/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_COMPOSITORD3D9_H #define MOZILLA_GFX_COMPOSITORD3D9_H #include "mozilla/layers/Compositor.h" #include "mozilla/layers/TextureD3D9.h" #include "DeviceManagerD3D9.h" class nsWidget; namespace mozilla { namespace layers { class CompositorD3D9 : public Compositor { public: CompositorD3D9(nsIWidget *aWidget); ~CompositorD3D9(); virtual bool Initialize() MOZ_OVERRIDE; virtual void Destroy() MOZ_OVERRIDE {} virtual TextureFactoryIdentifier GetTextureFactoryIdentifier() MOZ_OVERRIDE; virtual bool CanUseCanvasLayerForSize(const gfxIntSize &aSize) MOZ_OVERRIDE; virtual int32_t GetMaxTextureSize() const MOZ_FINAL; virtual void SetTargetContext(gfxContext *aTarget) MOZ_OVERRIDE { mTarget = aTarget; } virtual void MakeCurrent(MakeCurrentFlags aFlags = 0) MOZ_OVERRIDE {} virtual TemporaryRef CreateRenderTarget(const gfx::IntRect &aRect, SurfaceInitMode aInit) MOZ_OVERRIDE; virtual TemporaryRef CreateRenderTargetFromSource(const gfx::IntRect &aRect, const CompositingRenderTarget *aSource) MOZ_OVERRIDE; virtual void SetRenderTarget(CompositingRenderTarget *aSurface); virtual CompositingRenderTarget* GetCurrentRenderTarget() MOZ_OVERRIDE { return mCurrentRT; } virtual void SetDestinationSurfaceSize(const gfx::IntSize& aSize) MOZ_OVERRIDE {} virtual void DrawQuad(const gfx::Rect &aRect, const gfx::Rect &aClipRect, const EffectChain &aEffectChain, gfx::Float aOpacity, const gfx::Matrix4x4 &aTransform, const gfx::Point &aOffset) MOZ_OVERRIDE; virtual void BeginFrame(const gfx::Rect *aClipRectIn, const gfxMatrix& aTransform, const gfx::Rect& aRenderBounds, gfx::Rect *aClipRectOut = nullptr, gfx::Rect *aRenderBoundsOut = nullptr) MOZ_OVERRIDE; virtual void EndFrame() MOZ_OVERRIDE; virtual void EndFrameForExternalComposition(const gfxMatrix& aTransform) MOZ_OVERRIDE {} virtual void AbortFrame() MOZ_OVERRIDE {} virtual void PrepareViewport(const gfx::IntSize& aSize, const gfxMatrix& aWorldTransform) MOZ_OVERRIDE; virtual bool SupportsPartialTextureUpdate() MOZ_OVERRIDE{ return true; } #ifdef MOZ_DUMP_PAINTING virtual const char* Name() const MOZ_OVERRIDE { return "Direct3D9"; } #endif virtual void NotifyLayersTransaction() MOZ_OVERRIDE {} virtual nsIWidget* GetWidget() const MOZ_OVERRIDE { return mWidget; } virtual const nsIntSize& GetWidgetSize() MOZ_OVERRIDE { NS_ASSERTION(false, "Getting the widget size on windows causes some kind of resizing of buffers. " "You should not do that outside of BeginFrame, so the best we can do is return " "the last size we got, that might not be up to date. So you probably shouldn't " "use this method."); return mSize; } IDirect3DDevice9* device() const { return mDeviceManager->device(); } /** * Declare an offset to use when rendering layers. This will be ignored when * rendering to a target instead of the screen. */ virtual void SetScreenRenderOffset(const ScreenPoint& aOffset) MOZ_OVERRIDE { if (aOffset.x || aOffset.y) { NS_RUNTIMEABORT("SetScreenRenderOffset not supported by CompositorD3D9."); } // If the offset is 0, 0 that's okay. } virtual TemporaryRef CreateDataTextureSource(TextureFlags aFlags = 0) MOZ_OVERRIDE { return nullptr; } private: // ensure mSize is up to date with respect to mWidget void EnsureSize(); void SetSamplerForFilter(gfx::Filter aFilter); void PaintToTarget(); void SetMask(const EffectChain &aEffectChain, uint32_t aMaskTexture); void ReportFailure(const nsACString &aMsg, HRESULT aCode); /* Device manager instance for this compositor */ nsRefPtr mDeviceManager; /* Swap chain associated with this compositor */ nsRefPtr mSwapChain; /* Widget associated with this layer manager */ nsIWidget *mWidget; /* * Context target, NULL when drawing directly to our swap chain. */ nsRefPtr mTarget; RefPtr mDefaultRT; RefPtr mCurrentRT; nsIntSize mSize; }; } } #endif