mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
f8a8d4a442
- Disable fps layer. - Add some comments to FlexibleGLSurfaceView. - Get rid of getBufferSize and some other related cleanup. - Add some comments to compositor-invoked functions in GeckoLayerClient. - Take out unnecessary parameters to Rect constructor. - Move class variable initialization to constructor. - Take out kUsingGLLayers. - Add a comment about changes in background color. - Fix up convertViewPointToLayerPoint to be more correct. - Add note in setPositionAndResolution about how it might be wrong. - Modify provideEGLSurface to not store the surface in mEGLSurface. - Remove some unneeded, commented out code in GLThread.
179 lines
5.5 KiB
Java
179 lines
5.5 KiB
Java
/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Android code.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2011-2012
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Patrick Walton <pcwalton@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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package org.mozilla.gecko.gfx;
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import android.opengl.GLSurfaceView;
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import android.view.SurfaceHolder;
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import javax.microedition.khronos.opengles.GL10;
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import java.util.concurrent.Future;
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import java.util.concurrent.LinkedBlockingQueue;
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// A GL thread managed by Java. It is not necessary to use this class to use the
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// FlexibleGLSurfaceView, but it can be helpful, especially if the GL rendering is to be done
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// entirely in Java.
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class GLThread extends Thread {
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private LinkedBlockingQueue<Runnable> mQueue;
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private GLController mController;
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private boolean mRenderQueued;
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public GLThread(GLController controller) {
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mQueue = new LinkedBlockingQueue<Runnable>();
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mController = controller;
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}
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@Override
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public void run() {
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while (true) {
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Runnable runnable;
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try {
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runnable = mQueue.take();
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} catch (InterruptedException e) {
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throw new RuntimeException(e);
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}
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runnable.run();
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if (runnable instanceof ShutdownMessage) {
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break;
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}
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}
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}
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public void recreateSurface() {
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mQueue.add(new RecreateSurfaceMessage());
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}
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public void renderFrame() {
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// Make sure there's only one render event in the queue at a time.
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synchronized (this) {
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if (!mRenderQueued) {
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mQueue.add(new RenderFrameMessage());
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mRenderQueued = true;
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}
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}
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}
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public void shutdown() {
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mQueue.add(new ShutdownMessage());
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}
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public void surfaceChanged(int width, int height) {
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mQueue.add(new SizeChangedMessage(width, height));
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}
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public void surfaceCreated() {
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mQueue.add(new SurfaceCreatedMessage());
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}
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public void surfaceDestroyed() {
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mQueue.add(new SurfaceDestroyedMessage());
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}
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private void doRecreateSurface() {
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mController.disposeGLContext();
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mController.initGLContext();
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}
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private GLSurfaceView.Renderer getRenderer() {
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return mController.getView().getRenderer();
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}
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private class RecreateSurfaceMessage implements Runnable {
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public void run() {
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doRecreateSurface();
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}
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}
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private class RenderFrameMessage implements Runnable {
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public void run() {
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synchronized (GLThread.this) {
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mRenderQueued = false;
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}
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// Bail out if the surface was lost.
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if (mController.getEGLSurface() == null) {
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return;
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}
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GLSurfaceView.Renderer renderer = getRenderer();
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if (renderer != null) {
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renderer.onDrawFrame((GL10)mController.getGL());
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}
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mController.swapBuffers();
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}
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}
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private class ShutdownMessage implements Runnable {
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public void run() {
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mController.disposeGLContext();
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mController = null;
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}
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}
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private class SizeChangedMessage implements Runnable {
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private int mWidth, mHeight;
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public SizeChangedMessage(int width, int height) {
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mWidth = width;
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mHeight = height;
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}
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public void run() {
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GLSurfaceView.Renderer renderer = getRenderer();
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if (renderer != null) {
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renderer.onSurfaceChanged((GL10)mController.getGL(), mWidth, mHeight);
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}
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}
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}
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private class SurfaceCreatedMessage implements Runnable {
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public void run() {
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if (!mController.hasSurface()) {
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mController.initGLContext();
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}
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}
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}
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private class SurfaceDestroyedMessage implements Runnable {
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public void run() {
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mController.disposeGLContext();
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}
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}
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}
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