gecko/gfx/layers/d3d9/CompositorD3D9.h

143 lines
4.7 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_COMPOSITORD3D9_H
#define MOZILLA_GFX_COMPOSITORD3D9_H
#include "mozilla/layers/Compositor.h"
#include "mozilla/layers/TextureD3D9.h"
#include "DeviceManagerD3D9.h"
class nsWidget;
namespace mozilla {
namespace layers {
class CompositorD3D9 : public Compositor
{
public:
CompositorD3D9(nsIWidget *aWidget);
~CompositorD3D9();
virtual bool Initialize() MOZ_OVERRIDE;
virtual void Destroy() MOZ_OVERRIDE {}
virtual TextureFactoryIdentifier
GetTextureFactoryIdentifier() MOZ_OVERRIDE;
virtual bool CanUseCanvasLayerForSize(const gfxIntSize &aSize) MOZ_OVERRIDE;
virtual int32_t GetMaxTextureSize() const MOZ_FINAL;
virtual void SetTargetContext(gfxContext *aTarget) MOZ_OVERRIDE
{
mTarget = aTarget;
}
virtual void MakeCurrent(MakeCurrentFlags aFlags = 0) MOZ_OVERRIDE {}
virtual TemporaryRef<CompositingRenderTarget>
CreateRenderTarget(const gfx::IntRect &aRect,
SurfaceInitMode aInit) MOZ_OVERRIDE;
virtual TemporaryRef<CompositingRenderTarget>
CreateRenderTargetFromSource(const gfx::IntRect &aRect,
const CompositingRenderTarget *aSource) MOZ_OVERRIDE;
virtual void SetRenderTarget(CompositingRenderTarget *aSurface);
virtual CompositingRenderTarget* GetCurrentRenderTarget() MOZ_OVERRIDE
{
return mCurrentRT;
}
virtual void SetDestinationSurfaceSize(const gfx::IntSize& aSize) MOZ_OVERRIDE {}
virtual void DrawQuad(const gfx::Rect &aRect, const gfx::Rect &aClipRect,
const EffectChain &aEffectChain,
gfx::Float aOpacity, const gfx::Matrix4x4 &aTransform,
const gfx::Point &aOffset) MOZ_OVERRIDE;
virtual void BeginFrame(const gfx::Rect *aClipRectIn,
const gfxMatrix& aTransform,
const gfx::Rect& aRenderBounds,
gfx::Rect *aClipRectOut = nullptr,
gfx::Rect *aRenderBoundsOut = nullptr) MOZ_OVERRIDE;
virtual void EndFrame() MOZ_OVERRIDE;
virtual void EndFrameForExternalComposition(const gfxMatrix& aTransform) MOZ_OVERRIDE {}
virtual void AbortFrame() MOZ_OVERRIDE {}
virtual void PrepareViewport(const gfx::IntSize& aSize,
const gfxMatrix& aWorldTransform) MOZ_OVERRIDE;
virtual bool SupportsPartialTextureUpdate() MOZ_OVERRIDE{ return true; }
#ifdef MOZ_DUMP_PAINTING
virtual const char* Name() const MOZ_OVERRIDE { return "Direct3D9"; }
#endif
virtual void NotifyLayersTransaction() MOZ_OVERRIDE {}
virtual nsIWidget* GetWidget() const MOZ_OVERRIDE { return mWidget; }
virtual const nsIntSize& GetWidgetSize() MOZ_OVERRIDE
{
NS_ASSERTION(false, "Getting the widget size on windows causes some kind of resizing of buffers. "
"You should not do that outside of BeginFrame, so the best we can do is return "
"the last size we got, that might not be up to date. So you probably shouldn't "
"use this method.");
return mSize;
}
IDirect3DDevice9* device() const { return mDeviceManager->device(); }
/**
* Declare an offset to use when rendering layers. This will be ignored when
* rendering to a target instead of the screen.
*/
virtual void SetScreenRenderOffset(const ScreenPoint& aOffset) MOZ_OVERRIDE
{
if (aOffset.x || aOffset.y) {
NS_RUNTIMEABORT("SetScreenRenderOffset not supported by CompositorD3D9.");
}
// If the offset is 0, 0 that's okay.
}
virtual TemporaryRef<DataTextureSource>
CreateDataTextureSource(TextureFlags aFlags = 0) MOZ_OVERRIDE { return nullptr; }
private:
// ensure mSize is up to date with respect to mWidget
void EnsureSize();
void SetSamplerForFilter(gfx::Filter aFilter);
void PaintToTarget();
void SetMask(const EffectChain &aEffectChain, uint32_t aMaskTexture);
void ReportFailure(const nsACString &aMsg, HRESULT aCode);
/* Device manager instance for this compositor */
nsRefPtr<DeviceManagerD3D9> mDeviceManager;
/* Swap chain associated with this compositor */
nsRefPtr<SwapChainD3D9> mSwapChain;
/* Widget associated with this layer manager */
nsIWidget *mWidget;
/*
* Context target, NULL when drawing directly to our swap chain.
*/
nsRefPtr<gfxContext> mTarget;
RefPtr<CompositingRenderTargetD3D9> mDefaultRT;
RefPtr<CompositingRenderTargetD3D9> mCurrentRT;
nsIntSize mSize;
};
}
}
#endif