/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Android code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2011-2012 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Patrick Walton * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ package org.mozilla.gecko.gfx; import android.opengl.GLSurfaceView; import android.view.SurfaceHolder; import javax.microedition.khronos.opengles.GL10; import java.util.concurrent.Future; import java.util.concurrent.LinkedBlockingQueue; // A GL thread managed by Java. It is not necessary to use this class to use the // FlexibleGLSurfaceView, but it can be helpful, especially if the GL rendering is to be done // entirely in Java. class GLThread extends Thread { private LinkedBlockingQueue mQueue; private GLController mController; private boolean mRenderQueued; public GLThread(GLController controller) { mQueue = new LinkedBlockingQueue(); mController = controller; } @Override public void run() { while (true) { Runnable runnable; try { runnable = mQueue.take(); } catch (InterruptedException e) { throw new RuntimeException(e); } runnable.run(); if (runnable instanceof ShutdownMessage) { break; } } } public void recreateSurface() { mQueue.add(new RecreateSurfaceMessage()); } public void renderFrame() { // Make sure there's only one render event in the queue at a time. synchronized (this) { if (!mRenderQueued) { mQueue.add(new RenderFrameMessage()); mRenderQueued = true; } } } public void shutdown() { mQueue.add(new ShutdownMessage()); } public void surfaceChanged(int width, int height) { mQueue.add(new SizeChangedMessage(width, height)); } public void surfaceCreated() { mQueue.add(new SurfaceCreatedMessage()); } public void surfaceDestroyed() { mQueue.add(new SurfaceDestroyedMessage()); } private void doRecreateSurface() { mController.disposeGLContext(); mController.initGLContext(); } private GLSurfaceView.Renderer getRenderer() { return mController.getView().getRenderer(); } private class RecreateSurfaceMessage implements Runnable { public void run() { doRecreateSurface(); } } private class RenderFrameMessage implements Runnable { public void run() { synchronized (GLThread.this) { mRenderQueued = false; } // Bail out if the surface was lost. if (mController.getEGLSurface() == null) { return; } GLSurfaceView.Renderer renderer = getRenderer(); if (renderer != null) { renderer.onDrawFrame((GL10)mController.getGL()); } mController.swapBuffers(); } } private class ShutdownMessage implements Runnable { public void run() { mController.disposeGLContext(); mController = null; } } private class SizeChangedMessage implements Runnable { private int mWidth, mHeight; public SizeChangedMessage(int width, int height) { mWidth = width; mHeight = height; } public void run() { GLSurfaceView.Renderer renderer = getRenderer(); if (renderer != null) { renderer.onSurfaceChanged((GL10)mController.getGL(), mWidth, mHeight); } } } private class SurfaceCreatedMessage implements Runnable { public void run() { if (!mController.hasSurface()) { mController.initGLContext(); } } } private class SurfaceDestroyedMessage implements Runnable { public void run() { mController.disposeGLContext(); } } }