATION = TimeDuration::FromSeconds(0.25); /** * Computed time function used for sampling frames of a zoom to animation. */ StaticAutoPtr gComputedTimingFunction; /** * Maximum zoom amount, always used, even if a page asks for higher. */ static const float MAX_ZOOM = 8.0f; /** * Minimum zoom amount, always used, even if a page asks for lower. */ static const float MIN_ZOOM = 0.125f; /** * Amount of time before we timeout touch event listeners. For example, if * content is being unruly/slow and we don't get a response back within this * time, we will just pretend that content did not preventDefault any touch * events we dispatched to it. */ static int gTouchListenerTimeout = 300; /** * Number of samples to store of how long it took to paint after the previous * requests. */ static int gNumPaintDurationSamples = 3; /** The multiplier we apply to a dimension's length if it is skating. That is, * if it's going above sMinSkateSpeed. We prefer to increase the size of the * Y axis because it is more natural in the case that a user is reading a page * that scrolls up/down. Note that one, both or neither of these may be used * at any instant. */ static float gXSkateSizeMultiplier = 3.0f; static float gYSkateSizeMultiplier = 3.5f; /** The multiplier we apply to a dimension's length if it is stationary. We * prefer to increase the size of the Y axis because it is more natural in the * case that a user is reading a page that scrolls up/down. Note that one, * both or neither of these may be used at any instant. */ static float gXStationarySizeMultiplier = 1.5f; static float gYStationarySizeMultiplier = 2.5f; static TimeStamp sFrameTime; static TimeStamp GetFrameTime() { if (sFrameTime.IsNull()) { return TimeStamp::Now(); } return sFrameTime; } void AsyncPanZoomController::SetFrameTime(const TimeStamp& aTime) { sFrameTime = aTime; } static void ReadAZPCPrefs() { Preferences::AddIntVarCache(&gPanRepaintInterval, "gfx.azpc.pan_repaint_interval", gPanRepaintInterval); Preferences::AddIntVarCache(&gFlingRepaintInterval, "gfx.azpc.fling_repaint_interval", gFlingRepaintInterval); Preferences::AddFloatVarCache(&gMinSkateSpeed, "gfx.azpc.min_skate_speed", gMinSkateSpeed); Preferences::AddIntVarCache(&gTouchListenerTimeout, "gfx.azpc.touch_listener_timeout", gTouchListenerTimeout); Preferences::AddIntVarCache(&gNumPaintDurationSamples, "gfx.azpc.num_paint_duration_samples", gNumPaintDurationSamples); Preferences::AddFloatVarCache(&gTouchStartTolerance, "gfx.azpc.touch_start_tolerance", gTouchStartTolerance); Preferences::AddFloatVarCache(&gXSkateSizeMultiplier, "gfx.azpc.x_skate_size_multiplier", gXSkateSizeMultiplier); Preferences::AddFloatVarCache(&gYSkateSizeMultiplier, "gfx.azpc.y_skate_size_multiplier", gYSkateSizeMultiplier); Preferences::AddFloatVarCache(&gXStationarySizeMultiplier, "gfx.azpc.x_stationary_size_multiplier", gXStationarySizeMultiplier); Preferences::AddFloatVarCache(&gYStationarySizeMultiplier, "gfx.azpc.y_stationary_size_multiplier", gYStationarySizeMultiplier); } class ReadAZPCPref MOZ_FINAL : public nsRunnable { public: NS_IMETHOD Run() { ReadAZPCPrefs(); return NS_OK; } }; static void InitAZPCPrefs() { static bool sInitialized = false; if (sInitialized) return; sInitialized = true; if (NS_IsMainThread()) { ReadAZPCPrefs(); } else { // We have to dispatch an event to the main thread to read the pref. NS_DispatchToMainThread(new ReadAZPCPref()); } } AsyncPanZoomController::AsyncPanZoomController(GeckoContentController* aGeckoContentController, GestureBehavior aGestures) : mPaintThrottler(GetFrameTime()), mGeckoContentController(aGeckoContentController), mTouchListenerTimeoutTask(nullptr), mX(this), mY(this), mAllowZoom(true), mMinZoom(MIN_ZOOM), mMaxZoom(MAX_ZOOM), mMonitor("AsyncPanZoomController"), mLastSampleTime(GetFrameTime()), mState(NOTHING), mLastAsyncScrollTime(GetFrameTime()), mLastAsyncScrollOffset(0, 0), mCurrentAsyncScrollOffset(0, 0), mAsyncScrollTimeoutTask(nullptr), mAsyncScrollThrottleTime(100), mAsyncScrollTimeout(300), mDPI(72), mDisableNextTouchBatch(false), mHandlingTouchQueue(false), mDelayPanning(false) { MOZ_ASSERT(NS_IsMainThread()); MOZ_COUNT_CTOR(AsyncPanZoomController); InitAZPCPrefs(); if (aGestures == USE_GESTURE_DETECTOR) { mGestureEventListener = new GestureEventListener(this); } SetDPI(mDPI); if (!gComputedTimingFunction) { gComputedTimingFunction = new ComputedTimingFunction(); gComputedTimingFunction->Init( nsTimingFunction(NS_STYLE_TRANSITION_TIMING_FUNCTION_EASE)); ClearOnShutdown(&gComputedTimingFunction); } Preferences::GetUint("apzc.asyncscroll.throttle", &mAsyncScrollThrottleTime); Preferences::GetUint("apzc.asyncscroll.timeout", &mAsyncScrollTimeout); } AsyncPanZoomController::~AsyncPanZoomController() { MOZ_COUNT_DTOR(AsyncPanZoomController); } void AsyncPanZoomController::Destroy() { // These memebrs can only be used on the controller/UI thread. mGeckoContentController = nullptr; mGestureEventListener = nullptr; } /* static */float AsyncPanZoomController::GetTouchStartTolerance() { return gTouchStartTolerance; } static CSSPoint WidgetSpaceToCompensatedViewportSpace(const ScreenPoint& aPoint, const CSSToScreenScale& aCurrentZoom) { // Transform the input point from local widget space to the content document // space that the user is seeing, from last composite. // FIXME/bug 775451: this doesn't attempt to compensate for content transforms // in effect on the compositor. The problem is that it's very hard for us to // know what content CSS pixel is at widget point 0,0 based on information // available here. So we use this hacky implementation for now, which works // in quiescent states. return aPoint / aCurrentZoom; } nsEventStatus AsyncPanZoomController::ReceiveInputEvent(const nsInputEvent& aEvent, nsInputEvent* aOutEvent) { CSSToScreenScale currentResolution; { MonitorAutoLock monitor(mMonitor); currentResolution = mFrameMetrics.CalculateResolution(); } nsEventStatus status; switch (aEvent.eventStructType) { case NS_TOUCH_EVENT: { MultiTouchInput event(static_cast(aEvent)); status = ReceiveInputEvent(event); break; } case NS_MOUSE_EVENT: { MultiTouchInput event(static_cast(aEvent)); status = ReceiveInputEvent(event); break; } default: status = nsEventStatus_eIgnore; break; } switch (aEvent.eventStructType) { case NS_TOUCH_EVENT: { nsTouchEvent* touchEvent = static_cast(aOutEvent); const nsTArray< nsRefPtr >& touches = touchEvent->touches; for (uint32_t i = 0; i < touches.Length(); ++i) { nsIDOMTouch* touch = touches[i]; if (touch) { CSSPoint refPoint = WidgetSpaceToCompensatedViewportSpace( ScreenPoint::FromUnknownPoint(gfx::Point( touch->mRefPoint.x, touch->mRefPoint.y)), currentResolution); touch->mRefPoint = nsIntPoint(refPoint.x, refPoint.y); } } break; } default: { CSSPoint refPoint = WidgetSpaceToCompensatedViewportSpace( ScreenPoint::FromUnknownPoint(gfx::Point( aOutEvent->refPoint.x, aOutEvent->refPoint.y)), currentResolution); aOutEvent->refPoint = nsIntPoint(refPoint.x, refPoint.y); break; } } return status; } nsEventStatus AsyncPanZoomController::ReceiveInputEvent(const InputData& aEvent) { // If we may have touch listeners, we enable the machinery that allows touch // listeners to preventDefault any touch inputs. This should not happen unless // there are actually touch listeners as it introduces potentially unbounded // lag because it causes a round-trip through content. Usually, if content is // responding in a timely fashion, this only introduces a nearly constant few // hundred ms of lag. if (mFrameMetrics.mMayHaveTouchListeners && aEvent.mInputType == MULTITOUCH_INPUT && (mState == NOTHING || mState == TOUCHING || mState == PANNING)) { const MultiTouchInput& multiTouchInput = aEvent.AsMultiTouchInput(); if (multiTouchInput.mType == MultiTouchInput::MULTITOUCH_START) { SetState(WAITING_LISTENERS); } } if (mState == WAITING_LISTENERS || mHandlingTouchQueue) { if (aEvent.mInputType == MULTITOUCH_INPUT) { const MultiTouchInput& multiTouchInput = aEvent.AsMultiTouchInput(); mTouchQueue.AppendElement(multiTouchInput); if (!mTouchListenerTimeoutTask) { mTouchListenerTimeoutTask = NewRunnableMethod(this, &AsyncPanZoomController::TimeoutTouchListeners); PostDelayedTask(mTouchListenerTimeoutTask, gTouchListenerTimeout); } } return nsEventStatus_eConsumeNoDefault; } return HandleInputEvent(aEvent); } nsEventStatus AsyncPanZoomController::HandleInputEvent(const InputData& aEvent) { nsEventStatus rv = nsEventStatus_eIgnore; if (mGestureEventListener && !mDisableNextTouchBatch) { rv = mGestureEventListener->HandleInputEvent(aEvent); if (rv == nsEventStatus_eConsumeNoDefault) return rv; } if (mDelayPanning && aEvent.mInputType == MULTITOUCH_INPUT) { const MultiTouchInput& multiTouchInput = aEvent.AsMultiTouchInput(); if (multiTouchInput.mType == MultiTouchInput::MULTITOUCH_MOVE) { // Let BrowserElementScrolling perform panning gesture first. SetState(WAITING_LISTENERS); mTouchQueue.AppendElement(multiTouchInput); if (!mTouchListenerTimeoutTask) { mTouchListenerTimeoutTask = NewRunnableMethod(this, &AsyncPanZoomController::TimeoutTouchListeners); PostDelayedTask(mTouchListenerTimeoutTask, gTouchListenerTimeout); } return nsEventStatus_eConsumeNoDefault; } } switch (aEvent.mInputType) { case MULTITOUCH_INPUT: { const MultiTouchInput& multiTouchInput = aEvent.AsMultiTouchInput(); switch (multiTouchInput.mType) { case MultiTouchInput::MULTITOUCH_START: rv = OnTouchStart(multiTouchInput); break; case MultiTouchInput::MULTITOUCH_MOVE: rv = OnTouchMove(multiTouchInput); break; case MultiTouchInput::MULTITOUCH_END: rv = OnTouchEnd(multiTouchInput); break; case MultiTouchInput::MULTITOUCH_CANCEL: rv = OnTouchCancel(multiTouchInput); break; default: NS_WARNING("Unhandled multitouch"); break; } break; } case PINCHGESTURE_INPUT: { const PinchGestureInput& pinchGestureInput = aEvent.AsPinchGestureInput(); switch (pinchGestureInput.mType) { case PinchGestureInput::PINCHGESTURE_START: rv = OnScaleBegin(pinchGestureInput); break; case PinchGestureInput::PINCHGESTURE_SCALE: rv = OnScale(pinchGestureInput); break; case PinchGestureInput::PINCHGESTURE_END: rv = OnScaleEnd(pinchGestureInput); break; default: NS_WARNING("Unhandled pinch gesture"); break; } break; } case TAPGESTURE_INPUT: { const TapGestureInput& tapGestureInput = aEvent.AsTapGestureInput(); switch (tapGestureInput.mType) { case TapGestureInput::TAPGESTURE_LONG: rv = OnLongPress(tapGestureInput); break; case TapGestureInput::TAPGESTURE_UP: rv = OnSingleTapUp(tapGestureInput); break; case TapGestureInput::TAPGESTURE_CONFIRMED: rv = OnSingleTapConfirmed(tapGestureInput); break; case TapGestureInput::TAPGESTURE_DOUBLE: rv = OnDoubleTap(tapGestureInput); break; case TapGestureInput::TAPGESTURE_CANCEL: rv = OnCancelTap(tapGestureInput); break; default: NS_WARNING("Unhandled tap gesture"); break; } break; } default: NS_WARNING("Unhandled input event"); break; } mLastEventTime = aEvent.mTime; return rv; } nsEventStatus AsyncPanZoomController::OnTouchStart(const MultiTouchInput& aEvent) { SingleTouchData& touch = GetFirstSingleTouch(aEvent); ScreenIntPoint point = touch.mScreenPoint; switch (mState) { case ANIMATING_ZOOM: // We just interrupted a double-tap animation, so force a redraw in case // this touchstart is just a tap that doesn't end up triggering a redraw. { MonitorAutoLock monitor(mMonitor); // Bring the resolution back in sync with the zoom. SetZoomAndResolution(mFrameMetrics.mZoom); RequestContentRepaint(); ScheduleComposite(); } // Fall through. case FLING: CancelAnimation(); // Fall through. case NOTHING: mX.StartTouch(point.x); mY.StartTouch(point.y); SetState(TOUCHING); break; case TOUCHING: case PANNING: case PINCHING: case WAITING_LISTENERS: NS_WARNING("Received impossible touch in OnTouchStart"); break; default: NS_WARNING("Unhandled case in OnTouchStart"); break; } return nsEventStatus_eConsumeNoDefault; } nsEventStatus AsyncPanZoomController::OnTouchMove(const MultiTouchInput& aEvent) { if (mDisableNextTouchBatch) { return nsEventStatus_eIgnore; } switch (mState) { case FLING: case NOTHING: case ANIMATING_ZOOM: // May happen if the user double-taps and drags without lifting after the // second tap. Ignore the move if this happens. return nsEventStatus_eIgnore; case TOUCHING: { float panThreshold = gTouchStartTolerance * mDPI; UpdateWithTouchAtDevicePoint(aEvent); if (PanDistance() < panThreshold) { return nsEventStatus_eIgnore; } StartPanning(aEvent); return nsEventStatus_eConsumeNoDefault; } case PANNING: TrackTouch(aEvent); return nsEventStatus_eConsumeNoDefault; case PINCHING: // The scale gesture listener should have handled this. NS_WARNING("Gesture listener should have handled pinching in OnTouchMove."); return nsEventStatus_eIgnore; case WAITING_LISTENERS: NS_WARNING("Received impossible touch in OnTouchMove"); break; } return nsEventStatus_eConsumeNoDefault; } nsEventStatus AsyncPanZoomController::OnTouchEnd(const MultiTouchInput& aEvent) { if (mDisableNextTouchBatch) { mDisableNextTouchBatch = false; return nsEventStatus_eIgnore; } { MonitorAutoLock monitor(mMonitor); SendAsyncScrollEvent(); } switch (mState) { case FLING: // Should never happen. NS_WARNING("Received impossible touch end in OnTouchEnd."); // Fall through. case ANIMATING_ZOOM: case NOTHING: // May happen if the user double-taps and drags without lifting after the // second tap. Ignore if this happens. return nsEventStatus_eIgnore; case TOUCHING: SetState(NOTHING); return nsEventStatus_eIgnore; case PANNING: { MonitorAutoLock monitor(mMonitor); ScheduleComposite(); RequestContentRepaint(); } mX.EndTouch(); mY.EndTouch(); SetState(FLING); return nsEventStatus_eConsumeNoDefault; case PINCHING: SetState(NOTHING); // Scale gesture listener should have handled this. NS_WARNING("Gesture listener should have handled pinching in OnTouchEnd."); return nsEventStatus_eIgnore; case WAITING_LISTENERS: NS_WARNING("Received impossible touch in OnTouchEnd"); break; } return nsEventStatus_eConsumeNoDefault; } nsEventStatus AsyncPanZoomController::OnTouchCancel(const MultiTouchInput& aEvent) { SetState(NOTHING); return nsEventStatus_eConsumeNoDefault; } nsEventStatus AsyncPanZoomController::OnScaleBegin(const PinchGestureInput& aEvent) { if (!mAllowZoom) { return nsEventStatus_eConsumeNoDefault; } SetState(PINCHING); mLastZoomFocus = aEvent.mFocusPoint; return nsEventStatus_eConsumeNoDefault; } nsEventStatus AsyncPanZoomController::OnScale(const PinchGestureInput& aEvent) { if (mState != PINCHING) { return nsEventStatus_eConsumeNoDefault; } float prevSpan = aEvent.mPreviousSpan; if (fabsf(prevSpan) <= EPSILON || fabsf(aEvent.mCurrentSpan) <= EPSILON) { // We're still handling it; we've just decided to throw this event away. return nsEventStatus_eConsumeNoDefault; } float spanRatio = aEvent.mCurrentSpan / aEvent.mPreviousSpan; { MonitorAutoLock monitor(mMonitor); CSSToScreenScale resolution = mFrameMetrics.CalculateResolution(); gfxFloat userZoom = mFrameMetrics.mZoom.scale; ScreenPoint focusPoint = aEvent.mFocusPoint; CSSPoint focusChange = (mLastZoomFocus - focusPoint) / resolution; // If displacing by the change in focus point will take us off page bounds, // then reduce the displacement such that it doesn't. if (mX.DisplacementWillOverscroll(focusChange.x) != Axis::OVERSCROLL_NONE) { focusChange.x -= mX.DisplacementWillOverscrollAmount(focusChange.x); } if (mY.DisplacementWillOverscroll(focusChange.y) != Axis::OVERSCROLL_NONE) { focusChange.y -= mY.DisplacementWillOverscrollAmount(focusChange.y); } ScrollBy(focusChange); // When we zoom in with focus, we can zoom too much towards the boundaries // that we actually go over them. These are the needed displacements along // either axis such that we don't overscroll the boundaries when zooming. gfx::Point neededDisplacement; float maxZoom = mMaxZoom / mFrameMetrics.CalculateIntrinsicScale().scale; float minZoom = mMinZoom / mFrameMetrics.CalculateIntrinsicScale().scale; bool doScale = (spanRatio > 1.0 && userZoom < maxZoom) || (spanRatio < 1.0 && userZoom > minZoom); if (doScale) { if (userZoom * spanRatio > maxZoom) { spanRatio = maxZoom / userZoom; } else if (userZoom * spanRatio < minZoom) { spanRatio = minZoom / userZoom; } switch (mX.ScaleWillOverscroll(spanRatio, focusPoint.x)) { case Axis::OVERSCROLL_NONE: break; case Axis::OVERSCROLL_MINUS: case Axis::OVERSCROLL_PLUS: neededDisplacement.x = -mX.ScaleWillOverscrollAmount(spanRatio, focusPoint.x); break; case Axis::OVERSCROLL_BOTH: // If scaling this way will make us overscroll in both directions, then // we must already be at the maximum zoomed out amount. In this case, we // don't want to allow this scaling to go through and instead clamp it // here. doScale = false; break; } } if (doScale) { switch (mY.ScaleWillOverscroll(spanRatio, focusPoint.y)) { case Axis::OVERSCROLL_NONE: break; case Axis::OVERSCROLL_MINUS: case Axis::OVERSCROLL_PLUS: neededDisplacement.y = -mY.ScaleWillOverscrollAmount(spanRatio, focusPoint.y); break; case Axis::OVERSCROLL_BOTH: doScale = false; break; } } if (doScale) { ScaleWithFocus(userZoom * spanRatio, focusPoint); if (neededDisplacement != gfx::Point()) { ScrollBy(CSSPoint::FromUnknownPoint(neededDisplacement)); } ScheduleComposite(); // We don't want to redraw on every scale, so don't use // RequestContentRepaint() } mLastZoomFocus = focusPoint; } return nsEventStatus_eConsumeNoDefault; } nsEventStatus AsyncPanZoomController::OnScaleEnd(const PinchGestureInput& aEvent) { SetState(PANNING); mX.StartTouch(aEvent.mFocusPoint.x); mY.StartTouch(aEvent.mFocusPoint.y); { MonitorAutoLock monitor(mMonitor); ScheduleComposite(); RequestContentRepaint(); } return nsEventStatus_eConsumeNoDefault; } nsEventStatus AsyncPanZoomController::OnLongPress(const TapGestureInput& aEvent) { if (mGeckoContentController) { MonitorAutoLock monitor(mMonitor); CSSToScreenScale resolution = mFrameMetrics.CalculateResolution(); CSSPoint point = WidgetSpaceToCompensatedViewportSpace(aEvent.mPoint, resolution); mGeckoContentController->HandleLongTap(gfx::RoundedToInt(point)); return nsEventStatus_eConsumeNoDefault; } return nsEventStatus_eIgnore; } nsEventStatus AsyncPanZoomController::OnSingleTapUp(const TapGestureInput& aEvent) { return nsEventStatus_eIgnore; } nsEventStatus AsyncPanZoomController::OnSingleTapConfirmed(const TapGestureInput& aEvent) { if (mGeckoContentController) { MonitorAutoLock monitor(mMonitor); CSSToScreenScale resolution = mFrameMetrics.CalculateResolution(); CSSPoint point = WidgetSpaceToCompensatedViewportSpace(aEvent.mPoint, resolution); mGeckoContentController->HandleSingleTap(gfx::RoundedToInt(point)); return nsEventStatus_eConsumeNoDefault; } return nsEventStatus_eIgnore; } nsEventStatus AsyncPanZoomController::OnDoubleTap(const TapGestureInput& aEvent) { if (mGeckoContentController) { MonitorAutoLock monitor(mMonitor); if (mAllowZoom) { CSSToScreenScale resolution = mFrameMetrics.CalculateResolution(); CSSPoint point = WidgetSpaceToCompensatedViewportSpace(aEvent.mPoint, resolution); mGeckoContentController->HandleDoubleTap(gfx::RoundedToInt(point)); } return nsEventStatus_eConsumeNoDefault; } return nsEventStatus_eIgnore; } nsEventStatus AsyncPanZoomController::OnCancelTap(const TapGestureInput& aEvent) { // XXX: Implement this. return nsEventStatus_eIgnore; } float AsyncPanZoomController::PanDistance() { MonitorAutoLock monitor(mMonitor); return NS_hypot(mX.PanDistance(), mY.PanDistance()); } const gfx::Point AsyncPanZoomController::GetVelocityVector() { return gfx::Point(mX.GetVelocity(), mY.GetVelocity()); } const gfx::Point AsyncPanZoomController::GetAccelerationVector() { return gfx::Point(mX.GetAccelerationFactor(), mY.GetAccelerationFactor()); } void AsyncPanZoomController::StartPanning(const MultiTouchInput& aEvent) { float dx = mX.PanDistance(), dy = mY.PanDistance(); double angle = atan2(dy, dx); // range [-pi, pi] angle = fabs(angle); // range [0, pi] SetState(PANNING); } void AsyncPanZoomController::UpdateWithTouchAtDevicePoint(const MultiTouchInput& aEvent) { SingleTouchData& touch = GetFirstSingleTouch(aEvent); ScreenIntPoint point = touch.mScreenPoint; TimeDuration timeDelta = TimeDuration().FromMilliseconds(aEvent.mTime - mLastEventTime); // Probably a duplicate event, just throw it away. if (timeDelta.ToMilliseconds() <= EPSILON) { return; } mX.UpdateWithTouchAtDevicePoint(point.x, timeDelta); mY.UpdateWithTouchAtDevicePoint(point.y, timeDelta); } void AsyncPanZoomController::TrackTouch(const MultiTouchInput& aEvent) { TimeDuration timeDelta = TimeDuration().FromMilliseconds(aEvent.mTime - mLastEventTime); // Probably a duplicate event, just throw it away. if (timeDelta.ToMilliseconds() <= EPSILON) { return; } UpdateWithTouchAtDevicePoint(aEvent); { MonitorAutoLock monitor(mMonitor); // We want to inversely scale it because when you're zoomed further in, a // larger swipe should move you a shorter distance. ScreenToCSSScale inverseResolution = mFrameMetrics.CalculateResolution().Inverse(); gfx::Point displacement(mX.GetDisplacementForDuration(inverseResolution.scale, timeDelta), mY.GetDisplacementForDuration(inverseResolution.scale, timeDelta)); if (fabs(displacement.x) <= EPSILON && fabs(displacement.y) <= EPSILON) { return; } ScrollBy(CSSPoint::FromUnknownPoint(displacement)); ScheduleComposite(); TimeDuration timePaintDelta = mPaintThrottler.TimeSinceLastRequest(GetFrameTime()); if (timePaintDelta.ToMilliseconds() > gPanRepaintInterval) { RequestContentRepaint(); } } } SingleTouchData& AsyncPanZoomController::GetFirstSingleTouch(const MultiTouchInput& aEvent) { return (SingleTouchData&)aEvent.mTouches[0]; } bool AsyncPanZoomController::DoFling(const TimeDuration& aDelta) { if (mState != FLING) { return false; } bool shouldContinueFlingX = mX.FlingApplyFrictionOrCancel(aDelta), shouldContinueFlingY = mY.FlingApplyFrictionOrCancel(aDelta); // If we shouldn't continue the fling, let's just stop and repaint. if (!shouldContinueFlingX && !shouldContinueFlingY) { // Bring the resolution back in sync with the zoom, in case we scaled down // the zoom while accelerating. SetZoomAndResolution(mFrameMetrics.mZoom); SendAsyncScrollEvent(); RequestContentRepaint(); mState = NOTHING; return false; } // We want to inversely scale it because when you're zoomed further in, a // larger swipe should move you a shorter distance. ScreenToCSSScale inverseResolution = mFrameMetrics.CalculateResolution().Inverse(); ScrollBy(CSSPoint::FromUnknownPoint(gfx::Point( mX.GetDisplacementForDuration(inverseResolution.scale, aDelta), mY.GetDisplacementForDuration(inverseResolution.scale, aDelta) ))); TimeDuration timePaintDelta = mPaintThrottler.TimeSinceLastRequest(GetFrameTime()); if (timePaintDelta.ToMilliseconds() > gFlingRepaintInterval) { RequestContentRepaint(); } return true; } void AsyncPanZoomController::CancelAnimation() { mState = NOTHING; } void AsyncPanZoomController::SetCompositorParent(CompositorParent* aCompositorParent) { mCompositorParent = aCompositorParent; } void AsyncPanZoomController::ScrollBy(const CSSPoint& aOffset) { mFrameMetrics.mScrollOffset += aOffset; } void AsyncPanZoomController::ScaleWithFocus(float aZoom, const ScreenPoint& aFocus) { float zoomFactor = aZoom / mFrameMetrics.mZoom.scale; CSSToScreenScale resolution = mFrameMetrics.CalculateResolution(); SetZoomAndResolution(ScreenToScreenScale(aZoom)); // If the new scale is very small, we risk multiplying in huge rounding // errors, so don't bother adjusting the scroll offset. if (resolution.scale >= 0.01f) { mFrameMetrics.mScrollOffset.x += aFocus.x * (zoomFactor - 1.0) / resolution.scale; mFrameMetrics.mScrollOffset.y += aFocus.y * (zoomFactor - 1.0) / resolution.scale; } } bool AsyncPanZoomController::EnlargeDisplayPortAlongAxis(float aSkateSizeMultiplier, double aEstimatedPaintDuration, float aCompositionBounds, float aVelocity, float aAcceleration, float* aDisplayPortOffset, float* aDisplayPortLength) { if (fabsf(aVelocity) > gMinSkateSpeed) { // Enlarge the area we paint. *aDisplayPortLength = aCompositionBounds * aSkateSizeMultiplier; // Position the area we paint such that all of the excess that extends past // the screen is on the side towards the velocity. *aDisplayPortOffset = aVelocity > 0 ? 0 : aCompositionBounds - *aDisplayPortLength; // Only compensate for acceleration when we actually have any. Otherwise // we'll overcompensate when a user is just panning around without flinging. if (aAcceleration > 1.01f) { // Compensate for acceleration and how long we expect a paint to take. We // try to predict where the viewport will be when painting has finished. *aDisplayPortOffset += fabsf(aAcceleration) * aVelocity * aCompositionBounds * aEstimatedPaintDuration; // If our velocity is in the negative direction of the axis, we have to // compensate for the fact that our scroll offset is the top-left position // of the viewport. In this case, let's make it relative to the // bottom-right. That way, we'll always be growing the displayport upwards // and to the left when skating negatively. *aDisplayPortOffset -= aVelocity < 0 ? aCompositionBounds : 0; } return true; } return false; } const CSSRect AsyncPanZoomController::CalculatePendingDisplayPort( const FrameMetrics& aFrameMetrics, const gfx::Point& aVelocity, const gfx::Point& aAcceleration, double aEstimatedPaintDuration) { // If we don't get an estimated paint duration, we probably don't have any // data. In this case, we're dealing with either a stationary frame or a first // paint. In either of these cases, we can just assume it'll take 1 second to // paint. Getting this correct is not important anyways since it's only really // useful when accelerating, which can't be happening at this point. double estimatedPaintDuration = aEstimatedPaintDuration > EPSILON ? aEstimatedPaintDuration : 1.0; CSSToScreenScale resolution = aFrameMetrics.CalculateResolution(); CSSIntRect compositionBounds = gfx::RoundedIn(aFrameMetrics.mCompositionBounds / resolution); CSSRect scrollableRect = aFrameMetrics.mScrollableRect; // Ensure the scrollableRect is at least as big as the compositionBounds // because the scrollableRect can be smaller if the content is not large // and the scrollableRect hasn't been updated yet. // We move the scrollableRect up because we don't know if we can move it // down. i.e. we know that scrollableRect can go back as far as zero. // but we don't know how much further ahead it can go. if (scrollableRect.width < compositionBounds.width) { scrollableRect.x = std::max(0.f, scrollableRect.x - (compositionBounds.width - scrollableRect.width)); scrollableRect.width = compositionBounds.width; } if (scrollableRect.height < compositionBounds.height) { scrollableRect.y = std::max(0.f, scrollableRect.y - (compositionBounds.height - scrollableRect.height)); scrollableRect.height = compositionBounds.height; } CSSPoint scrollOffset = aFrameMetrics.mScrollOffset; CSSRect displayPort = CSSRect(compositionBounds); displayPort.MoveTo(0, 0); displayPort.Scale(gXStationarySizeMultiplier, gYStationarySizeMultiplier); // If there's motion along an axis of movement, and it's above a threshold, // then we want to paint a larger area in the direction of that motion so that // it's less likely to checkerboard. bool enlargedX = EnlargeDisplayPortAlongAxis( gXSkateSizeMultiplier, estimatedPaintDuration, compositionBounds.width, aVelocity.x, aAcceleration.x, &displayPort.x, &displayPort.width); bool enlargedY = EnlargeDisplayPortAlongAxis( gYSkateSizeMultiplier, estimatedPaintDuration, compositionBounds.height, aVelocity.y, aAcceleration.y, &displayPort.y, &displayPort.height); if (!enlargedX && !enlargedY) { // Position the x and y such that the screen falls in the middle of the displayport. displayPort.x = -(displayPort.width - compositionBounds.width) / 2; displayPort.y = -(displayPort.height - compositionBounds.height) / 2; } else if (!enlargedX) { displayPort.width = compositionBounds.width; } else if (!enlargedY) { displayPort.height = compositionBounds.height; } // If we go over the bounds when trying to predict where we will be when this // paint finishes, move it back into the range of the CSS content rect. // FIXME/bug 780395: Generalize this. This code is pretty hacky as it will // probably not work at all for RTL content. This is not intended to be // incredibly accurate; it'll just prevent the entire displayport from being // outside the content rect (which causes bad things to happen). if (scrollOffset.x + compositionBounds.width > scrollableRect.width) { scrollOffset.x -= compositionBounds.width + scrollOffset.x - scrollableRect.width; } else if (scrollOffset.x < scrollableRect.x) { scrollOffset.x = scrollableRect.x; } if (scrollOffset.y + compositionBounds.height > scrollableRect.height) { scrollOffset.y -= compositionBounds.height + scrollOffset.y - scrollableRect.height; } else if (scrollOffset.y < scrollableRect.y) { scrollOffset.y = scrollableRect.y; } CSSRect shiftedDisplayPort = displayPort + scrollOffset; return scrollableRect.ClampRect(shiftedDisplayPort) - scrollOffset; } void AsyncPanZoomController::SetDPI(int aDPI) { mDPI = aDPI; } int AsyncPanZoomController::GetDPI() { return mDPI; } void AsyncPanZoomController::ScheduleComposite() { if (mCompositorParent) { mCompositorParent->ScheduleRenderOnCompositorThread(); } } void AsyncPanZoomController::RequestContentRepaint() { mFrameMetrics.mDisplayPort = CalculatePendingDisplayPort(mFrameMetrics, GetVelocityVector(), GetAccelerationVector(), mPaintThrottler.AverageDuration().ToSeconds()); // If we're trying to paint what we already think is painted, discard this // request since it's a pointless paint. CSSRect oldDisplayPort = mLastPaintRequestMetrics.mDisplayPort + mLastPaintRequestMetrics.mScrollOffset; CSSRect newDisplayPort = mFrameMetrics.mDisplayPort + mFrameMetrics.mScrollOffset; if (fabsf(oldDisplayPort.x - newDisplayPort.x) < EPSILON && fabsf(oldDisplayPort.y - newDisplayPort.y) < EPSILON && fabsf(oldDisplayPort.width - newDisplayPort.width) < EPSILON && fabsf(oldDisplayPort.height - newDisplayPort.height) < EPSILON && fabsf(mLastPaintRequestMetrics.mScrollOffset.x - mFrameMetrics.mScrollOffset.x) < EPSILON && fabsf(mLastPaintRequestMetrics.mScrollOffset.y - mFrameMetrics.mScrollOffset.y) < EPSILON && mFrameMetrics.mResolution == mLastPaintRequestMetrics.mResolution) { return; } SendAsyncScrollEvent(); // Cache the zoom since we're temporarily changing it for // acceleration-scaled painting. ScreenToScreenScale actualZoom = mFrameMetrics.mZoom; // Calculate the factor of acceleration based on the faster of the two axes. float accelerationFactor = clamped(std::max(mX.GetAccelerationFactor(), mY.GetAccelerationFactor()), MIN_ZOOM / 2.0f, MAX_ZOOM); // Scale down the resolution a bit based on acceleration. mFrameMetrics.mZoom.scale /= accelerationFactor; // This message is compressed, so fire whether or not we already have a paint // queued up. We need to know whether or not a paint was requested anyways, // for the purposes of content calling window.scrollTo(). mPaintThrottler.PostTask( FROM_HERE, NewRunnableMethod(mGeckoContentController.get(), &GeckoContentController::RequestContentRepaint, mFrameMetrics), GetFrameTime()); mFrameMetrics.mPresShellId = mLastContentPaintMetrics.mPresShellId; mLastPaintRequestMetrics = mFrameMetrics; // Set the zoom back to what it was for the purpose of logic control. mFrameMetrics.mZoom = actualZoom; } void AsyncPanZoomController::FireAsyncScrollOnTimeout() { if (mCurrentAsyncScrollOffset != mLastAsyncScrollOffset) { MonitorAutoLock monitor(mMonitor); SendAsyncScrollEvent(); } mAsyncScrollTimeoutTask = nullptr; } bool AsyncPanZoomController::SampleContentTransformForFrame(const TimeStamp& aSampleTime, ContainerLayer* aLayer, ViewTransform* aNewTransform, ScreenPoint& aScrollOffset) { // The eventual return value of this function. The compositor needs to know // whether or not to advance by a frame as soon as it can. For example, if a // fling is happening, it has to keep compositing so that the animation is // smooth. If an animation frame is requested, it is the compositor's // responsibility to schedule a composite. bool requestAnimationFrame = false; LayerPoint metricsScrollOffset; CSSPoint scrollOffset; CSSToScreenScale localScale; const FrameMetrics& frame = aLayer->GetFrameMetrics(); { MonitorAutoLock mon(mMonitor); switch (mState) { case FLING: // If a fling is currently happening, apply it now. We can pull // the updated metrics afterwards. requestAnimationFrame |= DoFling(aSampleTime - mLastSampleTime); break; case ANIMATING_ZOOM: { double animPosition = (aSampleTime - mAnimationStartTime) / ZOOM_TO_DURATION; if (animPosition > 1.0) { animPosition = 1.0; } // Sample the zoom at the current time point. The sampled zoom // will affect the final computed resolution. double sampledPosition = gComputedTimingFunction->GetValue(animPosition); ScreenToScreenScale startZoom = mStartZoomToMetrics.mZoom; ScreenToScreenScale endZoom = mEndZoomToMetrics.mZoom; mFrameMetrics.mZoom = ScreenToScreenScale(endZoom.scale * sampledPosition + startZoom.scale * (1 - sampledPosition)); mFrameMetrics.mScrollOffset = CSSPoint::FromUnknownPoint(gfx::Point( mEndZoomToMetrics.mScrollOffset.x * sampledPosition + mStartZoomToMetrics.mScrollOffset.x * (1 - sampledPosition), mEndZoomToMetrics.mScrollOffset.y * sampledPosition + mStartZoomToMetrics.mScrollOffset.y * (1 - sampledPosition) )); requestAnimationFrame = true; if (aSampleTime - mAnimationStartTime >= ZOOM_TO_DURATION) { // Bring the resolution in sync with the zoom. SetZoomAndResolution(mFrameMetrics.mZoom); mState = NOTHING; SendAsyncScrollEvent(); RequestContentRepaint(); } break; } default: break; } // Current local transform; this is not what's painted but rather // what PZC has transformed due to touches like panning or // pinching. Eventually, the root layer transform will become this // during runtime, but we must wait for Gecko to repaint. localScale = mFrameMetrics.CalculateResolution(); if (frame.IsScrollable()) { metricsScrollOffset = frame.GetScrollOffsetInLayerPixels(); } scrollOffset = mFrameMetrics.mScrollOffset; mCurrentAsyncScrollOffset = mFrameMetrics.mScrollOffset; } // Cancel the mAsyncScrollTimeoutTask because we will fire a // mozbrowserasyncscroll event or renew the mAsyncScrollTimeoutTask again. if (mAsyncScrollTimeoutTask) { mAsyncScrollTimeoutTask->Cancel(); mAsyncScrollTimeoutTask = nullptr; } // Fire the mozbrowserasyncscroll event immediately if it's been // sAsyncScrollThrottleTime ms since the last time we fired the event and the // current scroll offset is different than the mLastAsyncScrollOffset we sent // with the last event. // Otherwise, start a timer to fire the event sAsyncScrollTimeout ms from now. TimeDuration delta = aSampleTime - mLastAsyncScrollTime; if (delta.ToMilliseconds() > mAsyncScrollThrottleTime && mCurrentAsyncScrollOffset != mLastAsyncScrollOffset) { MonitorAutoLock monitor(mMonitor); mLastAsyncScrollTime = aSampleTime; mLastAsyncScrollOffset = mCurrentAsyncScrollOffset; SendAsyncScrollEvent(); } else { mAsyncScrollTimeoutTask = NewRunnableMethod(this, &AsyncPanZoomController::FireAsyncScrollOnTimeout); MessageLoop::current()->PostDelayedTask(FROM_HERE, mAsyncScrollTimeoutTask, mAsyncScrollTimeout); } CSSToLayerScale paintedScale = frame.mDevPixelsPerCSSPixel * frame.mResolution; LayerPoint translation = (scrollOffset * paintedScale) - metricsScrollOffset; *aNewTransform = ViewTransform(-translation, localScale / frame.mDevPixelsPerCSSPixel); aScrollOffset = scrollOffset * localScale; mLastSampleTime = aSampleTime; return requestAnimationFrame; } void AsyncPanZoomController::NotifyLayersUpdated(const FrameMetrics& aViewportFrame, bool aIsFirstPaint) { MonitorAutoLock monitor(mMonitor); mLastContentPaintMetrics = aViewportFrame; mFrameMetrics.mMayHaveTouchListeners = aViewportFrame.mMayHaveTouchListeners; if (!mPaintThrottler.IsOutstanding()) { // No paint was requested, but we got one anyways. One possible cause of this // is that content could have fired a scrollTo(). In this case, we should take // the new scroll offset. Document/viewport changes are handled elsewhere. // Also note that, since NotifyLayersUpdated() is called whenever there's a // layers update, we didn't necessarily get a new scroll offset, but we're // updating our local copy of it anyways just in case. switch (mState) { case NOTHING: case FLING: case TOUCHING: case WAITING_LISTENERS: mFrameMetrics.mScrollOffset = aViewportFrame.mScrollOffset; break; // Don't clobber if we're in other states. default: break; } } mPaintThrottler.TaskComplete(GetFrameTime()); bool needContentRepaint = false; if (aViewportFrame.mCompositionBounds.width == mFrameMetrics.mCompositionBounds.width && aViewportFrame.mCompositionBounds.height == mFrameMetrics.mCompositionBounds.height) { // Remote content has sync'd up to the composition geometry // change, so we can accept the viewport it's calculated. CSSToScreenScale previousResolution = mFrameMetrics.CalculateResolution(); mFrameMetrics.mViewport = aViewportFrame.mViewport; CSSToScreenScale newResolution = mFrameMetrics.CalculateResolution(); needContentRepaint |= (previousResolution != newResolution); } if (aIsFirstPaint || mFrameMetrics.IsDefault()) { mPaintThrottler.ClearHistory(); mPaintThrottler.SetMaxDurations(gNumPaintDurationSamples); mX.CancelTouch(); mY.CancelTouch(); mFrameMetrics = aViewportFrame; mState = NOTHING; } else if (!mFrameMetrics.mScrollableRect.IsEqualEdges(aViewportFrame.mScrollableRect)) { mFrameMetrics.mScrollableRect = aViewportFrame.mScrollableRect; } if (needContentRepaint) { RequestContentRepaint(); } } const FrameMetrics& AsyncPanZoomController::GetFrameMetrics() { mMonitor.AssertCurrentThreadOwns(); return mFrameMetrics; } void AsyncPanZoomController::UpdateCompositionBounds(const ScreenIntRect& aCompositionBounds) { MonitorAutoLock mon(mMonitor); ScreenIntRect oldCompositionBounds = mFrameMetrics.mCompositionBounds; mFrameMetrics.mCompositionBounds = aCompositionBounds; // If the window had 0 dimensions before, or does now, we don't want to // repaint or update the zoom since we'll run into rendering issues and/or // divide-by-zero. This manifests itself as the screen flashing. If the page // has gone out of view, the buffer will be cleared elsewhere anyways. if (aCompositionBounds.width && aCompositionBounds.height && oldCompositionBounds.width && oldCompositionBounds.height) { SetZoomAndResolution(mFrameMetrics.mZoom); // Repaint on a rotation so that our new resolution gets properly updated. RequestContentRepaint(); } } void AsyncPanZoomController::CancelDefaultPanZoom() { mDisableNextTouchBatch = true; if (mGestureEventListener) { mGestureEventListener->CancelGesture(); } } void AsyncPanZoomController::DetectScrollableSubframe() { mDelayPanning = true; } void AsyncPanZoomController::ZoomToRect(CSSRect aRect) { SetState(ANIMATING_ZOOM); { MonitorAutoLock mon(mMonitor); ScreenIntRect compositionBounds = mFrameMetrics.mCompositionBounds; CSSRect cssPageRect = mFrameMetrics.mScrollableRect; CSSPoint scrollOffset = mFrameMetrics.mScrollOffset; float currentZoom = mFrameMetrics.mZoom.scale; float targetZoom; float intrinsicScale = mFrameMetrics.CalculateIntrinsicScale().scale; // The minimum zoom to prevent over-zoom-out. // If the zoom factor is lower than this (i.e. we are zoomed more into the page), // then the CSS content rect, in layers pixels, will be smaller than the // composition bounds. If this happens, we can't fill the target composited // area with this frame. float localMinZoom = std::max(mMinZoom, std::max(compositionBounds.width / cssPageRect.width, compositionBounds.height / cssPageRect.height)) / intrinsicScale; float localMaxZoom = mMaxZoom / intrinsicScale; if (!aRect.IsEmpty()) { // Intersect the zoom-to-rect to the CSS rect to make sure it fits. aRect = aRect.Intersect(cssPageRect); float targetResolution = std::min(compositionBounds.width / aRect.width, compositionBounds.height / aRect.height); targetZoom = targetResolution / intrinsicScale; } // 1. If the rect is empty, request received from browserElementScrolling.js // 2. currentZoom is equal to mMaxZoom and user still double-tapping it // 3. currentZoom is equal to localMinZoom and user still double-tapping it // Treat these three cases as a request to zoom out as much as possible. if (aRect.IsEmpty() || (currentZoom == localMaxZoom && targetZoom >= localMaxZoom) || (currentZoom == localMinZoom && targetZoom <= localMinZoom)) { CSSRect compositedRect = mFrameMetrics.CalculateCompositedRectInCssPixels(); float y = scrollOffset.y; float newHeight = cssPageRect.width * (compositedRect.height / compositedRect.width); float dh = compositedRect.height - newHeight; aRect = CSSRect(0.0f, y + dh/2, cssPageRect.width, newHeight); aRect = aRect.Intersect(cssPageRect); float targetResolution = std::min(compositionBounds.width / aRect.width, compositionBounds.height / aRect.height); targetZoom = targetResolution / intrinsicScale; } targetZoom = clamped(targetZoom, localMinZoom, localMaxZoom); mEndZoomToMetrics.mZoom = ScreenToScreenScale(targetZoom); // Adjust the zoomToRect to a sensible position to prevent overscrolling. FrameMetrics metricsAfterZoom = mFrameMetrics; metricsAfterZoom.mZoom = mEndZoomToMetrics.mZoom; CSSRect rectAfterZoom = metricsAfterZoom.CalculateCompositedRectInCssPixels(); // If either of these conditions are met, the page will be // overscrolled after zoomed if (aRect.y + rectAfterZoom.height > cssPageRect.height) { aRect.y = cssPageRect.height - rectAfterZoom.height; aRect.y = aRect.y > 0 ? aRect.y : 0; } if (aRect.x + rectAfterZoom.width > cssPageRect.width) { aRect.x = cssPageRect.width - rectAfterZoom.width; aRect.x = aRect.x > 0 ? aRect.x : 0; } mStartZoomToMetrics = mFrameMetrics; mEndZoomToMetrics.mScrollOffset = aRect.TopLeft(); mAnimationStartTime = GetFrameTime(); ScheduleComposite(); } } void AsyncPanZoomController::ContentReceivedTouch(bool aPreventDefault) { if (!mFrameMetrics.mMayHaveTouchListeners && !mDelayPanning) { mTouchQueue.Clear(); return; } if (mTouchListenerTimeoutTask) { mTouchListenerTimeoutTask->Cancel(); mTouchListenerTimeoutTask = nullptr; } if (mState == WAITING_LISTENERS) { if (!aPreventDefault) { // Delayed scrolling gesture is pending at TOUCHING state. if (mDelayPanning) { SetState(TOUCHING); } else { SetState(NOTHING); } } mHandlingTouchQueue = true; while (!mTouchQueue.IsEmpty()) { // we need to reset mDelayPanning before handling scrolling gesture. if (!aPreventDefault && mTouchQueue[0].mType == MultiTouchInput::MULTITOUCH_MOVE) { mDelayPanning = false; } if (!aPreventDefault) { HandleInputEvent(mTouchQueue[0]); } if (mTouchQueue[0].mType == MultiTouchInput::MULTITOUCH_END || mTouchQueue[0].mType == MultiTouchInput::MULTITOUCH_CANCEL) { mTouchQueue.RemoveElementAt(0); break; } mTouchQueue.RemoveElementAt(0); } mHandlingTouchQueue = false; } } void AsyncPanZoomController::SetState(PanZoomState aState) { MonitorAutoLock monitor(mMonitor); mState = aState; } void AsyncPanZoomController::TimeoutTouchListeners() { mTouchListenerTimeoutTask = nullptr; ContentReceivedTouch(false); } void AsyncPanZoomController::SetZoomAndResolution(const ScreenToScreenScale& aZoom) { mMonitor.AssertCurrentThreadOwns(); mFrameMetrics.mZoom = aZoom; CSSToScreenScale resolution = mFrameMetrics.CalculateResolution(); // We use ScreenToLayerScale(1) below in order to ask gecko to render // what's currently visible on the screen. This is effectively turning // the async zoom amount into the gecko zoom amount. mFrameMetrics.mResolution = resolution / mFrameMetrics.mDevPixelsPerCSSPixel * ScreenToLayerScale(1); } void AsyncPanZoomController::UpdateZoomConstraints(bool aAllowZoom, float aMinZoom, float aMaxZoom) { mAllowZoom = aAllowZoom; mMinZoom = std::max(MIN_ZOOM, aMinZoom); mMaxZoom = std::min(MAX_ZOOM, aMaxZoom); } void AsyncPanZoomController::PostDelayedTask(Task* aTask, int aDelayMs) { if (!mGeckoContentController) { return; } mGeckoContentController->PostDelayedTask(aTask, aDelayMs); } void AsyncPanZoomController::SendAsyncScrollEvent() { if (!mGeckoContentController) { return; } CSSRect contentRect; CSSSize scrollableSize; { scrollableSize = mFrameMetrics.mScrollableRect.Size(); contentRect = mFrameMetrics.CalculateCompositedRectInCssPixels(); contentRect.MoveTo(mCurrentAsyncScrollOffset); } mGeckoContentController->SendAsyncScrollDOMEvent(contentRect, scrollableSize); } static void GetAPZCAtPointOnSubtree(const ContainerLayer& aLayerIn, const gfxPoint& aPoint, AsyncPanZoomController** aApzcOut, LayerIntPoint* aRelativePointOut) { // Making layers const correct is very slow because it requires // a near clobber of the tree. Once const correct is further along // remove this cast. ContainerLayer& aLayer = const_cast(aLayerIn); gfx3DMatrix transform = aLayer.GetLocalTransform().Inverse(); gfxPoint layerPoint = transform.Transform(aPoint); // iterate over the children first. They are better match then the parent Layer* currLayer = aLayer.GetLastChild(); while (currLayer) { if (currLayer->AsContainerLayer()) { GetAPZCAtPointOnSubtree(*currLayer->AsContainerLayer(), layerPoint, aApzcOut, aRelativePointOut); } if (*aApzcOut) { return; } currLayer = currLayer->GetPrevSibling(); } if (aLayer.GetFrameMetrics().IsScrollable()) { const FrameMetrics& frame = aLayer.GetFrameMetrics(); LayerRect layerViewport = frame.mViewport * frame.LayersPixelsPerCSSPixel(); bool intersect = layerViewport.Contains(layerPoint.x, layerPoint.y); if (intersect) { *aApzcOut = aLayer.GetAsyncPanZoomController(); *aRelativePointOut = LayerIntPoint(NS_lround(layerPoint.x), NS_lround(layerPoint.y)); } } } void AsyncPanZoomController::GetAPZCAtPoint(const ContainerLayer& aLayerTree, const ScreenIntPoint& aPoint, AsyncPanZoomController** aApzcOut, LayerIntPoint* aRelativePointOut) { *aApzcOut = nullptr; gfxPoint point(aPoint.x, aPoint.y); GetAPZCAtPointOnSubtree(aLayerTree, point, aApzcOut, aRelativePointOut); } } }