.. |
CanvasLayerD3D10.cpp
|
Bug 716438; using flags to select a shader. r=Bas
|
2012-03-01 17:29:30 +00:00 |
CanvasLayerD3D10.h
|
Bug 735378 - Cache temporary composite surfaces - r=bgirard
|
2012-03-25 12:50:26 -07:00 |
ColorLayerD3D10.cpp
|
Bug 716438; using flags to select a shader. r=Bas
|
2012-03-01 17:29:30 +00:00 |
ColorLayerD3D10.h
|
Bug 648484, part 1: Fix some warning spam. r=roc
|
2011-08-09 12:38:26 -07:00 |
ContainerLayerD3D10.cpp
|
Bug 716438; using flags to select a shader. r=Bas
|
2012-03-01 17:29:30 +00:00 |
ContainerLayerD3D10.h
|
Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
|
2011-08-09 12:38:26 -07:00 |
genshaders.sh
|
|
|
ImageLayerD3D10.cpp
|
Bug 716438; using flags to select a shader. r=Bas
|
2012-03-01 17:29:30 +00:00 |
ImageLayerD3D10.h
|
Bug 716439; Loading a mask layer to textures in DX10. r=Bas
|
2012-02-16 12:34:23 +13:00 |
LayerManagerD3D10.cpp
|
Bug 716438; using flags to select a shader. r=Bas
|
2012-03-01 17:29:30 +00:00 |
LayerManagerD3D10.fx
|
Bug 716439; dx10 shaders for mask layers. r=Bas
|
2012-02-16 12:34:28 +13:00 |
LayerManagerD3D10.h
|
Bug 716438; using flags to select a shader. r=Bas
|
2012-03-01 17:29:30 +00:00 |
LayerManagerD3D10Effect.h
|
Bug 716439; dx10 shaders for mask layers. r=Bas
|
2012-02-16 12:34:28 +13:00 |
ReadbackLayerD3D10.h
|
Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE
|
2011-02-09 15:48:12 +01:00 |
ReadbackManagerD3D10.cpp
|
Bug 639885 - Don't use named Windows kernel objects because they will cause conflicts when running multiple Firefox processes concurrently; r=jrmuizel a=stuart
|
2011-03-11 21:22:38 -05:00 |
ReadbackManagerD3D10.h
|
Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE
|
2011-02-09 15:48:12 +01:00 |
ThebesLayerD3D10.cpp
|
Bug 716438; using flags to select a shader. r=Bas
|
2012-03-01 17:29:30 +00:00 |
ThebesLayerD3D10.h
|
Bug 743393: Reset scissorrect when clearing surfaces. r=jrmuizel
|
2012-04-11 18:17:40 +02:00 |