gecko/mobile/android/base/gfx/GLThread.java
Kartikaya Gupta f8a8d4a442 Bug 725095 - Various fixes to get maple ready to land on m-c. r=Cwiiis
- Disable fps layer.
- Add some comments to FlexibleGLSurfaceView.
- Get rid of getBufferSize and some other related cleanup.
- Add some comments to compositor-invoked functions in GeckoLayerClient.
- Take out unnecessary parameters to Rect constructor.
- Move class variable initialization to constructor.
- Take out kUsingGLLayers.
- Add a comment about changes in background color.
- Fix up convertViewPointToLayerPoint to be more correct.
- Add note in setPositionAndResolution about how it might be wrong.
- Modify provideEGLSurface to not store the surface in mEGLSurface.
- Remove some unneeded, commented out code in GLThread.
2012-03-12 16:20:19 -04:00

179 lines
5.5 KiB
Java

/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Android code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2011-2012
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Patrick Walton <pcwalton@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
package org.mozilla.gecko.gfx;
import android.opengl.GLSurfaceView;
import android.view.SurfaceHolder;
import javax.microedition.khronos.opengles.GL10;
import java.util.concurrent.Future;
import java.util.concurrent.LinkedBlockingQueue;
// A GL thread managed by Java. It is not necessary to use this class to use the
// FlexibleGLSurfaceView, but it can be helpful, especially if the GL rendering is to be done
// entirely in Java.
class GLThread extends Thread {
private LinkedBlockingQueue<Runnable> mQueue;
private GLController mController;
private boolean mRenderQueued;
public GLThread(GLController controller) {
mQueue = new LinkedBlockingQueue<Runnable>();
mController = controller;
}
@Override
public void run() {
while (true) {
Runnable runnable;
try {
runnable = mQueue.take();
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
runnable.run();
if (runnable instanceof ShutdownMessage) {
break;
}
}
}
public void recreateSurface() {
mQueue.add(new RecreateSurfaceMessage());
}
public void renderFrame() {
// Make sure there's only one render event in the queue at a time.
synchronized (this) {
if (!mRenderQueued) {
mQueue.add(new RenderFrameMessage());
mRenderQueued = true;
}
}
}
public void shutdown() {
mQueue.add(new ShutdownMessage());
}
public void surfaceChanged(int width, int height) {
mQueue.add(new SizeChangedMessage(width, height));
}
public void surfaceCreated() {
mQueue.add(new SurfaceCreatedMessage());
}
public void surfaceDestroyed() {
mQueue.add(new SurfaceDestroyedMessage());
}
private void doRecreateSurface() {
mController.disposeGLContext();
mController.initGLContext();
}
private GLSurfaceView.Renderer getRenderer() {
return mController.getView().getRenderer();
}
private class RecreateSurfaceMessage implements Runnable {
public void run() {
doRecreateSurface();
}
}
private class RenderFrameMessage implements Runnable {
public void run() {
synchronized (GLThread.this) {
mRenderQueued = false;
}
// Bail out if the surface was lost.
if (mController.getEGLSurface() == null) {
return;
}
GLSurfaceView.Renderer renderer = getRenderer();
if (renderer != null) {
renderer.onDrawFrame((GL10)mController.getGL());
}
mController.swapBuffers();
}
}
private class ShutdownMessage implements Runnable {
public void run() {
mController.disposeGLContext();
mController = null;
}
}
private class SizeChangedMessage implements Runnable {
private int mWidth, mHeight;
public SizeChangedMessage(int width, int height) {
mWidth = width;
mHeight = height;
}
public void run() {
GLSurfaceView.Renderer renderer = getRenderer();
if (renderer != null) {
renderer.onSurfaceChanged((GL10)mController.getGL(), mWidth, mHeight);
}
}
}
private class SurfaceCreatedMessage implements Runnable {
public void run() {
if (!mController.hasSurface()) {
mController.initGLContext();
}
}
}
private class SurfaceDestroyedMessage implements Runnable {
public void run() {
mController.disposeGLContext();
}
}
}